ARAM Mayhem Augments: Tier List and Full List
All 226 augments in ARAM Mayhem from S to D on patch 26.21, over all champions. The strongest right now: Draw Your Sword, Windspeaker's Blessing and The Boom and the Bass. Below the tier list, every card with what it does. Click a card for the champions it does best on and the cards it pairs with.
A card's tier changes with the champion who takes it. For your champion's own card tiers, open its Mayhem build.
- Patch
- 26.21
- Augments
- 226
- S tier
- 23
- Mayhem games
- 23,177,263
- Updated
- October 28, 2026
The best performers of the patch
23 cards
PrismaticDraw Your Sword
PrismaticWindspeaker's Blessing
GoldThe Boom and the Bass
GoldArmored Impact
GoldWeapon of Destiny
PrismaticBack To Basics
PrismaticMad Scientist
PrismaticHand of Baron
PrismaticUltra Hydra
GoldWee Woo Wee Woo
SilverBlue Barrier
PrismaticSpirit Bomb
GoldEnchanting Butterflies
SilverStackosaurus Rex
SilverShadow Runner
SilverEscape Plan
GoldStill Here
GoldOutlaw's Grit
SilverSwift and Safe
PrismaticClown College
GoldSonata
PrismaticMystic Punch
PrismaticGiant Slayer
Clearly above average
56 cards
SilverStay Resolute
PrismaticGoliath
GoldSteel Your Heart
SilverFlow of Spirit
GoldSap Magic
GoldBEES!!!
SilverTank It Or Leave It
PrismaticOmni Soul
PrismaticDual Wield
GoldTake'em Down Down Down
PrismaticWooglet's Witchcap
PrismaticInfinite Recursion
SilverHomeguard
SilverSpin To Win
PrismaticCircle of Death
GoldBONK!
SilverBlunt Force
SilverUpgrade Immolate
GoldTooth Fairy
SilverHeavy Hitter
SilverDon't Blink
SilverescAPADe
PrismaticFinal Form
GoldFrom Beginning To End
PrismaticEcho Cast
SilverMind to Matter
PrismaticUrf's Champion
PrismaticInfernal Conduit
GoldEthereal Weapon
GoldSoul Siphon
SilverFruitify
GoldWarlock Juicebox
PrismaticEureka
SilverUpgrade Death's Dance
SilverZealot
PrismaticProtein Shake
SilverErosion
PrismaticGroup Hug
SilverLich Brain
SilverLeg Day
PrismaticEn Passant
SilverForged By The Master
SilverSound Barrier
GoldPhenomenal Evil
GoldTank Engine
SilverLonely Warrior
SilverGoredrink
GoldStats on Stats!
SilverFirst-Aid Kit
SilverDeft
GoldOverflow
GoldBig Brain
GoldTerrain'd
SilverDon't Change the Channel
PrismaticEmpyrean Promise
GoldDonation
Around the average
78 cards
SilverOcean Soul
PrismaticHellbent
PrismaticGoldrend
PrismaticBlade Waltz
GoldPressure Cooker
SilverSonic Boom
GoldJeweled Bracelet
GoldHeavy Is The Crown
SilverVeil of Warding
GoldWith Haste
PrismaticEarthwake
GoldMarksmage
GoldShrink Engine
GoldTransmute: Prismatic
PrismaticTransmute: Chaos
PrismaticStats on Stats on Stats!
GoldUpgrade Ravenous Hydra
PrismaticScopiest Weapons
PrismaticTotentanz
GoldGrowth Spurt
GoldVulnerability
GoldScopier Weapons
GoldCelestial Body
PrismaticCourage of the Colossus
GoldUpgrade Stormsurge
PrismaticSymphony of War
GoldAll For You
SilverKill Secured
SilverFireFox
PrismaticBiggest Snowball Ever
GoldFrom Downtown
GoldSoul Eater
GoldDawnbringer's Resolve
GoldFlashy
SilverSlap Around
GoldMinionmancer
PrismaticMosh Monster
PrismaticDashing
PrismaticTap Dancer
GoldUpgrade Sheen
SilverMighty Shield
GoldLil' Extra Help
PrismaticJeweled Gauntlet
PrismaticOminous Pact
PrismaticMaster of Duality
SilverUpgrade Zhonya's
GoldGet Excited!
GoldRecursion
SilverTransmute: Gold
SilverStats!
SilverIt's Go Time
SilverADAPt
GoldGet Jinxed
SilverSiphon
GoldOk Boomerang
GoldCritical Healing
GoldRecoil
SilverTwin Fire
PrismaticCruelty
GoldUpgrade Infinity Edge
GoldPorcupine
GoldShark Bait
PrismaticUltimate Awakening
PrismaticTripleshot
SilverDive Bomber
GoldDouble Time
SilverWitchful Thinking
GoldIt's Critical
GoldCritical Rhythm
PrismaticUpgrade Sword of Blossoming Dawn
SilverPurist - Caster
PrismaticProm Queen
PrismaticStuck In Here With Me
SilverScoped Weapons
PrismaticSpell Split
GoldMercy's Strike
GoldEndless Decimation
SilverJuiced
Below average
57 cards
PrismaticSquishy Slappy Grab
SilverAdaptive Ward
SilverTyphoon
GoldRavenous Bind
GoldImpassable
SilverMountain Soul
SilverFlashbang
SilverLight 'Em Up!
