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ARAM Mayhem Augments: Tier List and Full List

All 226 augments in ARAM Mayhem from S to D on patch 26.21, over all champions. The strongest right now: Draw Your Sword, Windspeaker's Blessing and The Boom and the Bass. Below the tier list, every card with what it does. Click a card for the champions it does best on and the cards it pairs with.

A card's tier changes with the champion who takes it. For your champion's own card tiers, open its Mayhem build.

Patch
26.21
Augments
226
S tier
23
Mayhem games
23,177,263
Updated
October 28, 2026
Tier S

The best performers of the patch
23 cards

  1. Draw Your Sword augment iconPrismaticDraw Your Sword
  2. Windspeaker's Blessing augment iconPrismaticWindspeaker's Blessing
  3. The Boom and the Bass augment iconGoldThe Boom and the Bass
  4. Armored Impact augment iconGoldArmored Impact
  5. Weapon of Destiny augment iconGoldWeapon of Destiny
  6. Back To Basics augment iconPrismaticBack To Basics
  7. Mad Scientist augment iconPrismaticMad Scientist
  8. Hand of Baron augment iconPrismaticHand of Baron
  9. Ultra Hydra augment iconPrismaticUltra Hydra
  10. Wee Woo Wee Woo augment iconGoldWee Woo Wee Woo
  11. Blue Barrier augment iconSilverBlue Barrier
  12. Spirit Bomb augment iconPrismaticSpirit Bomb
  13. Enchanting Butterflies augment iconGoldEnchanting Butterflies
  14. Stackosaurus Rex augment iconSilverStackosaurus Rex
  15. Shadow Runner augment iconSilverShadow Runner
  16. Escape Plan augment iconSilverEscape Plan
  17. Still Here augment iconGoldStill Here
  18. Outlaw's Grit augment iconGoldOutlaw's Grit
  19. Swift and Safe augment iconSilverSwift and Safe
  20. Clown College augment iconPrismaticClown College
  21. Sonata augment iconGoldSonata
  22. Mystic Punch augment iconPrismaticMystic Punch
  23. Giant Slayer augment iconPrismaticGiant Slayer
Tier A

Clearly above average
56 cards

  1. Stay Resolute augment iconSilverStay Resolute
  2. Goliath augment iconPrismaticGoliath
  3. Steel Your Heart augment iconGoldSteel Your Heart
  4. Flow of Spirit augment iconSilverFlow of Spirit
  5. Sap Magic augment iconGoldSap Magic
  6. BEES!!! augment iconGoldBEES!!!
  7. Tank It Or Leave It augment iconSilverTank It Or Leave It
  8. Omni Soul augment iconPrismaticOmni Soul
  9. Dual Wield augment iconPrismaticDual Wield
  10. Take'em Down Down Down augment iconGoldTake'em Down Down Down
  11. Wooglet's Witchcap augment iconPrismaticWooglet's Witchcap
  12. Infinite Recursion augment iconPrismaticInfinite Recursion
  13. Homeguard augment iconSilverHomeguard
  14. Spin To Win augment iconSilverSpin To Win
  15. Circle of Death augment iconPrismaticCircle of Death
  16. BONK! augment iconGoldBONK!
  17. Blunt Force augment iconSilverBlunt Force
  18. Upgrade Immolate augment iconSilverUpgrade Immolate
  19. Tooth Fairy augment iconGoldTooth Fairy
  20. Heavy Hitter augment iconSilverHeavy Hitter
  21. Don't Blink augment iconSilverDon't Blink
  22. escAPADe augment iconSilverescAPADe
  23. Final Form augment iconPrismaticFinal Form
  24. From Beginning To End augment iconGoldFrom Beginning To End
  25. Echo Cast augment iconPrismaticEcho Cast
  26. Mind to Matter augment iconSilverMind to Matter
  27. Urf's Champion augment iconPrismaticUrf's Champion
  28. Infernal Conduit augment iconPrismaticInfernal Conduit
  29. Ethereal Weapon augment iconGoldEthereal Weapon
  30. Soul Siphon augment iconGoldSoul Siphon
  31. Fruitify augment iconSilverFruitify
  32. Warlock Juicebox augment iconGoldWarlock Juicebox
  33. Eureka augment iconPrismaticEureka
  34. Upgrade Death's Dance augment iconSilverUpgrade Death's Dance
  35. Zealot augment iconSilverZealot
  36. Protein Shake augment iconPrismaticProtein Shake
  37. Erosion augment iconSilverErosion
  38. Group Hug augment iconPrismaticGroup Hug
  39. Lich Brain augment iconSilverLich Brain
  40. Leg Day augment iconSilverLeg Day
  41. En Passant augment iconPrismaticEn Passant
  42. Forged By The Master augment iconSilverForged By The Master
  43. Sound Barrier augment iconSilverSound Barrier
  44. Phenomenal Evil augment iconGoldPhenomenal Evil
  45. Tank Engine augment iconGoldTank Engine
  46. Lonely Warrior augment iconSilverLonely Warrior
  47. Goredrink augment iconSilverGoredrink
  48. Stats on Stats! augment iconGoldStats on Stats!
  49. First-Aid Kit augment iconSilverFirst-Aid Kit
  50. Deft augment iconSilverDeft
  51. Overflow augment iconGoldOverflow
  52. Big Brain augment iconGoldBig Brain
  53. Terrain'd augment iconGoldTerrain'd
  54. Don't Change the Channel augment iconSilverDon't Change the Channel
  55. Empyrean Promise augment iconPrismaticEmpyrean Promise
  56. Donation augment iconGoldDonation
Tier B

