MMR, your matchmaking rating, is the hidden number Riot uses to place you on the ladder. LP is the part you see: 100 LP takes you up a division. When your MMR is above your rank you win more LP than you lose, and when it is below your rank you lose more than you win. No website can show your real MMR: Riot keeps it secret, and its developer policy prohibits MMR calculators. Your LP gains over a run of games are the honest signal.
What MMR is
Riot describes your Matchmaking Rating as “what Riot uses to determine your place on the ladder”. It goes up when you win and down when you lose, and as the name says, matchmaking uses it. Your rank (tier, division and LP) is the visible version of it, in a form people can read. Riot's own page puts it plainly: “Your MMR is...a secret.”
“Hidden MMR” is the same thing. There is no second, extra-secret number; people add “hidden” because you can't see it anywhere in the client.
Why no site can check your MMR
Riot keeps MMR to itself. On top of that, its developer policy rules out apps that guess it: “Products cannot create alternatives for official skill ranking systems such as the ranked ladder. Prohibited alternatives include MMR or ELO calculators.” OP.GG's help center says it used to calculate and show MMR and stopped because of that policy.
So an “MMR checker” that shows you a number is guessing from public match data, and the guess can be far off. LazyElo doesn't estimate MMR either, and neither does the calculator on this page. What you can read is your own LP: how much you gain and lose, and whether that is changing.
How LP follows your MMR
Riot's support page describes three situations. Your LP per game tells you which one you are in.
| What you see | What it means |
|---|---|
| Gains about equal to losses | The system thinks your rank matches your skill. |
| Gains bigger than losses | Your MMR is above your rank, and the system is pushing you up. This happens most at the start of a season. |
| Losses bigger than gains | Your MMR is below your rank. Several losses in a row tell the system your rank and MMR are out of sync, and losses grow until your results level out. |
Riot doesn't publish the formula, and it doesn't publish a cap on LP per game. The few numbers it has shared are for the top of the ladder: in April 2026 Riot said the apex tiers would move to a baseline of about 30 LP per win or loss, with real gains expected between +35/−25 and +25/−35. In March 2026 Riot also wrote that it had seen “+10/-30 LP” games for Master+ players and was working on a fix.
Why you lose more LP than you gain
“I win 17 and lose 24” is the most common complaint about ranked. These are the causes Riot's own pages give:
- Your MMR is below your rank. Usually after a losing streak, or after a climb that went faster than your results. The fix is boring: win more than you lose for a while, and your gains come back as your results level out.
- Leaver penalties. Going AFK or leaving can cost LP in that game and in the game after it.
- Dodges. A dodge costs LP without a game being played, and it adds up if you dodge often (see below).
- Autofill games. Since patch 26.15, Aegis of Valor doubles your LP for a win when you were autofilled, but no longer softens a loss. A few double wins can make your normal gains look small next to them.
One thing that doesn't help: queueing more to “fix” it while tilted. A long session after a few losses is how a small gap between rank and MMR becomes a big one. Our guide on how to stop tilting covers a stop rule you can keep.
How many games to your next rank?
Put in what you actually gain and lose per game, and your win rate over your recent games. The calculator works out your average LP per game and how many games that takes to the next division and the next tier. It also shows the break-even win rate: the win rate you need at these gains just to stay where you are.
Games to your next rank
Type in your own numbers. This only does arithmetic on them: it doesn't estimate your MMR.
LP per game, on average
+2.8
Games to Gold I
22
60 LP to go
Games to Platinum IV
58
160 LP to go
At +22 and −18 you climb with any win rate above 45%. At 52% that is about +2.8 LP a game. These are averages: streaks make a real climb faster or slower, your LP per game changes as your results change, and demotion protection is left out.
The break-even line answers a common question, “is a 55% win rate good?”. At equal gains and losses you climb with anything above 50%. At +17 and −24 you need more than 58.5%, which is why lopsided gains feel so bad: they move the bar, not just the speed.
The dodge penalty
Leaving champion select is a dodge, and so is not locking in a champion in time. Riot's current rules for ranked:
| Dodges | Queue lockout | LP lost |
|---|---|---|
| 1st | 6 minutes | 5 LP |
| 2nd | 30 minutes | 15 LP |
| 3rd and later | 12 hours | 15 LP |
- Your penalty level drops by one after 24 hours without another dodge. Each new dodge in that time moves you up a level and adds another 24 hours.
- Dodges in normal games count toward the same level: a normal dodge and then a ranked dodge is penalized as two.
- In Master and above, a dodge costs 20 LP instead of 5 and also affects your MMR. Riot's December 2025 ranked post described a top-tier dodge as counting as a full loss. Riot's page doesn't say whether the 20 LP applies to every level or only the first.
Older guides still list other numbers, such as 3 and 10 LP. Those are out of date; Riot's queue dodging page is the one to trust.
Demotion protection
- Between divisions there is none: lose more LP than you have and you drop a division with the rest, as in Riot's example of 5 LP in Silver III, a 20 LP loss and Silver IV with 85 LP.
- Between tiers you land on 25, 50 or 75 LP of the lower tier, depending on how far off your rank the system thinks your skill is.
- In Master your first three games are protected from demotion.
- In placements a loss gives 0 LP; you can't lose LP there.
- AFK teammates: Riot can give back some LP when a verified AFK player, leaver or feeder on your team caused the loss, under the conditions on its page. “Loss Prevented” is something else: Riot only turns it on for a problem that hits many players at once, never for one game of yours.
Track your real LP gains
One game's LP change tells you little. The trend over many games is what shows whether your gains are going up (your MMR is catching up with your rank) or down (it is falling behind), and that trend is hard to keep by hand.
LazyElo keeps it for you. It saves your rank after every game it syncs, and its Rank & sessions page shows your LP over time per queue, your LP per game and each session with its result. It is plain bookkeeping of your real LP, with no MMR estimate. Rank & sessions is part of Plus; the page starts filling from the first game the app fetches.
Questions
Can you check your MMR in League of Legends?
No. Riot keeps MMR secret and its developer policy prohibits MMR calculators. Your LP gains and losses over several games are the closest honest signal.
Why did I gain so much LP at the start of the season?
Riot says gains are bigger than losses when your MMR is above your rank, and that this usually happens at the start of a season. It evens out as your rank catches up.
How much LP do you lose for dodging?
5 LP for the first dodge, then 15 LP, with lockouts of 6 minutes, 30 minutes and 12 hours. In Master and above it is 20 LP and a hit to your MMR.
Does Flex affect my Solo/Duo MMR?
Your Flex and Solo/Duo ranks are separate. Riot said in December 2025 that Flex ranks would move closer to Solo/Duo ranks, and that Flex will never pull your Solo/Duo rank up.
For the tiers themselves, placements and decay, see League of Legends ranks explained.
Sources
- Riot Support, MMR, rank and LP (May 2026)
- Riot Developer Portal, General Policies (updated May 29, 2025)
- OP.GG Help Center, I want to check my MMR (December 2025)
- Riot Support, Queue dodging (June 2026)
- Riot Support, Placements, promotions, demotions and decay (May 2026)
- Riot Support, Master, Grandmaster and Challenger: the apex tiers (May 2026)
- Riot Support, Loss Prevented (May 2026)
- Riot Games, Patch 26.15 notes (July 2026)
- Riot Games, /dev: Ranked 2026 (December 2025)
- Riot Games, /dev: MMR-to-Rank Distribution (March 2026)
- Riot Games, /dev: Apex Tier Ranked Reset (April 2026)