PrismaticEmpowered By The Faithful
SilverUpgrade Collector
SilverInfernal Soul
GoldMagic Missile
PrismaticThird Times the Harm
PrismaticCan't Touch This
PrismaticTitan's Resolve
SilverIce Cold
GoldShark Tempest
PrismaticTriggered Inferno
PrismaticRite of Ascension
PrismaticDouble Tap
GoldRejuvenation
SilverHextech Soul
SilverBolstered
GoldFirebrand
SilverTrusty Weapon
GoldPat On The Back
PrismaticArchmage
GoldTerror
GoldNature is Healing
GoldSearing Dawn
PrismaticFey Magic
GoldCRIMSON COBALT
SilverFlash 2
GoldBread and Cheese
GoldPursuit of Haste
GoldNightstalking
SilverSnowday
GoldBread And Butter
PrismaticBig Shot
PrismaticOverloaded
GoldApex Inventor
GoldArcane Axiom
SilverUltimate Unstoppable
GoldSkilled Sniper
GoldPursuit of Power
GoldIt's Killing Time
GoldThread the Needle
SilverPoltergeist
GoldPinball
GoldDivine Intervention
GoldQuickstep
PrismaticSurge Field
SilverUltimate Recursion
PrismaticHoly Snowball
GoldBread And Jam
PrismaticUltimate Revolution
SilverGift of the Drowned
The weakest of the patch
12 cards
Best augments for each pick
Best augments by rarity
PrismaticPrismatic (69)
- 1
Draw Your SwordTier S - 2
Windspeaker's BlessingTier S - 3
Back To BasicsTier S - 4
Mad ScientistTier S - 5
Hand of BaronTier S
GoldGold (90)
- 1
The Boom and the BassTier S - 2
Armored ImpactTier S - 3
Weapon of DestinyTier S - 4
Wee Woo Wee WooTier S - 5
Enchanting ButterfliesTier S
SilverSilver (67)
- 1
Blue BarrierTier S - 2
Stackosaurus RexTier S - 3
Shadow RunnerTier S - 4
Escape PlanTier S - 5
Swift and SafeTier S
How to read this tier list
- Tiers are ARAMKit's, from 23,177,263 ARAM Mayhem games on patch 26.21 over all ranks. S is the best group of the patch, D the weakest.
- This list is over all champions. A card built for marksmen ranks lower here than it deserves on a marksman, so check your champion's own card tiers before you pick.
- As Riot's developer policy asks, augments are shown by tier and order only, never with a win rate or other percentage.
- The list follows ARAMKit's data builds, so it changes during a patch as more games come in.
Every augment and what it does
PrismaticPrismatic augments71 cards
Tier SDraw Your Sword
You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on Attack Range lost).
Tier SWindspeaker's Blessing
Your Healing and Shielding also increases the target's Armor and Magic Resist by 30–60 (by level) for 3 seconds.
Tier SBack To Basics
Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
Tier SMad Scientist
On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
Tier SHand of Baron
Gain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Tier SUltra Hydra
Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
Tier SSpirit Bomb
Healing and Shielding builds up a Spirit Bomb. At max stacks, toss the Spirit Bomb at your lowest Health ally. After reaching the target, it heals nearby allies for (12%+2.5% Ability Power) of their missing Health and grants them a (15%+2% Ability Power) current Health shield for 2 seconds.
Tier SClown College
Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive: You teleport and become Invisible for 3 seconds. Your next Attack while Invisible deals an additional (100+150% Bonus Attack Damage+55% Ability Power) physical damage. If striking from behind, this Attack critically strikes for (155% + Bonus Critical Strike Damage) damage. Hallucinate: Death: On death, deal 25% maximum Health true damage and fear for 1s around you.
Tier SMystic Punch
On-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste.
Tier SGiant Slayer
Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
Tier AGoliath
Become large, gaining 35% Health and 15% Adaptive Force.
Tier AOmni Soul
Gain 3 random Dragon Souls.
Tier ADual Wield
When you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total Attack Speed.
Tier AWooglet's Witchcap
QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap.
Tier AInfinite Recursion
Gain 60 Ability Haste, plus 3 Ability Haste per takedown.
Tier ACircle of Death
Your healing and Health Regen deal 70% of the value magic damage to the nearest enemy champion.
Tier AFinal Form
After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
Tier AEcho Cast
Casting your selected ability sends a clone of the ability toward your mouse position and recasts it after 0.25 seconds.
Tier AUrf's Champion
QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.
Tier AInfernal Conduit
Your Abilities apply an infinitely stacking Burn, dealing (2–20 (by level) +1.2% Ability Power +2.8% Bonus Attack Damage) magic damage per second for 3 seconds. All your Burn effects lower your basic Ability Cooldowns by 0.08 seconds when they damage enemy champions.
Tier AEureka
Gain (30% Ability Power) Ability Haste.
Tier AProtein Shake
Gain Heal & Shield Power (25+35% Bonus Armor+35% Bonus Magic Resist)% Heal and Shield Power based on bonus Armor and Magic Resist.
Tier AGroup Hug
Healing or Shielding an allied champion with selected ability casts that spell again on 2 other nearby allied champions. Heals and Shields are 100% effective.