Around the average
78 cards

  1. Ocean Soul augment iconSilverOcean Soul
  2. Hellbent augment iconPrismaticHellbent
  3. Goldrend augment iconPrismaticGoldrend
  4. Blade Waltz augment iconPrismaticBlade Waltz
  5. Pressure Cooker augment iconGoldPressure Cooker
  6. Sonic Boom augment iconSilverSonic Boom
  7. Jeweled Bracelet augment iconGoldJeweled Bracelet
  8. Heavy Is The Crown augment iconGoldHeavy Is The Crown
  9. Veil of Warding augment iconSilverVeil of Warding
  10. With Haste augment iconGoldWith Haste
  11. Earthwake augment iconPrismaticEarthwake
  12. Marksmage augment iconGoldMarksmage
  13. Shrink Engine augment iconGoldShrink Engine
  14. Transmute: Prismatic augment iconGoldTransmute: Prismatic
  15. Transmute: Chaos augment iconPrismaticTransmute: Chaos
  16. Stats on Stats on Stats! augment iconPrismaticStats on Stats on Stats!
  17. Upgrade Ravenous Hydra augment iconGoldUpgrade Ravenous Hydra
  18. Scopiest Weapons augment iconPrismaticScopiest Weapons
  19. Totentanz augment iconPrismaticTotentanz
  20. Growth Spurt augment iconGoldGrowth Spurt
  21. Vulnerability augment iconGoldVulnerability
  22. Scopier Weapons augment iconGoldScopier Weapons
  23. Celestial Body augment iconGoldCelestial Body
  24. Courage of the Colossus augment iconPrismaticCourage of the Colossus
  25. Upgrade Stormsurge augment iconGoldUpgrade Stormsurge
  26. Symphony of War augment iconPrismaticSymphony of War
  27. All For You augment iconGoldAll For You
  28. Kill Secured augment iconSilverKill Secured
  29. FireFox augment iconSilverFireFox
  30. Biggest Snowball Ever augment iconPrismaticBiggest Snowball Ever
  31. From Downtown augment iconGoldFrom Downtown
  32. Soul Eater augment iconGoldSoul Eater
  33. Dawnbringer's Resolve augment iconGoldDawnbringer's Resolve
  34. Flashy augment iconGoldFlashy
  35. Slap Around augment iconSilverSlap Around
  36. Minionmancer augment iconGoldMinionmancer
  37. Mosh Monster augment iconPrismaticMosh Monster
  38. Dashing augment iconPrismaticDashing
  39. Tap Dancer augment iconPrismaticTap Dancer
  40. Upgrade Sheen augment iconGoldUpgrade Sheen
  41. Mighty Shield augment iconSilverMighty Shield
  42. Lil' Extra Help augment iconGoldLil' Extra Help
  43. Jeweled Gauntlet augment iconPrismaticJeweled Gauntlet
  44. Ominous Pact augment iconPrismaticOminous Pact
  45. Master of Duality augment iconPrismaticMaster of Duality
  46. Upgrade Zhonya's augment iconSilverUpgrade Zhonya's
  47. Get Excited! augment iconGoldGet Excited!
  48. Recursion augment iconGoldRecursion
  49. Transmute: Gold augment iconSilverTransmute: Gold
  50. Stats! augment iconSilverStats!
  51. It's Go Time augment iconSilverIt's Go Time
  52. ADAPt augment iconSilverADAPt
  53. Get Jinxed augment iconGoldGet Jinxed
  54. Siphon augment iconSilverSiphon
  55. Ok Boomerang augment iconGoldOk Boomerang
  56. Critical Healing augment iconGoldCritical Healing
  57. Recoil augment iconGoldRecoil
  58. Twin Fire augment iconSilverTwin Fire
  59. Cruelty augment iconPrismaticCruelty
  60. Upgrade Infinity Edge augment iconGoldUpgrade Infinity Edge
  61. Porcupine augment iconGoldPorcupine
  62. Shark Bait augment iconGoldShark Bait
  63. Ultimate Awakening augment iconPrismaticUltimate Awakening
  64. Tripleshot augment iconPrismaticTripleshot
  65. Dive Bomber augment iconSilverDive Bomber
  66. Double Time augment iconGoldDouble Time
  67. Witchful Thinking augment iconSilverWitchful Thinking
  68. It's Critical augment iconGoldIt's Critical
  69. Critical Rhythm augment iconGoldCritical Rhythm
  70. Upgrade Sword of Blossoming Dawn augment iconPrismaticUpgrade Sword of Blossoming Dawn
  71. Purist - Caster augment iconSilverPurist - Caster
  72. Prom Queen augment iconPrismaticProm Queen
  73. Stuck In Here With Me augment iconPrismaticStuck In Here With Me
  74. Scoped Weapons augment iconSilverScoped Weapons
  75. Spell Split augment iconPrismaticSpell Split
  76. Mercy's Strike augment iconGoldMercy's Strike
  77. Endless Decimation augment iconGoldEndless Decimation
  78. Juiced augment iconSilverJuiced
Tier C

