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Patch 26.6 Champion Changes

What League of Legends patch 26.6 (game version 16.6) changed for every champion, compared with patch 26.5: base stats, and the cooldown, cost and range of each ability. 5 champions changed: 2 buffed, 2 nerfed, 1 mixed.

Damage, ratios and how abilities work are not in Data Dragon, so they are not here: read those in Riot's patch 26.6 notes (or all patch notes).

Champions changed
5
Buffs
2
Nerfs
2
Mixed
1
Number changes
20
Compared with
Patch 26.5

Buffs in patch 26.6

Champions whose numbers mostly went up (or, for cooldowns and costs, down).

Nerfs in patch 26.6

Champions whose numbers mostly went the other way.
  • Pyke

    Nerf
    • base armor from 43 to 37 (nerf)

    CountersMayhem build

  • Shyvana

    Nerf
    • base HP from 665 to 625 (nerf)
    • HP per level from 104 to 100 (nerf)
    • base AD from 66 to 62 (nerf)
    • base attack speed from 0.658 to 0.625 (nerf)
    • attack speed per level from 2.5 to 2% (nerf)
    • base armor from 38 to 35 (nerf)
    • armor per level from 4.55 to 4 (nerf)
    • magic resist per level from 1.5 to 2.05 (buff)
    • attack range from 125 to 150 (buff)
    • HP regen from 8.5 to 7 (nerf)
    • HP regen per level from 0.8 to 0.65 (nerf)
    • Q is now Emberstrike
    • W is now Inferno Aegis
    • E is now Molten Burst
    • R range from 850 to 1050 (buff)

    CountersMayhem build

Mixed in patch 26.6

Buffs and nerfs in about equal measure.
  • Lissandra

    Mixed
    • armor per level from 4.9 to 4.2 (nerf)
    • Q cooldown from 8/7/6/5/4 to 7/6/5/4/3 s (buff)

    CountersMayhem build

How this page is made

  • Data Dragon's champion data of patch 26.6 (16.6.1) next to that of patch 26.5 (16.5.1), the same comparison the LazyElo app's patch check makes for your own champions.
  • A higher number is a buff, except for cooldowns and costs, where lower is better. A change that goes both ways across ranks, or changes the number of ranks, counts as neither. A champion is a buff or a nerf when that side has at least twice as many changes as the other.
  • Data Dragon is updated by hand after a patch and has known gaps. A stat that reads 0 for every champion is broken data, not a change, and a range of 25,000 means "no range" (self casts and global ultimates); both are left out.
  • Damage, scaling, passives and anything about how an ability works are in Riot's official patch notes.

The patch check for your own champions

On patch day LazyElo shows what changed for the champions in your own pool, in one card in the app, so you know before your first game which of your picks got better or worse.