Tier AEn Passant
Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health true damage, restores 50–200 (by level) + 5% Missing Health, and grants50% + 5% per stack Bonus Movement Speed, decaying over 2 seconds.
Tier AEmpyrean Promise
Gain Heal & Shield Power 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant (100–250 (by level) +100% Ability Power +10% Bonus Health) Shield for 3 seconds after landing.
Tier BHellbent
Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become Hellbent. Hellbent: Upon dying, revive over the course of 4 seconds at 35–75 (by level) % max Health. Afterwards, you gain 25–200 (by level) Adaptive Force, 20–40 (by level) % Move Speed towards enemy champions, and 15–30 (by level) % Omnivamp for 15 seconds. This has a 0 second cooldown.
Tier BGoldrend
Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic damage, grants you 30 Gold and 25% Movement Speed for 1.5 seconds (30 seconds Cooldown per champion).
Tier BBlade Waltz
Makes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times (deals 50% On-Hit damage).
Tier BEarthwake
Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing (90–250 (by level) +60% Ability Power +125% Bonus Attack Damage) physical damage.
Tier BTransmute: Chaos
Gain 2 random Augment Tier Augments.
Tier BStats on Stats on Stats!
Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
Tier BScopiest Weapons
Gain Melee 250 / Ranged 150 Attack Range.
Tier BTotentanz
Replace a Summoner Spell with A Dance with Death. A Dance with Death: Become Unkillable for 5 seconds and blink forward. If you get a takedown before the end of the duration, restore (250–1000 (by level) +1000% Lethality +1000% Magic Penetration) Health, blink back to your original position, and reduce this Summoner Spell's cooldown by 20 seconds. If not, YOU DIE.
Tier BCourage of the Colossus
Gain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion.
Tier BSymphony of War
Gain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6 stacks, your Attacks launch a bolt that deals additional damage. Conqueror: Gain stacks of Adaptive Force when attacking enemy champions. After reaching 12 stacks, heal for a portion of damage you deal to champions.
Tier BBiggest Snowball Ever
Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up for 0.75 seconds, and deals an additional (200–350 (by level) +60% Ability Power +100% Bonus Attack Damage) damage. If you don't have one, gain a Snowball.
Tier BMosh Monster
Casting selected ability grants 300–750 (by level) bonus Health and Slows nearby enemies by 50% for the duration of selected ability Getting takedowns permanently increases the Health gained by 15–30 (by level) and increases the area of the slow zone. Takedowns earned while using selected ability are worth triple.
Tier BDashing
Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Tier BTap Dancer
Your Attacks grant you 10 Movement Speed. Gain (10% Move Speed) Attack Speed. The buff stacks and refreshes infinitely but lasts 5 seconds.
Tier BJeweled Gauntlet
Your Abilities can Critically Strike for 45% increased damage. Gain Critical Strike Chance (25%+4.5% Ability Power) Crit Chance.
Tier BOminous Pact
Gain 75–150 (by level) Ability Power, 50% Movement Speed, and 20% Omnivamp based on missing Health. Spell casts cost 5% of your current Health. Max benefit at 30% Health.
Tier BMaster of Duality
Your Attacks grant you 6–18 (by level) Ability Power and your Abilities that damage enemies grant you 3–9 (by level) Attack Damage. This buff stacks and refreshes infinitely but lasts 5 seconds.
Tier BCruelty
On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing (50–150 (by level) +40% Ability Power +4% Max Health) magic damage to nearby enemies. This effect has a 6 seconds Cooldown per target per spell cast.
Tier BUltimate Awakening
Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s Cooldown)
Tier BTripleshot
Your selected ability targets 2 additional enemies in front of you. Units take less damage from the same spell.

Gain 100% Attack Speed. Increase Sword of Blossoming Dawn's healing to 250% when you attack enemy champions.
Tier BProm Queen
Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch.
Tier BStuck In Here With Me
After using your Ultimate, gain 50% damage reduction for 2 seconds, after which you Taunt enemies inside for 2 seconds. Gain 30 Ultimate Ability Haste.
Tier BSpell Split
Your selected ability missile splits into two on hit, at max Range, or when Recast. Enemies take less damage if hit by the same spell.
Tier CSquishy Slappy Grab
Occasionally send out Squishy Slappy Hands that latch on to all nearby enemy champions for 4 seconds. While you're latched onto enemies, your next attack will pull them to you, deal (50–150 (by level) +15% Bonus Health) magic damage, and stun them for 0.25 seconds. You gain (50–200 (by level) +50% Bonus Armor+50% Bonus Magic Resist) shield for 2.5 seconds per pulled enemy. This has a 0 second cooldown.

Healing or Shielding an ally blesses them for 8 seconds. When blessed allies deal damage to enemy champions, gain stacks of Devotion. At 50 Devotion, unleash a shockwave that deals (50–300 (by level) +750% Heal & Shield Power) magic damage and executes enemies below (25% Heal & Shield Power) Health.
Tier CThird Times the Harm
Tier CCan't Touch This
Casting your Ultimate makes you Invulnerable for 2 seconds (8s Cooldown).