Below average
57 cards

  1. Squishy Slappy Grab augment iconPrismaticSquishy Slappy Grab
  2. Adaptive Ward augment iconSilverAdaptive Ward
  3. Typhoon augment iconSilverTyphoon
  4. Ravenous Bind augment iconGoldRavenous Bind
  5. Impassable augment iconGoldImpassable
  6. Mountain Soul augment iconSilverMountain Soul
  7. Flashbang augment iconSilverFlashbang
  8. Light 'Em Up! augment iconSilverLight 'Em Up!
  9. Empowered By The Faithful augment iconPrismaticEmpowered By The Faithful
  10. Upgrade Collector augment iconSilverUpgrade Collector
  11. Infernal Soul augment iconSilverInfernal Soul
  12. Magic Missile augment iconGoldMagic Missile
  13. Third Times the Harm augment iconPrismaticThird Times the Harm
  14. Can't Touch This augment iconPrismaticCan't Touch This
  15. Titan's Resolve augment iconPrismaticTitan's Resolve
  16. Ice Cold augment iconSilverIce Cold
  17. Shark Tempest augment iconGoldShark Tempest
  18. Triggered Inferno augment iconPrismaticTriggered Inferno
  19. Rite of Ascension augment iconPrismaticRite of Ascension
  20. Double Tap augment iconPrismaticDouble Tap
  21. Rejuvenation augment iconGoldRejuvenation
  22. Hextech Soul augment iconSilverHextech Soul
  23. Bolstered augment iconSilverBolstered
  24. Firebrand augment iconGoldFirebrand
  25. Trusty Weapon augment iconSilverTrusty Weapon
  26. Pat On The Back augment iconGoldPat On The Back
  27. Archmage augment iconPrismaticArchmage
  28. Terror augment iconGoldTerror
  29. Nature is Healing augment iconGoldNature is Healing
  30. Searing Dawn augment iconGoldSearing Dawn
  31. Fey Magic augment iconPrismaticFey Magic
  32. CRIMSON COBALT augment iconGoldCRIMSON COBALT
  33. Flash 2 augment iconSilverFlash 2
  34. Bread and Cheese augment iconGoldBread and Cheese
  35. Pursuit of Haste augment iconGoldPursuit of Haste
  36. Nightstalking augment iconGoldNightstalking
  37. Snowday augment iconSilverSnowday
  38. Bread And Butter augment iconGoldBread And Butter
  39. Big Shot augment iconPrismaticBig Shot
  40. Overloaded augment iconPrismaticOverloaded
  41. Apex Inventor augment iconGoldApex Inventor
  42. Arcane Axiom augment iconGoldArcane Axiom
  43. Ultimate Unstoppable augment iconSilverUltimate Unstoppable
  44. Skilled Sniper augment iconGoldSkilled Sniper
  45. Pursuit of Power augment iconGoldPursuit of Power
  46. It's Killing Time augment iconGoldIt's Killing Time
  47. Thread the Needle augment iconGoldThread the Needle
  48. Poltergeist augment iconSilverPoltergeist
  49. Pinball augment iconGoldPinball
  50. Divine Intervention augment iconGoldDivine Intervention
  51. Quickstep augment iconGoldQuickstep
  52. Surge Field augment iconPrismaticSurge Field
  53. Ultimate Recursion augment iconSilverUltimate Recursion
  54. Holy Snowball augment iconPrismaticHoly Snowball
  55. Bread And Jam augment iconGoldBread And Jam
  56. Ultimate Revolution augment iconPrismaticUltimate Revolution
  57. Gift of the Drowned augment iconSilverGift of the Drowned
Tier D

The weakest of the patch
12 cards

  1. Pin Cushion augment iconPrismaticPin Cushion
  2. Pandora's Box augment iconPrismaticPandora's Box
  3. Chain Reaction augment iconGoldChain Reaction
  4. Multishot augment iconPrismaticMultishot
  5. Shrink Ray augment iconGoldShrink Ray
  6. Upgrade Sundered Sky augment iconGoldUpgrade Sundered Sky
  7. Spin Me Right Round augment iconSilverSpin Me Right Round
  8. Hands off the Talent augment iconSilverHands off the Talent
  9. Snowblast augment iconGoldSnowblast
  10. Brass Blast augment iconGoldBrass Blast
  11. Glass Cannon augment iconPrismaticGlass Cannon
  12. King Me augment iconPrismaticKing Me

Best augments for each pick

You pick four augments over a game, and some cards are worth more early or late. ARAMKit ranks the cards for each pick separately; these are the top eight of each.

Best augments by rarity

Rarity is not strength: a top silver card often beats a mid prismatic one. The best five of each rarity:

PrismaticPrismatic (69)

  1. 1Draw Your SwordTier S
  2. 2Windspeaker's BlessingTier S
  3. 3Back To BasicsTier S
  4. 4Mad ScientistTier S
  5. 5Hand of BaronTier S

SilverSilver (67)

  1. 1Blue BarrierTier S
  2. 2Stackosaurus RexTier S
  3. 3Shadow RunnerTier S
  4. 4Escape PlanTier S
  5. 5Swift and SafeTier S

How to read this tier list

  • Tiers are ARAMKit's, from 23,177,263 ARAM Mayhem games on patch 26.21 over all ranks. S is the best group of the patch, D the weakest.
  • This list is over all champions. A card built for marksmen ranks lower here than it deserves on a marksman, so check your champion's own card tiers before you pick.
  • As Riot's developer policy asks, augments are shown by tier and order only, never with a win rate or other percentage.
  • The list follows ARAMKit's data builds, so it changes during a patch as more games come in.

Every augment and what it does

By rarity, best first within each rarity. The name opens the card's own page.

PrismaticPrismatic augments71 cards

  1. You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).

  2. Your Healing and Shielding also increases the target's Armor and Magic Resist by 30–60 (by level) for 3 seconds.

  3. Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.

  4. On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).

  5. Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.

  6. Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.

  7. Healing and Shielding builds up a Spirit Bomb. At max stacks, toss the Spirit Bomb at your lowest Health ally. After reaching the target, it heals nearby allies for (12%+2.5% Ability Power) of their missing Health and grants them a (15%+2% Ability Power) current Health shield for 2 seconds.

  8. Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional (100+150% Bonus Attack Damage+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for (155% + Bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.

  9. On-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste.

  10. Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.

  11. Tier A

    Goliath

    Become large, gaining 35% Health and 15% Adaptive Force.

  12. Tier A

    Omni Soul

    Gain 3 random Dragon Souls.

  13. When you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total Attack Speed.

  14. QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap.

  15. Gain 60 Ability Haste, plus 3 Ability Haste per takedown.

  16. Your healing and Health Regen deal 70% of the value magic damage to the nearest enemy champion.

  17. After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).

  18. Tier A

    Echo Cast

    Casting your selected ability sends a clone of the ability toward your mouse position and recasts it after 0.25 seconds.

