Emerald is the sixth of League's ten tiers, between Platinum and Diamond, with four divisions from Emerald IV to Emerald I. Riot added it in mid-2023 to spread out a ladder that had more than 60% of players in Bronze and Silver. In Esports Tales' August 2026 count of Solo/Duo players, Emerald holds 13% of the ladder, and reaching it puts you in roughly the top 18%.
Where Emerald sits
Riot's tiers page lists ten tiers, and Emerald is number six, after Platinum and before Diamond, with the usual four divisions. On the ladder itself it is the upper-middle: these are the rows around it from Esports Tales' August 2026 count of Solo/Duo players across all regions, dated 12 August 2026.
| Tier | Share of players | This tier and above |
|---|---|---|
| Gold | 24% | Top 59.9% |
| Platinum | 18% | Top 35.9% |
| Emerald | 13% | Top 17.9% |
| Diamond | 4% | Top 4.9% |
| Master and above | 0.9% | Top 0.9% |
So an Emerald IV player has just passed about 82% of ranked players, and an Emerald I player on the edge of Diamond is close to the top 5%. The whole table from Iron up, with the percentiles and how they moved in 2026, is in Emerald's share of the ladder.
Why Riot added Emerald
Riot explained the new tier on 8 June 2023 in What's Next for Ranked. Its words: “Historically, League has had a very bottom-heavy distribution of rankings”, with “more than 60% of players typically in Silver and Bronze”. Riot wanted to flatten that curve, but “flattening the curve without compensating somehow would result in significant inflation in Diamond”. So it added a tier: “Emerald rank will live between Diamond and Platinum” and “represents a roughly similar percentage of players as Platinum does today”. The goal was “a more even percentage split, centering around gold”.
The same post removed promotion series and cut placements from ten games to five. The tracker snapshots show the effect: in February 2023 Bronze and Silver together held 60% of players; by August 2023 they held 40%, and Emerald had 9%. By August 2026 Emerald is 13% and Platinum 18%, roughly the balance Riot described.
Who you can duo with in Emerald
Riot's tiers page sets the Solo/Duo range per tier. For Emerald it is Platinum to Diamond III: any Platinum player, any Emerald player, and Diamond IV and III. The same page adds one more rule that matters here: “From Emerald and up to Diamond II, you can't queue with players who have a Master-tier MMR while being Diamond or lower.” So a Diamond IV friend whose rating is already Master-level cannot join you, even though Diamond IV is inside the range.
In Flex there are “no Flex rank restrictions for Diamond and below”, so an Emerald player can five-stack with anyone up to Diamond. To play Flex with Master or higher players, “you'll have to be at least Emerald”, which makes Emerald the lowest rank that can join a Master friend's Flex team. The whole duo table, Iron to Challenger, and the Flex party sizes are in who you can duo with.
Why Emerald feels like elo hell
Search for Emerald and you find threads with the same complaint: games feel random, teammates feel worse than in Platinum, and the climb to Diamond feels longer than any tier before it. That is perception, and we can't measure it. Two things we can say with sources:
- Emerald is wide and busy. It is the fourth-largest tier at 13%, and it sits right below the point where decay and the apex rules start. Players who reach Diamond and decay land back in Emerald I, so the top of Emerald mixes climbers with players who were Diamond last month.
- The LP rules punish streaks. Riot's MMR page says that after “multiple losses in a row” your rank and MMR fall out of sync and “you'll lose more LP each defeat until your winrate levels out”. A long session that ends in four losses costs more than four wins give back, in any tier, and it feels most unfair in the tier where you were closest to Diamond.
What is measurable is your own LP per game and how it changes after a streak. If your losses grow through a session, the fix is a stop rule, not a new champion: how to stop tilting builds one you will keep, and LP gains and hidden MMR explains the three cases Riot describes. LazyElo's sessions view shows your record in the later games of a session next to the LP they cost; the LP tracker is where that lives.
What changes above Emerald
Emerald I at 100 LP takes you into Diamond IV, and two rules switch on there. Decay: each ranked game banks 7 days, up to 28, and once the bank is empty you lose 50 LP a day; decay from Diamond IV sends you back to Emerald I. Duo limits tighten: Diamond IV to II can duo only with Emerald II up to Diamond II, and Diamond I with Diamond III up to Master players under 200 LP.
Above Diamond I come the three apex tiers, where there are no divisions, a game banks one day instead of seven, and Grandmaster and Challenger are capped per region. All of that is in what comes after Diamond, and the overview of every tier from Iron to Challenger is in League of Legends ranks explained.
Questions
Is Emerald good in League of Legends?
Yes. In the August 2026 tracker count, 13% of Solo/Duo players are Emerald and about 18% are Emerald or higher, so an Emerald player is better than roughly four out of five ranked players. It is the last tier before Diamond, where decay begins.
When was Emerald released in League of Legends?
Riot announced it on 8 June 2023 in its 'What's Next for Ranked' post and added it with the second split of 2023. The first tracker snapshot with Emerald, August 2023, put it at 9% of players.
What are the different ranked tiers?
Iron, Bronze, Silver, Gold, Platinum, Emerald, Diamond, Master, Grandmaster and Challenger. The first seven have four divisions each; the last three are single ladders with no LP cap. See League of Legends ranks explained.
Will my League of Legends rank reset in 2026?
It already did, on 8 January 2026. The starts of Season 2 and Season 3 kept your rank. The next reset is the first season of 2027, in January, with five placement games per queue. See ranked reset and placement games.
Sources
- Riot Support, Ranked tiers, divisions and queues (7 May 2026)
- Riot Games, What's Next for Ranked (8 June 2023)
- Riot Support, MMR, rank and LP (28 May 2026)
- Riot Support, Placements, promotions, series, demotions and decay (29 May 2026)
- Riot Support, Master, Grandmaster and Challenger: the apex tiers (30 May 2026)
- Esports Tales, rank distribution by tier (12 August 2026)