Tier CTitan's Resolve
Dealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25–75 (by level) Adaptive Force, 5–10 (by level) Armor, 5–10 (by level) Magic Resist, 10% Size, and 8% Tenacity. Stacks fall off faster the more you have.
Tier CTriggered Inferno
Damaging enemy champions with Attacks or Abilities different from the previous one grants Style (from F to S). Gain 4.25–5 (by level) % Movement Speed per Style rank. At S Style consume your Style to unleash a torrent of gunshots at all nearby enemies 10 times over 2 seconds. Each shot deals (20–40 (by level) +40% Attack Damage +25% Ability Power) physical damage. Enemies below 30% Health are struck Critically for 20–40 (by level) physical damage.This has a 0 second Cooldown. Shots apply Lifesteal and deal 25% damage to minions.
Tier CRite of Ascension
Champion takedowns within 3 seconds of damaging them causes them to leave behind their Essence for 8 seconds. Attacking an Essence consumes it. Consuming an Essence blinks you to its location, makes you Untargetable and Unstoppable, grants 100% Move Speed decaying over 2 seconds, heals you (75–300 (by level) +50% Bonus Attack Damage+25% Ability Power) to (150–600 (by level) +100% Bonus Attack Damage+50% Ability Power) based on your Missing Health, and resets your basic Ability cooldowns.
Tier CDouble Tap
Your Critical Strikes apply On-Hit Effects On-Hit effects an additional time. Gain Critical Strike Chance 25% Crit chance.
Tier CArchmage
Casting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Tier CFey Magic
Damaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).
Tier CBig Shot
Gain 35% Critical Strike Damage and 25% bonus Attack Damage. 75% of your Attack Speed is converted into Critical Strike Damage. (1% Attack Speed to 0.7% Critical Strike Damage)
Tier COverloaded
Using another Ability resets the cooldown of selected ability.
Tier CSurge Field
On ultimate cast, spawn a Zone around you. While in it, gain 50 Ability Haste, 40% Movement Speed, and fire missiles that deal 20% of damage dealt to enemies. The Zone follows you the first time you leave it and expires after a short duration the second time you do so.
Tier CHoly Snowball
Gain 100 Ability Haste on Snowball. You become Invulnerable for 1.5 seconds when you dash with Snowball. If you don't have one, gain a Snowball.
Tier CUltimate Revolution
Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death).
Tier DPin Cushion
Attacks during selected ability gouge your target with Nails. Nails explode once selected ability expires, dealing 20–60 (by level) Physical Damage and granting 10 Move Speed per stack for 3 seconds. Nails will explode early and execute if the accumulated damage would kill the enemy champion.
Tier DPandora's Box
Transmute all of your augments into random Prismatic Augment Tier Augments.
Tier DMultishot
QUEST: Hit enemy Champions with selected ability 50 / 250 / 700 / 2000 / 4000 / 8000 times. REWARD: Fire additional missiles per Quest Level.
Tier DGlass Cannon
Reduce max Health by 30%. Deal an extra Melee 25% / Ranged 15% damage as true damage.
Tier DKing Me
The first time you take the enemy transport with a Legendary Item you become Kinged, upgrading your item and gaining a random Prismatic Augment.

After casting an Ability, your next Attack bounces to the nearest enemy, dealing 50–100 (by level) % of the original damage. QUEST: Bounce Attacks onto enemy Champions 10 times REWARD: Gain 30 Attack Damage and an extra bounce per Quest Level QUEST: Bounce Attacks onto enemy Champions 40 times REWARD: Gain + 30 Attack Damage and an extra bounce per Quest Level QUEST: Bounce Attacks onto enemy Champions 163 times REWARD: Gain + 30 Attack Damage and an extra bounce per Quest Level

QUEST: Possess Sunfire Aegis and Hollow Radiance. REWARD: Get Void Immolation.
GoldGold augments94 cards
Tier SThe Boom and the Bass
After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability Power) / Ranged (25–100 (by level) +25% Bonus Attack Damage+15% Ability Power) magic damage On-Hit Effects On-Hit, and grants you 75–150 (by level) % Move Speed decaying over 2 seconds.
Tier SArmored Impact
After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
Tier SWeapon of Destiny
Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of Destiny's stats. The Weapon of Destiny cannot be sold.
Tier SWee Woo Wee Woo
Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based on the target's missing Health.
Tier SEnchanting Butterflies
Healing or Shielding allied champions gathers Butterflies around you. After collecting 7 Butterflies, damaging an enemy champion fires all of them each dealing (50–100 (by level) +1% Bonus Health+300% Heal & Shield Power+10% Ability Power) Magic damage with subsequent hits dealing 75% damage.
Tier SStill Here
Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.
Tier SOutlaw's Grit
After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds.
Tier SSonata
Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals nearby allies and grants a temporary shielding aura. Song of Celerity grants a temporary aura that provides bonus Movement Speed.
Tier ASteel Your Heart
QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3.
Tier ASap Magic
Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max Health) Health On-Hit Effects On-Hit. Casting an Ability reduces this effect's cooldown by 3 seconds.
Tier ABEES!!!
Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive explodes and Bees swarm to all nearby enemy champions, Slowing them by 20% and dealing (75–200 (by level) +150% Bonus Attack Damage+70% Ability Power) magic damage over 2 seconds. Bees apply On-Hit Effects On-Hit effects at 40% effectiveness.