  19. QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.

  20. Your Abilities apply an infinitely stacking Burn, dealing (2–20 (by level) +1.2% Ability Power +2.8% Bonus Attack Damage) magic damage per second for 3 seconds. All your Burn effects lower your basic Ability Cooldowns by 0.08 seconds when they damage enemy champions.

  21. Tier A

    Eureka

    Gain (30% Ability Power) Ability Haste.

  22. Gain Heal & Shield Power (25+35% Bonus Armor+35% Bonus Magic Resist)% Heal and Shield Power based on bonus Armor and Magic Resist.

  23. Tier A

    Group Hug

    Healing or Shielding an allied champion with selected ability casts that spell again on 2 other nearby allied champions. Heals and Shields are 100% effective.

  24. Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health true damage, restores 50–200 (by level) + 5% Missing Health, and grants50% + 5% per stack Bonus Movement Speed, decaying over 2 seconds.

  25. Gain Heal & Shield Power 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant (100–250 (by level) +100% Ability Power +10% Bonus Health) Shield for 3 seconds after landing.

  26. Tier B

    Hellbent

    Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become Hellbent. Hellbent: Upon dying, revive over the course of 4 seconds at 35–75 (by level) % max Health. Afterwards, you gain 25–200 (by level) Adaptive Force, 20–40 (by level) % Move Speed towards enemy champions, and 15–30 (by level) % Omnivamp for 15 seconds. This has a 0 second cooldown.

  27. Tier B

    Goldrend

    Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic damage, grants you 30 Gold and 25% Movement Speed for 1.5 seconds (30 seconds Cooldown per champion).

  28. Makes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times (deals 50% On-Hit damage).

  29. Tier B

    Earthwake

    Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing (90–250 (by level) +60% Ability Power +125% Bonus Attack Damage) physical damage.

  30. Gain 2 random Augment Tier Augments.

  31. Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.

  32. Gain Melee 250 / Ranged 150 Attack Range.

  33. Tier B

    Totentanz

    Replace a Summoner Spell with A Dance with Death. A Dance with Death: Become Unkillable for 5 seconds and blink forward. If you get a takedown before the end of the duration, restore (250–1000 (by level) +1000% Lethality +1000% Magic Penetration) Health, blink back to your original position, and reduce this Summoner Spell's cooldown by 20 seconds. If not, YOU DIE.

  34. Gain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion.

  35. Gain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6 stacks, your Attacks launch a bolt that deals additional damage. Conqueror: Gain stacks of Adaptive Force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.

  36. Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up for 0.75 seconds, and deals an additional (200–350 (by level) +60% Ability Power +100% Bonus Attack Damage) damage. If you don't have one, gain a Snowball.

  37. Casting selected ability grants 300–750 (by level) bonus Health and Slows nearby enemies by 50% for the duration of selected ability Getting takedowns permanently increases the Health gained by 15–30 (by level) and increases the area of the slow zone. Takedowns earned while using selected ability are worth triple.

  38. Tier B

    Dashing

    Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.

  39. Your Attacks grant you 10 Movement Speed. Gain (10% Move Speed) Attack Speed. The buff stacks and refreshes infinitely but lasts 5 seconds.

  40. Your Abilities can Critically Strike for 45% increased damage. Gain Critical Strike Chance (25%+4.5% Ability Power) Crit Chance.

  41. Gain 75–150 (by level) Ability Power, 50% Movement Speed, and 20% Omnivamp based on missing Health. Spell casts cost 5% of your current Health. Max benefit at 30% Health.

  42. Your Attacks grant you 6–18 (by level) Ability Power and your Abilities that damage enemies grant you 3–9 (by level) Attack Damage. This buff stacks and refreshes infinitely but lasts 5 seconds.

  43. Tier B

    Cruelty

    On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing (50–150 (by level) +40% Ability Power +4% Max Health) magic damage to nearby enemies. This effect has a 6 seconds Cooldown per target per spell cast.

  44. Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)

  45. Your selected ability targets 2 additional enemies in front of you. Units take less damage from the same spell.

  46. Gain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.

  47. Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.

  48. After using your Ultimate, gain 50% damage reduction for 2 seconds, after which you Taunt enemies inside for 2 seconds. Gain 30 Ultimate Ability Haste.

  49. Your selected ability missile splits into two on hit, at max Range, or when Recast. Enemies take less damage if hit by the same spell.

  50. Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal (50–150 (by level) +15% Bonus Health) magic damage, and stun them for 0.25 seconds. You gain (50–200 (by level) +50% Bonus Armor+50% Bonus Magic Resist) shield for 2.5 seconds per pulled enemy. This has a 0 second cooldown.

  51. Healing or Shielding an ally blesses them for 8 seconds. When blessed allies deal damage to enemy champions, gain stacks of Devotion. At 50 Devotion, unleash a shockwave that deals (50–300 (by level) +750% Heal & Shield Power) magic damage and executes enemies below (25% Heal & Shield Power) Health.

  52. Casting your Ultimate makes you Invulnerable for 2 seconds (8s Cooldown).

  53. Dealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25–75 (by level) Adaptive Force, 5–10 (by level) Armor, 5–10 (by level) Magic Resist, 10% Size, and 8% Tenacity. Stacks fall off faster the more you have.

  54. Damaging enemy champions with Attacks or Abilities different from the previous one grants Style (from F to S). Gain 4.25–5 (by level) % Movement Speed per Style rank. At S Style consume your Style to unleash a torrent of gunshots at all nearby enemies 10 times over 2 seconds. Each shot deals (20–40 (by level) +40% Attack Damage +25% Ability Power) physical damage. Enemies below 30% Health are struck Critically for 20–40 (by level) physical damage.This has a 0 second Cooldown. Shots apply Lifesteal and deal 25% damage to minions.

