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Zyra ARAM Mayhem Build

Rise of the Thorns. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #72 of 173 champions.

Tier BPatch 26.21MageSupportNo runes in Mayhem
Tier
B
Win rate
50.0%
Pick rate
4.7%
Rank
#72 of 173
Games
1,087,903
Patch
26.21

How to play Zyra in ARAM Mayhem

Zyra is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #72 of 173 champions, with a 50.0% win rate over 1,087,903 games.

92% of Zyra's damage to champions is magic, so enemy magic resist is what slows it down. With 63 seconds of crowd control per game it is one of the team's main sources of lockdown. It dies only 9.3 times per game on average, fewer than most.

The AP build, ability power items, is both the most played and the top-ranked path: Blackfire Torch, Liandry's Torment and Rabadon's Deathcap, with a 49.1% win rate over 815,494 games. On this build 43% of players skip boots and spend the slot on another item.

The cards that do best on Zyra are Infinite Recursion, Homeguard and Giant Slayer. Cards built around ability haste fill most of the top of its list, followed by movement speed. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Master of Duality and Nightstalking when you can: they do worst on Zyra. A pair to look for: Recursion with Totentanz.

Take Flash and Ghost (61% of players). Max Q (Deadly Spines) first, then E, then W. Players who max Q first instead win a little more often, so it is worth trying.

Zyra ARAM Mayhem build

ARAMKit groups every Zyra game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

AP build · top ranked

49.1% win rate · 87% of Zyra games · 815,494 games

Start

  1. Lost ChapterLost Chapter

Core items, in buying order

  1. Blackfire TorchBlackfire Torch
  2. Liandry's TormentLiandry's Torment
  3. Rabadon's DeathcapRabadon's Deathcap
Boots on the AP build for Zyra, top ranked first, with the share of players who buy them
Boots, best firstPlayers
No boots43%
Gluttonous GreavesGluttonous Greaves16%
Sorcerer's ShoesSorcerer's Shoes32%

Situational, after the core

  1. CryptbloomCryptbloom4% buy it
  2. ShadowflameShadowflame31% buy it
  3. Archangel's StaffArchangel's Staff6% buy it
  4. Void StaffVoid Staff23% buy it
  5. Rylai's Crystal ScepterRylai's Crystal Scepter27% buy it
  6. Bloodletter's CurseBloodletter's Curse6% buy it

Most bought items

  1. Liandry's TormentLiandry's Torment89% of games
  2. Blackfire TorchBlackfire Torch84% of games
  3. Rylai's Crystal ScepterRylai's Crystal Scepter74% of games
  4. Sorcerer's ShoesSorcerer's Shoes35% of games
  5. ShadowflameShadowflame32% of games
  6. Rabadon's DeathcapRabadon's Deathcap28% of games
  7. MorellonomiconMorellonomicon24% of games
  8. Bloodletter's CurseBloodletter's Curse13% of games
  9. MalignanceMalignance12% of games
  10. Gluttonous GreavesGluttonous Greaves11% of games

Best augments for Zyra

Every card with enough Zyra games, by tier and best first within each tier. Tiers are Zyra's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Infinite RecursionTier S
  2. 2Giant SlayerTier S
  3. 3Mad ScientistTier S