Tier ATake'em Down Down Down
Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability Power) / Ranged (2.5–15 (by level) +17.5% Bonus Attack Damage+7.5% Ability Power) magic damage + (1–3 (by level) +7% Bonus Attack Damage+3% Ability Power) magic damage per stack. Damaging an enemy that has 5 stacks consumes them to deal Melee (15%+5% Bonus Attack Speed+15% Ability Haste) / Ranged (7.5%+2.5% Bonus Attack Speed+7.5% Ability Haste) missing Health magic damage and you restore health equal to Melee 67% / Ranged 33.5% of the damage dealt.
Tier ABONK!
Attacks and Abilities empowered by selected ability deal an additional 30% damage to the target and nearby enemies.
Tier ATooth Fairy
When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target
Tier AFrom Beginning To End
Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds and gain Gold based on damage dealt. Dark Harvest: Damaging a low Health champion inflicts adaptive damage and harvests a soul from the victim.
Tier AEthereal Weapon
Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target.
Tier ASoul Siphon
Gain 25% Crit Chance and 12% Lifesteal on Critical Strikes.
Tier AWarlock Juicebox
Gain (10%+3.5% Ability Power) Omnivamp.
Tier APhenomenal Evil
Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability Power.
Tier ATank Engine
On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death.
Tier AStats on Stats!
Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Tier AOverflow
Your Mana costs double. Your Ability Heals, Shields, and damage are (10%+0.5% Max Mana) more effective.
Tier ABig Brain
Gain a (300% Ability Power) Shield. Resets on death or 70 seconds after depletion.
Tier ATerrain'd
Your terrain created by selected ability deals (20–180 (by level) +20% Ability Power) magic damage per second to nearby enemies. Damage is increased by 200% for Ultimate Abilities.
Tier ADonation
Receive 1750 Gold. Thanks chat!:)
Tier BPressure Cooker
Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds. QUEST: Deal 1500 Burn damage to enemy Champions. REWARD: Increase the range of the Burn damage around you. QUEST: Deal 15000 Burn damage to enemy Champions. REWARD: Double the rate at which Pressure Cooker applies Burn. QUEST: Deal 30000 Burn damage to enemy Champions. REWARD: Increase the range of the Burn damage around you.
Tier BJeweled Bracelet
selected ability can Critically Strike for 45% increased damage. Gain 25% Critical Strike Chance.
Tier BHeavy Is The Crown
Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease your total Move Speedby 5% in combat. Getting a takedown grants you a stack of Burden, increasing your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 5%, while further decreasing your Move Speed by 2.5% per stack to a minimum of 50%. Lose 50% of your stacks on death.
Tier BWith Haste
Gain (70% Ability Haste) Move Speed.
Tier BMarksmage
Your Attacks deal an additional (75% Ability Power) physical damage.
Tier BShrink Engine
Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death. ------------------------------------------------------------
Tier BTransmute: Prismatic
Gain a random Augment Tier Prismatic Augment.
Tier BUpgrade Ravenous Hydra
Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.
Tier BGrowth Spurt
Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting (300+20% Max Health) max Health for 7 seconds.
Tier BVulnerability
Your Item and damage over time effects can Critically Strike for 145% extra damage. Gain Critical Strike Chance 25% Crit chance.
Tier BScopier Weapons
Gain Melee 150 / Ranged 100 Attack Range.
Tier BCelestial Body
Gain 1500 Health, but you deal 10% less damage.
Tier BUpgrade Stormsurge
Stormsurge's Squall now always detonates in an area, dealing (10%+2% Ability Power) maximum Health magic damage to all nearby enemies. Enemy champions caught in the initial blast are marked by Squall. Gain 500 Gold.
Tier BAll For You
Your Heals and Shields are 30% stronger when used on an ally.
Tier BFrom Downtown
QUEST: Snipe 15 enemy champions with abilities. Snipe - Damage enemies over 600 distance away. REWARD: A meteor flies at enemy champions you Snipe, dealing (75–200 (by level) +50% Bonus Attack Damage+20% Ability Power) damage in an area around them. The damage and size of the area increase the further the target is away from you.
Tier BSoul Eater
Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.
Tier BDawnbringer's Resolve
When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
Tier BFlashy
Your Flash has 3 charges. After 120 seconds, regain all charges.
Tier BMinionmancer
Your summons gain 40% increased size, health, and damage.
Tier BUpgrade Sheen
Your Spellblade effects deal additional damage equal to 4% of the target's health and heal you for 3.5% of the target's health. Additionally, gain 250 Gold.
Tier BLil' Extra Help
Gain Melee 150 / Ranged 100 Attack Range and Melee 75% / Ranged 40% Attack Speed during your selected ability duration.
Tier BGet Excited!
Gain 100% Movement Speed and 15% Attack Speed for 4 seconds on takedown.
Tier BRecursion
Gain 60 Ability Haste.
Tier BGet Jinxed
Replace a Summoner Spell with Get Jinxed! Get Jinxed!: Ride a rocket that explodes upon hitting an enemy champion, structure, or terrain. The rocket deals from (20–80 (by level) +12% Bonus Attack Damage+8% Ability Power) + 3% missing Health physical damage to (160–640 (by level) +96% Bonus Attack Damage+64% Ability Power) + 24 missing Health physical damage to the target and nearby enemies, based on how far the rocket traveled. The impact radius of the rocket grows as it travels. You are Invulnerable and Untargetable while riding the rocket.