  55. Champion takedowns within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. Attacking an Essence consumes it. Consuming an Essence blinks you to its location, makes you Untargetable and Unstoppable, grants 100% Move Speed decaying over 2 seconds, heals you (75–300 (by level) +50% Bonus Attack Damage+25% Ability Power) to (150–600 (by level) +100% Bonus Attack Damage+50% Ability Power) based on your Missing Health, and resets your basic Ability cooldowns.

  56. Your Critical Strikes apply On-Hit Effects On-Hit effects an additional time. Gain Critical Strike Chance 25% Crit chance.

  57. Tier C

    Archmage

    Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.

  58. Tier C

    Fey Magic

    Damaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).

  59. Tier C

    Big Shot

    Gain 35% Critical Strike Damage and 25% bonus Attack Damage. 75% of your Attack Speed is converted into Critical Strike Damage. (1% Attack Speed to 0.7% Critical Strike Damage)

  60. Using another Ability resets the cooldown of selected ability.

  61. On ultimate cast, spawn a Zone around you. While in it, gain 50 Ability Haste, 40% Movement Speed, and fire missiles that deal 20% of damage dealt to enemies. The Zone follows you the first time you leave it and expires after a short duration the second time you do so.

  62. Gain 100 Ability Haste on Snowball. You become Invulnerable for 1.5 seconds when you dash with Snowball. If you don't have one, gain a Snowball.

  63. Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).

  64. Attacks during selected ability gouge your target with Nails. Nails explode once selected ability expires, dealing 20–60 (by level) Physical Damage and granting 10 Move Speed per stack for 3 seconds. Nails will explode early and execute if the accumulated damage would kill the enemy champion.

  65. Transmute all of your augments into random Prismatic Augment Tier Augments.

  66. Tier D

    Multishot

    QUEST: Hit enemy Champions with selected ability 50 / 250 / 700 / 2000 / 4000 / 8000 times. REWARD: Fire additional missiles per Quest Level.

  67. Reduce max Health by 30%. Deal an extra Melee 25% / Ranged 15% damage as true damage.

  68. Tier D

    King Me

    The first time you take the enemy transport with a Legendary Item you become Kinged, upgrading your item and gaining a random Prismatic Augment.

  69. After casting an Ability, your next Attack bounces to the nearest enemy, dealing 50–100 (by level) % of the original damage. QUEST: Bounce Attacks onto enemy Champions 10 times REWARD: Gain 30 Attack Damage and an extra bounce per Quest Level QUEST: Bounce Attacks onto enemy Champions 40 times REWARD: Gain + 30 Attack Damage and an extra bounce per Quest Level QUEST: Bounce Attacks onto enemy Champions 163 times REWARD: Gain + 30 Attack Damage and an extra bounce per Quest Level

  70. QUEST: Possess Sunfire Aegis and Hollow Radiance. REWARD: Get Void Immolation.

GoldGold augments94 cards

  1. After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability Power) / Ranged (25–100 (by level) +25% Bonus Attack Damage+15% Ability Power) magic damage On-Hit Effects On-Hit, and grants you 75–150 (by level) % Move Speed decaying over 2 seconds.

  2. After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.

  3. Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of Destiny's stats. The Weapon of Destiny cannot be sold.

  4. Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based on the target's missing Health.

  5. Healing or Shielding allied champions gathers Butterflies around you. After collecting 7 Butterflies, damaging an enemy champion fires all of them each dealing (50–100 (by level) +1% Bonus Health+300% Heal & Shield Power+10% Ability Power) Magic damage with subsequent hits dealing 75% damage.

  6. Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.

  7. After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds.

  8. Tier S

    Sonata

    Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.

  9. QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3.

  10. Tier A

    Sap Magic

    Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max Health) Health On-Hit Effects On-Hit. Casting an Ability reduces this effect's cooldown by 3 seconds.

  11. Tier A

    BEES!!!

    Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive explodes and Bees swarm to all nearby enemy champions, Slowing them by 20% and dealing (75–200 (by level) +150% Bonus Attack Damage+70% Ability Power) magic damage over 2 seconds. Bees apply On-Hit Effects On-Hit effects at 40% effectiveness.

  12. Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability Power) / Ranged (2.5–15 (by level) +17.5% Bonus Attack Damage+7.5% Ability Power) magic damage + (1–3 (by level) +7% Bonus Attack Damage+3% Ability Power) magic damage per stack. Damaging an enemy that has 5 stacks consumes them to deal Melee (15%+5% Bonus Attack Speed+15% Ability Haste) / Ranged (7.5%+2.5% Bonus Attack Speed+7.5% Ability Haste) missing Health magic damage and you restore health equal to Melee 67% / Ranged 33.5% of the damage dealt.

  13. Tier A

    BONK!

    Attacks and Abilities empowered by selected ability deal an additional 30% damage to the target and nearby enemies.

  14. When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target

  15. Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds and gain Gold based on damage dealt. Dark Harvest: Damaging a low Health champion inflicts adaptive damage and harvests a soul from the victim.

  16. Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target.

  17. Gain 25% Crit Chance and 12% Lifesteal on Critical Strikes.

  18. Gain (10%+3.5% Ability Power) Omnivamp.

  19. Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.

  20. On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death.

  21. Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!

  22. Tier A

    Overflow

    Your Mana costs double. Your Ability Heals, Shields, and damage are (10%+0.5% Max Mana) more effective.

  23. Tier A

    Big Brain

    Gain a (300% Ability Power) Shield. Resets on death or 70 seconds after depletion.

  24. Tier A

    Terrain'd

    Your terrain created by selected ability deals (20–180 (by level) +20% Ability Power) magic damage per second to nearby enemies. Damage is increased by 200% for Ultimate Abilities.

  25. Tier A

    Donation

    Receive 1750 Gold. Thanks chat!:)

  26. Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds. QUEST: Deal 1500 Burn damage to enemy Champions. REWARD: Increase the range of the Burn damage around you. QUEST: Deal 15000 Burn damage to enemy Champions. REWARD: Double the rate at which Pressure Cooker applies Burn. QUEST: Deal 30000 Burn damage to enemy Champions. REWARD: Increase the range of the Burn damage around you.