GoldBest gold cards

  1. 1Shrink EngineTier S
  2. 2From DowntownTier S
  3. 3Weapon of DestinyTier A

SilverBest silver cards

  1. 1HomeguardTier S
  2. 2ErosionTier S
  3. 3Forged By The MasterTier A

S- and A-tier cards for Zyra

8 S tier and 32 A tier, best first.

The S- and A-tier augments for Zyra in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Infinite RecursionPrismaticTier SGain 60 Ability Haste, plus 3 Ability Haste per takedown.
HomeguardSilverTier SGain 100% Movement Speed, disabled for 6 seconds after taking damage.
Giant SlayerPrismaticTier SBecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
Mad ScientistPrismaticTier SOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
ErosionSilverTier SDamaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks.
Shrink EngineGoldTier STakedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death…
From DowntownGoldTier SQUEST: Snipe 15 enemy champions with abilities. Snipe - Damage enemies over 600 distance away. REWARD: A meteor flies at enemy champions you…
Hand of BaronPrismaticTier SGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Weapon of DestinyGoldTier AYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
EurekaPrismaticTier AGain (30% Ability Power) Ability Haste.
With HasteGoldTier AGain (70% Ability Haste) Move Speed.
Omni SoulPrismaticTier AGain 3 random Dragon Souls.
GoldrendPrismaticTier ADamaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic…
Infernal ConduitPrismaticTier AYour Abilities apply an infinitely stacking Burn, dealing (2–20 (by level) +1.2% Ability Power +2.8% Bonus Attack Damage) magic damage per…
Phenomenal EvilGoldTier APermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability…
From Beginning To EndGoldTier AGain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds…
MinionmancerGoldTier AYour summons gain 40% increased size, health, and damage.
Forged By The MasterSilverTier AYour Item and Augment damage are increased by 45%.
Ocean SoulSilverTier AGain the Ocean Soul, granting high Health and Mana Regen after damaging enemies.
RecursionGoldTier AGain 60 Ability Haste.
Magic MissileGoldTier ADealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
Warlock JuiceboxGoldTier AGain (10%+3.5% Ability Power) Omnivamp.
Ok BoomerangGoldTier AAutocast a boomerang at a nearby enemy every 7 seconds, dealing (40–200 (by level) +30% Bonus Attack Damage+20% Ability Power) adaptive…
RejuvenationGoldTier AHeal amount equal to (30–100 (by level) +5% Bonus Health+15% Ability Power +25% Bonus Attack Damage), scale up to 50% more for longer…
Big BrainGoldTier AGain a (300% Ability Power) Shield. Resets on death or 70 seconds after depletion.
Twin FireSilverTier AOn ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)…
Transmute: PrismaticGoldTier AGain a random Augment Tier Prismatic Augment.
BEES!!!GoldTier AEvery 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive…
Transmute: ChaosPrismaticTier AGain 2 random Augment Tier Augments.
Biggest Snowball EverPrismaticTier AGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up…
Hextech SoulSilverTier APeriodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Wooglet's WitchcapPrismaticTier AQUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap.
ArchmagePrismaticTier ACasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Upgrade Zhonya'sSilverTier AReduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap…
Blue BarrierSilverTier AGain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level)
GoredrinkSilverTier AGain 15% Omnivamp.
Slap AroundSilverTier AEach time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death.
Upgrade StormsurgeGoldTier AStormsurge's Squall now always detonates in an area, dealing (10%+2% Ability Power) maximum Health magic damage to all nearby enemies. Enemy…
Purist - CasterSilverTier AConversion Rate: 0.65 Ability Haste per 1% Attack Speed
Ultimate AwakeningPrismaticTier AGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s…

Best first augment for Zyra

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Zyra's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Infinite Recursion, Homeguard and Shrink Engine come out on top.
The best augments for Zyra in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Infinite RecursionTier SBread and CheeseTier SHand of BaronTier SHomeguardTier S
2HomeguardTier SHomeguardTier SMad ScientistTier SWith HasteTier S
3Shrink EngineTier SBread And JamTier SErosionTier SGiant SlayerTier S
4Giant SlayerTier SErosionTier SGiant SlayerTier SErosionTier S
5Mad ScientistTier SInfinite RecursionTier SHomeguardTier SOmni SoulTier S

Strong card pairs

Two cards that do especially well together on Zyra, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Ghost61% of players · 50.5% win rate
  • Flash + Heal2% of players · 50.2% win rate
  • Flash + Ignite1% of players · 50.7% win rate

Skill order

  1. QDeadly Spines
  2. EGrasping Roots
  3. WRampant Growth

Max Q first. 60% of players use this order (49.9% win rate); put points in R whenever you can. Maxing Q first (19% of players) wins 51.5%.

Zyra in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
7.1 / 9.3 / 30.1
KDA
4.77
Damage to champions
35,601
Damage taken
26,925
Self-mitigated
12,398
Healing on allies
31
Shielding on allies
0
Crowd control
63 s
Kill participation
66%
Game length
17:19

Damage type

Physical 3%Magic 92%True 5%

Questions and answers

What is the best Zyra build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the AP build first for Zyra: Blackfire Torch, Liandry's Torment and Rabadon's Deathcap. It is also the most played build.

What are the best augments for Zyra in ARAM Mayhem?

The S-tier cards for Zyra, best first: Infinite Recursion, Homeguard, Giant Slayer, Mad Scientist and Erosion. The full list by tier is on this page.

Is Zyra good in ARAM Mayhem?

Zyra is tier B on patch 26.21, #72 of 173 champions, with a 50.0% win rate over 1.1 million games. That makes it a solid, middle-of-the-pack pick in ARAM Mayhem right now.

What is the best first augment for Zyra in ARAM Mayhem?

For Zyra's first pick on patch 26.21: Infinite Recursion, Homeguard, Shrink Engine, Giant Slayer and Mad Scientist, best first. Cards rank differently in later picks; the table on this page has all four.

Other Mages in ARAM Mayhem

Get Zyra's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Zyra side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.