Tier BOk Boomerang
Autocast a boomerang at a nearby enemy every 7 seconds, dealing (40–200 (by level) +30% Bonus Attack Damage+20% Ability Power) adaptive damage to enemies hit.
Tier BCritical Healing
Your healing and Shields can Critically Strike for 40% bonus amount. Gain Critical Strike Chance 25% Crit Chance.
Tier BRecoil
selected ability deals 25% increased damage and knocks you backward.
Tier BUpgrade Infinity Edge
Gain 500 Gold. Having Infinity Edge allows your Critical Strikes to deal random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.
Tier BPorcupine
Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing (75–200 (by level) +125% Bonus Armor+125% Bonus Magic Resist) physical damage and Slowing nearby enemies by 30% for 2 seconds.
Tier BDouble Time
Damaging an enemy champion with 2 separate Abilities within 4 seconds deals (10% Max Mana) magic damage and grants 25 max Mana. 4 second Cooldown Per Target
Tier BIt's Critical
Gain Critical Strike Chance 50% Crit chance.
Tier BCritical Rhythm
Your basic Attack stacks 6% Attack Speed on Critical Strikes up to 10 stacks. Gain Critical Strike Chance 25% Crit chance.
Tier BMercy's Strike
After healing or shielding your ally with selected ability, your next basic attack gains 300 bonus attack range, 75% attack speed and deals an additional (2.5%+20% Heal & Shield Power) max Health magic damage. Turret take 2.5% max health magic damage.
Tier BEndless Decimation
Autocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage ((100–400 (by level) +40% Ability Power +60% Attack Damage)) and heal you 18% of your Missing Health. Each enemy hit along the outer edge reduces this ability's cooldown by 10% down to a minimum of 3 seconds.
Tier CRavenous Bind
Minimum healing: (50–200 (by level) +5% Ability Power +10% Bonus Health) Healing increases up to 50% based on spell cooldown.
Tier CImpassable
Gain the Aftershock and Glacial Augment Keystone Runes. Aftershock: After Immobilizing an enemy champion, gain defenses and later deal a burst of magic damage around you. Glacial Augment: Immobilizing an enemy champion will spawn 3 glacial rays that Slow nearby enemies and reduce their damage to your allies.
Tier CMagic Missile
Dealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
Tier CRejuvenation
Heal amount equal to (30–100 (by level) +5% Bonus Health+15% Ability Power +25% Bonus Attack Damage), scale up to 50% more for longer cooldown abilities.
Tier CFirebrand
Your Attacks also Burn enemies, dealing 0.4% max Health magic damage damage per second over 5 seconds. This Burn stacks infinitely.
Tier CPat On The Back
Allies encourage you when you walk past them, granting you (50–150 (by level) +25% Move Speed) Shield and 30% Movement Speed for 3 seconds. This effect can stack. Each ally has a 9 cooldown before they can pat you on the back again.
Tier CTerror
Whenever you cast selected ability, Fear enemies around you for 1.75 seconds.
Tier CNature is Healing
Entering Brush restores 40–300 (by level) + 15% Missing Health, 20 second cooldown per brush.
Tier CSearing Dawn
Your Abilities mark enemies, causing them to take an additional 40–200 (by level) magic damage from your ally's next Attack or Ability.
Tier CCRIMSON COBALT
Enemy champions damaged by selected ability are marked for 4 seconds. Attacking a marked enemy consumes the mark to deal (100–250 (by level) +70% Bonus Attack Damage+35% Ability Power) magic damage and reduce the cooldown of selected ability by 65%.
Tier CBread and Cheese
Your selected ability gains 100 Ability Haste.
Tier CPursuit of Haste
QUEST: Hit enemy champions with selected ability 10 times. REWARD: Gain permanent 80 Ability Haste on your selected ability. QUEST: Hit enemy champions with selected ability 30 times. REWARD: Gain permanent 80 Ability Haste on your selected ability.
Tier CNightstalking
Takedowns against enemy champions within 3 seconds of damaging them grants you 40% Move Speed and renders you invisible for 1.5 seconds.
Tier CBread And Butter
Your selected ability gains 100 Ability Haste.
Tier CApex Inventor
Gain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown Cooldown of all Item Abilities.
Tier CArcane Axiom
When a champion that you damaged within 3 seconds dies, refund 15–30 (by level) % of your Ultimate Ability's total cooldown.
Tier CSkilled Sniper
Snipe an enemy with a non-Ultimate Ability refunds 80% Cooldown (65% for periodic Abilities). Snipe - Damage enemies over 600 distance away
Tier CPursuit of Power
QUEST: Hit enemy champions with selected ability 10 times. REWARD: Permanently increase selected ability damage by 30%.
Tier CIt's Killing Time
After casting your Ultimate, mark all enemies and store 40% of damage you deal to them. After 5 seconds, detonate the stored damage (8 second Cooldown).
Tier CThread the Needle
Gain 18% Lethality Armor Penetration and Magic Penetration.