  27. selected ability can Critically Strike for 45% increased damage. Gain 25% Critical Strike Chance.

  28. Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease your total Move Speedby 5% in combat. Getting a takedown grants you a stack of Burden, increasing your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 5%, while further decreasing your Move Speed by 2.5% per stack to a minimum of 50%. Lose 50% of your stacks on death.

  29. Gain (70% Ability Haste) Move Speed.

  30. Tier B

    Marksmage

    Your Attacks deal an additional (75% Ability Power) physical damage.

  31. Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death. ------------------------------------------------------------

  32. Gain a random Augment Tier Prismatic Augment.

  33. Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.

  34. Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting (300+20% Max Health) max Health for 7 seconds.

  35. Your Item and damage over time effects can Critically Strike for 145% extra damage. Gain Critical Strike Chance 25% Crit chance.

  36. Gain Melee 150 / Ranged 100 Attack Range.

  37. Gain 1500 Health, but you deal 10% less damage.

  38. Stormsurge's Squall now always detonates in an area, dealing (10%+2% Ability Power) maximum Health magic damage to all nearby enemies. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold.

  39. Your Heals and Shields are 30% stronger when used on an ally.

  40. QUEST: Snipe 15 enemy champions with abilities. Snipe - Damage enemies over 600 distance away. REWARD: A meteor flies at enemy champions you Snipe, dealing (75–200 (by level) +50% Bonus Attack Damage+20% Ability Power) damage in an area around them. The damage and size of the area increase the further the target is away from you.

  41. Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.

  42. When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.

  43. Tier B

    Flashy

    Your Flash has 3 charges. After 120 seconds, regain all charges.

  44. Your summons gain 40% increased size, health, and damage.

  45. Your Spellblade effects deal additional damage equal to 4% of the target's health and heal you for 3.5% of the target's health. Additionally, gain 250 Gold.

  46. Gain Melee 150 / Ranged 100 Attack Range and Melee 75% / Ranged 40% Attack Speed during your selected ability duration.

  47. Gain 100% Movement Speed and 15% Attack Speed for 4 seconds on takedown.

  48. Tier B

    Recursion

    Gain 60 Ability Haste.

  49. Replace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes upon hitting an enemy champion, structure, or terrain. The rocket deals from (20–80 (by level) +12% Bonus Attack Damage+8% Ability Power) + 3% missing Health physical damage to (160–640 (by level) +96% Bonus Attack Damage+64% Ability Power) + 24 missing Health physical damage to the target and nearby enemies, based on how far the rocket traveled. The impact radius of the rocket grows as it travels. You are Invulnerable and Untargetable while riding the rocket.

  50. Autocast a boomerang at a nearby enemy every 7 seconds, dealing (40–200 (by level) +30% Bonus Attack Damage+20% Ability Power) adaptive damage to enemies hit.

  51. Your healing and Shields can Critically Strike for 40% bonus amount. Gain Critical Strike Chance 25% Crit Chance.

  52. Tier B

    Recoil

    selected ability deals 25% increased damage and knocks you backward.

  53. Gain 500 Gold. Having Infinity Edge allows your Critical Strikes to deal random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.

  54. Tier B

    Porcupine

    Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing (75–200 (by level) +125% Bonus Armor+125% Bonus Magic Resist) physical damage and Slowing nearby enemies by 30% for 2 seconds.

  55. On death, become Shark Bait. You can take no actions other than moving, which slows nearby enemies by 40%. After a few seconds, a Shark emerges, knocking up all nearby Enemies and biting them for 120–350 (by level) + 30% Missing Health Magic Damage.

  56. Damaging an enemy champion with 2 separate Abilities within 4 seconds deals (10% Max Mana) magic damage and grants 25 max Mana. 4 second Cooldown Per Target

  57. Gain Critical Strike Chance 50% Crit chance.

  58. Your basic Attack stacks 6% Attack Speed on Critical Strikes up to 10 stacks. Gain Critical Strike Chance 25% Crit chance.

  59. After healing or shielding your ally with selected ability, your next basic attack gains 300 bonus attack range, 75% attack speed and deals an additional (2.5%+20% Heal & Shield Power) max Health magic damage. Turret take 2.5% max health magic damage.

  60. Autocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage ((100–400 (by level) +40% Ability Power +60% Attack Damage)) and heal you 18% of your Missing Health. Each enemy hit along the outer edge reduces this ability's cooldown by 10% down to a minimum of 3 seconds.

  61. Minimum healing: (50–200 (by level) +5% Ability Power +10% Bonus Health) Healing increases up to 50% based on spell cooldown.

  62. Gain the Aftershock and Glacial Augment Keystone Runes. Aftershock: After Immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you. Glacial Augment: Immobilizing an enemy champion will spawn 3 glacial rays that Slow nearby enemies and reduce their damage to your allies.

  63. Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.

  64. Sharks circle your Snowball, slowing and dealing 100–200 (by level) magic damage to enemies they pass through. If your Snowball hits a Champion, the Sharks attach to them and create a Shark Tempest, which deals (30–90 (by level) +25% Bonus Attack Damage+15% Ability Power) magic damage per second and Slows nearby enemies by 40% for 3 seconds.

  65. Heal amount equal to (30–100 (by level) +5% Bonus Health+15% Ability Power +25% Bonus Attack Damage), scale up to 50% more for longer cooldown abilities.

  66. Tier C

    Firebrand

    Your Attacks also Burn enemies, dealing 0.4% max Health magic damage damage per second over 5 seconds. This Burn stacks infinitely.

  67. Allies encourage you when you walk past them, granting you (50–150 (by level) +25% Move Speed) Shield and 30% Movement Speed for 3 seconds. This effect can stack. Each ally has a 9 cooldown before they can pat you on the back again.