Tier CPinball
Your Snowball gains 50 Ability Haste, deals extra 100–500 (by level) true damage and bounces off walls. Each bounce increases its size by 25%, increases its damage dealt by 20% and reduces its Cooldown by 30%.
Tier CDivine Intervention
Every 35 seconds, Autocast a protective star that slowly descends upon you. When it lands, you and nearby allies become Invulnerable for 2.5 seconds.
Tier CQuickstep
When you use selected ability, dash towards your cursor.
Tier CBread And Jam
Your selected ability gains 100 Ability Haste.
Tier DChain Reaction
If a champion you Knock Back with selected ability hits another champion, they are Knocked Up for 0.5 seconds and are dealt 100–400 (by level) magic damage. If enemy champions collide with terrain, they are Knocked Up for 0.75 seconds and are dealt 150–800 (by level) magic damage. Knock Up Duration and Height scale with your spell's cooldown. Damage is increased to 250% for Ultimate Abilities.
Tier DShrink Ray
Your Attacks reduce an enemy's damage by 15% for 3 seconds.
Tier DUpgrade Sundered Sky
Reduce Sundered Sky's per target cooldown to 5 seconds and heal you for 9% of missing health. Gain500 Gold.
Tier DSnowblast
Your Snowball gains 100 Ability Haste. The ability's recast deals 100% increased damage, Knocks Up the target, and knocks back nearby enemies.
Tier DBrass Blast
Replace a Summoner Spell with Brass Blast. Begin Charging: Charge up a large trumpet for up to 1.5 seconds. Release: Blow the trumpet, Knock Back and deal between (120–140 (by level) +50% Ability Power +70% Bonus Attack Damage) to (200–600 (by level) +80% Ability Power +115% Bonus Attack Damage) magic damage based on charge time. Minimum Charge Time: 0.25 seconds

Your Cannon Launcher has significantly increased range, travel speed, and damage. Recall to enter your Cannon Launcher.

Taking damage that would reduce your Health below 50% releases a shockwave which deals (100–500 (by level) +125% Bonus Attack Damage+75% Ability Power) magic damage and Knocks Back enemy champions while restoring (200–550 (by level) +200% Bonus Attack Damage+120% Ability Power) health to all allied champions hit.

Attack Damage is converted into Attack Speed. (1 Attack Damage to 1.8% Attack Speed) Attacks deal 5–50 (by level) bonus magic damage On-Hit Effects On-Hit.
SilverSilver augments70 cards
Tier SBlue Barrier
Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level)
Tier SStackosaurus Rex
When you gain permanent Stacks of an Ability, gain 100% more!
Tier SShadow Runner
After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
Tier SEscape Plan
Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75 seconds Cooldown).
Tier SSwift and Safe
Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown).
Tier AStay Resolute
Damaging enemy champions with selected ability grants you 1–3 (by level) Armor or Magic Resistance based on their Adaptive Force Damage Type. If this is not your first augment, gain 20 Armor and Magic Resistance.
Tier AFlow of Spirit
Casting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds.
Tier ATank It Or Leave It
You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage taken by 20%. Gain 25% Crit Chance.
Tier AHomeguard
Gain 100% Movement Speed, disabled for 6 seconds after taking damage.
Tier ASpin To Win
Your spin Abilities gain 30 Ability Haste and deal 30% more damage, increase to 50% for Ultimates
Tier ABlunt Force
Tier AUpgrade Immolate
Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Tier AHeavy Hitter
Your Attacks deal additional (3.5% Max Health) physical damage.
Tier ADon't Blink
Gain 1% bonus damage per 10 Movement Speed more you have than the target.
Tier AescAPADe
Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability Power.
Tier AMind to Matter
Gain (50% Max Mana) Health.
Tier AFruitify
Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6% of your maximum Mana. Fruit also grant 10 Energy, Fury, Rage, Dragonfury, and Courage.
Tier AUpgrade Death's Dance
Gain 250. Death's Dance's Ignore Pain is increased to Melee 40% / Ranged 15% of damage received, and heals for (125% Bonus Attack Damage) instantly when scoring a takedown.
Tier AZealot
Gain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed.
Tier AErosion
Damaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks.
Tier ALich Brain
Gain (30+4% Bonus Health) Ability Power.
Tier ALeg Day
Gain 50 Movement Speed and 50% Slow Resist.
Tier AForged By The Master
Your Item and Augment damage are increased by 45%.
Tier ASound Barrier
Shielding an ally grants (20–40 (by level) %+50% Heal & Shield Power) Move Speed and Ghost decaying over 1.5 seconds. Cooldown per target: 1.5 seconds.
Tier ALonely Warrior
Gain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range.
Tier AGoredrink
Gain 15% Omnivamp.
Tier AFirst-Aid Kit
Gain 20% Heal and Shield Power.
Tier ADeft
Gain Attack Speed 60% Attack Speed.
Tier ADon't Change the Channel
While Channeling gain (50–200 (by level) +50% Attack Damage +25% Ability Power +10% Bonus Health) Shield every second. It decays when you are not Channeling.
Tier BOcean Soul
Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies.
Tier BSonic Boom
Buffing, healing, or Shielding your ally deals 30–150 (by level) true damage and Slows enemies surrounding them by 30% for 2 seconds (2 seconds Cooldown).
Tier BVeil of Warding
Gain a Spell Shield every 30 seconds that blocks the next enemy Ability.
Tier BKill Secured
Gain 60% Movement Speed towards enemies below 40% health.
Tier BFireFox
Autocast: Gain 25% movement speed and conjure three flames that orbit you every 9 seconds, targetting the closest visible enemy in range and dealing (35–160 (by level) +25% Ability Power +25% Bonus Attack Damage) adaptive damage. Subsequent hits do 30% damage.
Tier BSlap Around
Each time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death.
Tier BMighty Shield
Gain Adaptive Force 40–100 (by level) Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown).
Tier BUpgrade Zhonya's
Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap stasis and gain 50% Movement Speed during it.
Tier BTransmute: Gold
Gain a random Augment Tier Gold Augment.
Tier BStats!
Gain 2 Stat Anvils!
Tier BIt's Go Time
Activating selected ability grants you 25–45 (by level) % Movement Speed for its duration.
Tier BADAPt
Convert Bonus Attack Damage to Ability Power, and gain (15%) Ability Power. Converts at a rate of 1.67 Ability Power per point of Attack Damage.
Tier BSiphon
Heal for 30% of the damage dealt to enemy champions by selected ability.
Tier BTwin Fire
On ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power) magic damage each. Gain 25% Critical Strike Chance.
Tier BDive Bomber
Explodes when you die, dealing 20% of the target's max Health as true damage to nearby enemies.
Tier BWitchful Thinking
Gain Ability Power 20–80 (by level) Ability Power.
Tier BPurist - Caster
Conversion Rate: 0.65 Ability Haste per 1% Attack Speed
Tier BScoped Weapons
Gain Melee 75 / Ranged 50 Attack Range.
Tier BJuiced
On-Hit Effects On-Hit deal Melee (7% Max Mana) / Ranged (5.6% Max Mana) magic damage, this damage can Critically Strike.
Tier CAdaptive Ward
Striking an enemy champion with selected ability grants you 7–12 (by level) Armor or Magic Resist based on their damage type for 6 seconds. This effect can stack.
Tier CTyphoon
Your Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit Effects On-Hit effects.
Tier CMountain Soul
You gain the Mountain Soul, gaining Shield after being out of combat for a short time.
Tier CFlashbang
Your Flash causes an explosion that deals (70–240 (by level) +60% Ability Power +70% Attack Damage) damage and Slows (resets on death).
Tier CLight 'Em Up!
Every 4th Attack shoots 4 missiles dealing (44–320 (by level) +140% Bonus Attack Damage+76% Ability Power) magic damage.
Tier CUpgrade Collector
Executing enemies with The Collector's Passive increases execute threshold by 0.5% and grant additional 50 Gold. Gain 250 Gold.
Tier CInfernal Soul
You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Tier CIce Cold
Your Slowing effects reduce Movement Speed by an extra 75.
Tier CHextech Soul
Periodically your next damaging Ability or Attack triggers a lightning blast, chaining through enemies to deal damage and Slow.
Tier CBolstered
Shields granted from selected ability are up to 60% stronger, scaling with target's missing Health. Most effective at 30% max health.
Tier CTrusty Weapon
When you strike an enemy champion with selected ability, forge a bond of Friendship that grants it 5% increased damage for 6 seconds. This effect can stack. selected ability
Tier CFlash 2
Gain a second Flash Summoner Spell and 70 Summoner Haste.
Tier CSnowday
Snowball gains 100 Ability Haste and deals 100% increased damage.
Tier CUltimate Unstoppable
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
Tier CPoltergeist
Gain Poltergeist as a Summoner Spell. Poltergeist casts both Barrier and Ghost.
Tier CUltimate Recursion
Gain 50 Ultimate Ability Haste.
Tier CGift of the Drowned
Bonus Health is converted into Lethality. (100 Health to 5 Lethality) Gain 10–25 (by level) Lethality.
Tier DSpin Me Right Round
Replace a Summoner Spell with Heroic Swing. Heroic Swing fires a grappling hook, sticking into terrain, after which you can Recast to swing around it. While swinging, automatically Attack the nearest enemy. Colliding with an enemy champion or Recasting ends the swing.
Tier DHands off the Talent
Attacks fired at more than 75% of max Attack Range deal bonus (15% Bonus Attack Damage+20% Ability Power) physical damage On-Hit Effects On-Hit.

selected ability applies On-Hit Effects On-Hit effects an additional time.

Max Mana Mana from your items is converted into Ability Power. (10 Mana to 0.8 Ability Power) Increase your total Ability Power by 15%.

QUEST: Heal allied champions for 3000 health. REWARD: Any healing you provide now also Heals Over Time for 25% of the initial heal over 3 seconds.
Questions and answers
What is the best augment in ARAM Mayhem?
What are the best prismatic augments in ARAM Mayhem?
What are the best gold augments in ARAM Mayhem?
What are the best silver augments in ARAM Mayhem?
What is the best first augment in ARAM Mayhem?
Why does this tier list have no win rates?
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Related
- ARAM Mayhem augment combos
The cards that pair best with each strong card.
- ARAM Mayhem champion tier list
Every champion from S to D.
- ARAM Mayhem builds
Items and card tiers per champion.
- ARAM Mayhem guide
How the mode and the picks work.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.