  68. Tier C

    Terror

    Whenever you cast selected ability, Fear enemies around you for 1.75 seconds.

  69. Entering Brush restores 40–300 (by level) + 15% Missing Health, 20 second cooldown per brush.

  70. Your Abilities mark enemies, causing them to take an additional 40–200 (by level) magic damage from your ally's next Attack or Ability.

  71. Enemy champions damaged by selected ability are marked for 4 seconds. Attacking a marked enemy consumes the mark to deal (100–250 (by level) +70% Bonus Attack Damage+35% Ability Power) magic damage and reduce the cooldown of selected ability by 65%.

  72. Your selected ability gains 100 Ability Haste.

  73. QUEST: Hit enemy champions with selected ability 10 times. REWARD: Gain permanent 80 Ability Haste on your selected ability. QUEST: Hit enemy champions with selected ability 30 times. REWARD: Gain permanent 80 Ability Haste on your selected ability.

  74. Takedowns against enemy champions within 3 seconds of damaging them grants you 40% Move Speed and renders you invisible for 1.5 seconds.

  75. Your selected ability gains 100 Ability Haste.

  76. Gain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown Cooldown of all Item Abilities.

  77. When a champion that you damaged within 3 seconds dies, refund 15–30 (by level) % of your Ultimate Ability's total cooldown.

  78. Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). Snipe - Damage enemies over 600 distance away

  79. QUEST: Hit enemy champions with selected ability 10 times. REWARD: Permanently increase selected ability damage by 30%.

  80. After casting your Ultimate, mark all enemies and store 40% of damage you deal to them. After 5 seconds, detonate the stored damage (8 second Cooldown).

  81. Gain 18% Lethality Armor Penetration and Magic Penetration.

  82. Tier C

    Pinball

    Your Snowball gains 50 Ability Haste, deals extra 100–500 (by level) true damage and bounces off walls. Each bounce increases its size by 25%, increases its damage dealt by 20% and reduces its Cooldown by 30%.

  83. Every 35 seconds, Autocast a protective star that slowly descends upon you. When it lands, you and nearby allies become Invulnerable for 2.5 seconds.

  84. Tier C

    Quickstep

    When you use selected ability, dash towards your cursor.

  85. Your selected ability gains 100 Ability Haste.

  86. If a champion you Knock Back with selected ability hits another champion, they are Knocked Up for 0.5 seconds and are dealt 100–400 (by level) magic damage. If enemy champions collide with terrain, they are Knocked Up for 0.75 seconds and are dealt 150–800 (by level) magic damage. Knock Up Duration and Height scale with your spell's cooldown. Damage is increased to 250% for Ultimate Abilities.

  87. Your Attacks reduce an enemy's damage by 15% for 3 seconds.

  88. Reduce Sundered Sky's per target cooldown to 5 seconds and heal you for 9% of missing health. Gain500 Gold.

  89. Tier D

    Snowblast

    Your Snowball gains 100 Ability Haste. The ability's recast deals 100% increased damage, Knocks Up the target, and knocks back nearby enemies.

  90. Replace a Summoner Spell with Brass Blast. Begin Charging: Charge up a large trumpet for up to 1.5 seconds. Release: Blow the trumpet, Knock Back and deal between (120–140 (by level) +50% Ability Power +70% Bonus Attack Damage) to (200–600 (by level) +80% Ability Power +115% Bonus Attack Damage) magic damage based on charge time. Minimum Charge Time: 0.25 seconds

  91. Your Cannon Launcher has significantly increased range, travel speed, and damage. Recall to enter your Cannon Launcher.

  92. Taking damage that would reduce your Health below 50% releases a shockwave which deals (100–500 (by level) +125% Bonus Attack Damage+75% Ability Power) magic damage and Knocks Back enemy champions while restoring (200–550 (by level) +200% Bonus Attack Damage+120% Ability Power) health to all allied champions hit.

  93. Attack Damage is converted into Attack Speed. (1 Attack Damage to 1.8% Attack Speed) Attacks deal 5–50 (by level) bonus magic damage On-Hit Effects On-Hit.

SilverSilver augments70 cards

  1. Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level)

  2. When you gain permanent Stacks of an Ability, gain 100% more!

  3. After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.

  4. Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75 seconds Cooldown).

  5. Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown).

  6. Damaging enemy champions with selected ability grants you 1–3 (by level) Armor or Magic Resistance based on their Adaptive Force Damage Type. If this is not your first augment, gain 20 Armor and Magic Resistance.

  7. Casting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds.

  8. You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage taken by 20%. Gain 25% Crit Chance.

  9. Tier A

    Homeguard

    Gain 100% Movement Speed, disabled for 6 seconds after taking damage.

  10. Your spin Abilities gain 30 Ability Haste and deal 30% more damage, increase to 50% for Ultimates

  11. Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.

  12. Your Attacks deal additional (3.5% Max Health) physical damage.

  13. Tier A

    escAPADe

    Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability Power.

  14. Gain (50% Max Mana) Health.

  15. Tier A

    Fruitify

    Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6% of your maximum Mana. Fruit also grant 10 Energy, Fury, Rage, Dragonfury, and Courage.

  16. Gain 250. Death's Dance's Ignore Pain is increased to Melee 40% / Ranged 15% of damage received, and heals for (125% Bonus Attack Damage) instantly when scoring a takedown.

  17. Tier A

    Zealot

    Gain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed.

  18. Tier A

    Erosion

    Damaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks.

  19. Gain (30+4% Bonus Health) Ability Power.

  20. Tier A

    Leg Day

    Gain 50 Movement Speed and 50% Slow Resist.

  21. Your Item and Augment damage are increased by 45%.

  22. Shielding an ally grants (20–40 (by level) %+50% Heal & Shield Power) Move Speed and Ghost decaying over 1.5 seconds. Cooldown per target: 1.5 seconds.

  23. Gain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range.

  24. Tier A

    Goredrink

    Gain 15% Omnivamp.

  25. Gain 20% Heal and Shield Power.

  26. Tier A

    Deft

    Gain Attack Speed 60% Attack Speed.

  27. While Channeling gain (50–200 (by level) +50% Attack Damage +25% Ability Power +10% Bonus Health) Shield every second. It decays when you are not Channeling.

  28. Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies.

  29. Buffing, healing, or Shielding your ally deals 30–150 (by level) true damage and Slows enemies surrounding them by 30% for 2 seconds (2 seconds Cooldown).

  30. Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.

  31. Gain 60% Movement Speed towards enemies below 40% health.

  32. Tier B

    FireFox

    Autocast: Gain 25% movement speed and conjure three flames that orbit you every 9 seconds, targetting the closest visible enemy in range and dealing (35–160 (by level) +25% Ability Power +25% Bonus Attack Damage) adaptive damage. Subsequent hits do 30% damage.

  33. Each time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death.

  34. Gain Adaptive Force 40–100 (by level) Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown).

  35. Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis and gain 50% Movement Speed during it.

  36. Gain a random Augment Tier Gold Augment.

  37. Tier B

    Stats!

    Gain 2 Stat Anvils!

  38. Activating selected ability grants you 25–45 (by level) % Movement Speed for its duration.

  39. Tier B

    ADAPt

    Convert Bonus Attack Damage to Ability Power, and gain (15%) Ability Power. Converts at a rate of 1.67 Ability Power per point of Attack Damage.

  40. Tier B

    Siphon

    Heal for 30% of the damage dealt to enemy champions by selected ability.

  41. Tier B

    Twin Fire

    On ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power) magic damage each. Gain 25% Critical Strike Chance.

  42. Explodes when you die, dealing 20% of the target's max Health as true damage to nearby enemies.

  43. Gain Ability Power 20–80 (by level) Ability Power.

  44. Conversion Rate: 0.65 Ability Haste per 1% Attack Speed

  45. Gain Melee 75 / Ranged 50 Attack Range.

  46. Tier B

    Juiced

    On-Hit Effects On-Hit deal Melee (7% Max Mana) / Ranged (5.6% Max Mana) magic damage, this damage can Critically Strike.

  47. Striking an enemy champion with selected ability grants you 7–12 (by level) Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.

  48. Tier C

    Typhoon

    Your Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit Effects On-Hit effects.

  49. You gain the Mountain Soul, gaining Shield after being out of combat for a short time.

  50. Tier C

    Flashbang

    Your Flash causes an explosion that deals (70–240 (by level) +60% Ability Power +70% Attack Damage) damage and Slows (resets on death).

  51. Every 4th Attack shoots 4 missiles dealing (44–320 (by level) +140% Bonus Attack Damage+76% Ability Power) magic damage.

  52. Executing enemies with The Collector's Passive increases execute threshold by 0.5% and grant additional 50 Gold. Gain 250 Gold.

  53. You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.

  54. Tier C

    Ice Cold

    Your Slowing effects reduce Movement Speed by an extra 75.

  55. Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.

  56. Tier C

    Bolstered

    Shields granted from selected ability are up to 60% stronger, scaling with target's missing Health. Most effective at 30% max health.

  57. When you strike an enemy champion with selected ability, forge a bond of Friendship that grants it 5% increased damage for 6 seconds. This effect can stack. selected ability

  58. Tier C

    Flash 2

    Gain a second Flash Summoner Spell and 70 Summoner Haste.

  59. Tier C

    Snowday

    Snowball gains 100 Ability Haste and deals 100% increased damage.

  60. After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).

  61. Gain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost.

  62. Gain 50 Ultimate Ability Haste.

  63. Bonus Health is converted into Lethality. (100 Health to 5 Lethality) Gain 10–25 (by level) Lethality.

  64. Replace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.

  65. Attacks fired at more than 75% of max Attack Range deal bonus (15% Bonus Attack Damage+20% Ability Power) physical damage On-Hit Effects On-Hit.

  66. selected ability applies On-Hit Effects On-Hit effects an additional time.

  67. Max Mana Mana from your items is converted into Ability Power. (10 Mana to 0.8 Ability Power) Increase your total Ability Power by 15%.

  68. QUEST: Heal allied champions for 3000 health. REWARD: Any healing you provide now also Heals Over Time for 25% of the initial heal over 3 seconds.

Questions and answers

What is the best augment in ARAM Mayhem?

On patch 26.21 the best augments over all champions are Draw Your Sword, Windspeaker's Blessing, The Boom and the Bass, Armored Impact and Weapon of Destiny. The best card for your game still depends on your champion: each card's page lists the champions it does best on.

What are the best prismatic augments in ARAM Mayhem?

Draw Your Sword, Windspeaker's Blessing, Back To Basics, Mad Scientist and Hand of Baron, best first, on patch 26.21.

What are the best gold augments in ARAM Mayhem?

The Boom and the Bass, Armored Impact, Weapon of Destiny, Wee Woo Wee Woo and Enchanting Butterflies, best first, on patch 26.21.

What are the best silver augments in ARAM Mayhem?

Blue Barrier, Stackosaurus Rex, Shadow Runner, Escape Plan and Swift and Safe, best first, on patch 26.21.

What is the best first augment in ARAM Mayhem?

For the first pick of a game: Draw Your Sword, Windspeaker's Blessing and Armored Impact. Some cards rank differently in later picks; the table on this page has all four.

Why does this tier list have no win rates?

Riot's developer policy doesn't allow apps and sites to show win rates or other percentages for augments. The cards are shown by tier and order only, which tells you which one to take.

Stop guessing which card to take

In game, type the three cards you're offered and LazyElo shows what each one does and its tier for your champion, side by side. In the lobby it shows the strongest champion on your bench. Free for Windows, without ads.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.