

Olaf ARAM Mayhem Build
The Berserker. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #99 of 173 champions.
- Tier
- B
- Win rate
- 48.9%
- Pick rate
- 1.7%
- Rank
- #99 of 173
- Games
- 402,257
- Patch
- 26.21
How to play Olaf in ARAM Mayhem
Olaf is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #99 of 173 champions, with a 48.9% win rate over 402,257 games. Few players take it (1.7% of games), so enemies will rarely know the matchup well. Riot rates it 3/10 for difficulty: easy to pick up when it lands on your bench.
Olaf's damage is mixed (67% physical, 6% magic), which makes it awkward for the enemy team to itemize against. A notable 27% of it is true damage. It soaks 52,948 damage per game and mitigates another 76,372, so it belongs at the front: start fights and absorb the poke your carries can't.
The Bruiser build, bruiser items that mix damage and health, is both the most played and the top-ranked path: Ravenous Hydra, Death's Dance and Experimental Hexplate, with a 50.1% win rate over 221,443 games. For boots, Gluttonous Greaves are both the most bought and the top-ranked pair.
The cards that do best on Olaf are Take'em Down Down Down, Ultra Hydra and The Boom and the Bass. Cards built around movement speed fill most of the top of its list, followed by ability haste. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Bread And Butter and Overloaded when you can: they do worst on Olaf. A pair to look for: Dual Wield with Take'em Down Down Down.
Take Flash and Mark (77% of players). Max Q (Undertow) first, then E, then W.
Olaf ARAM Mayhem build
Bruiser build · top ranked
50.1% win rate · 68% of Olaf games · 221,443 games
Start
Long Sword
Guardian's Blade
Core items, in buying order
Ravenous Hydra
Death's Dance
Experimental Hexplate
| Boots, best first | Players |
|---|---|
| 20% | |
| 5% | |
| No boots | 27% |
Situational, after the core
Endless Hunger16% buy it
Spirit Visage17% buy it
Blade of The Ruined King29% buy it
Sundered Sky7% buy it
Sterak's Gage9% buy it
Randuin's Omen7% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| TankHeartsteel, Warmog's Armor, Overlord's Bloodmail | 4.0% | 46.2% |
Games: the share of all Olaf games that went this way.
Most bought items
Experimental Hexplate72% of games
Death's Dance66% of games
Stridebreaker41% of games
Blade of The Ruined King29% of games
Mercury's Treads25% of games
Ravenous Hydra25% of games
Spirit Visage22% of games
Heartsteel21% of games
Plated Steelcaps18% of games
Gluttonous Greaves15% of games
Best augments for Olaf
PrismaticBest prismatic cards
- 1
Ultra HydraTier S - 2
Stuck In Here With MeTier S - 3
Mad ScientistTier S
GoldBest gold cards
- 1
Take'em Down Down DownTier S - 2
The Boom and the BassTier S - 3
Armored ImpactTier S
SilverBest silver cards
- 1
Escape PlanTier S - 2
Don't BlinkTier A - 3
Blunt ForceTier A
S- and A-tier cards for Olaf
10 S tier and 31 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Prismatic | Tier S | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Prismatic | Tier S | After using your Ultimate, gain 50% damage reduction for 2 seconds, after which you Taunt enemies inside for 2 seconds. Gain 30 Ultimate… | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Prismatic | Tier S | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Prismatic | Tier S | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier A | When you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier A | Casting selected ability grants 300–750 (by level) bonus Health and Slows nearby enemies by 50% for the duration of selected ability Getting… | |
| Gold | Tier A | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. | |
| Silver | Tier A | Gain 1% bonus damage per 10 Movement Speed more you have than the target. | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Silver | Tier A | – | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Gold | Tier A | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Silver | Tier A | Your Flash causes an explosion that deals (70–240 (by level) +60% Ability Power +70% Attack Damage) damage and Slows (resets on death). | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Prismatic | Tier A | Gain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6… | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Silver | Tier A | Your Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit Effects On-Hit effects. | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Silver | Tier A | Casting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds. | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Gold | Tier A | Your Flash has 3 charges. After 120 seconds, regain all charges. | |
| Prismatic | Tier A | QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula. | |
| Prismatic | Tier A | Damaging enemy champions with Attacks or Abilities different from the previous one grants Style (from F to S). Gain 4.25–5 (by level) %… | |
| Silver | Tier A | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | On ultimate cast, spawn a Zone around you. While in it, gain 50 Ability Haste, 40% Movement Speed, and fire missiles that deal 20% of damage… | |
| Prismatic | Tier A | Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up… | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Prismatic | Tier A | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s… | |
| Gold | Tier A | Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold. | |
| Silver | Tier A | Activating selected ability grants you 25–45 (by level) % Movement Speed for its duration. |
Average on Olaf
61 cards, best first
CRIMSON COBALT
Goredrink
Stats on Stats on Stats!
Kill Secured
Lil' Extra Help
Transmute: Gold
Blade Waltz
Scopiest Weapons
Hellbent
Dive Bomber
Homeguard
Upgrade Death's Dance
Pandora's Box
Get Excited!
Mystic Punch
Deft
Scopier Weapons
Scoped Weapons
Jeweled Gauntlet
Terror
Titan's Resolve
Ethereal Weapon
Lonely Warrior
Tap Dancer
Recursion
Get Jinxed
Infinite Recursion
Holy Snowball
Donation
En Passant
Soul Siphon
Fruitify
With Haste
Archmage
Critical Rhythm
Poltergeist
Dawnbringer's Resolve
Upgrade Immolate
Juiced
Growth Spurt
Can't Touch This
Pinball
Erosion
Shrink Engine
Thread the Needle
Tank Engine
Shark Tempest
Gift of the Drowned
Upgrade Collector
Endless Decimation
Ocean Soul
Prom Queen
Bread And Jam
Nightstalking
Steel Your Heart
Ultimate Recursion
Snowday
Third Times the Harm
Quickstep
Celestial Body
Twin Fire
Below average on Olaf
34 cards, best first
Totentanz
FireFox
Squishy Slappy Grab
Stats!
Blue Barrier
Upgrade Sundered Sky
Spin Me Right Round
Bread and Cheese
Divine Intervention
Shark Bait
Pin Cushion
Bolstered
Goldrend
Heavy Is The Crown
It's Killing Time
Pursuit of Power
Pat On The Back
Porcupine
Rite of Ascension
Upgrade Sheen
Circle of Death
Ultimate Revolution
Arcane Axiom
Shrink Ray
Snowblast
Multishot
Infernal Soul
Firebrand
Mind to Matter
Flash 2
Veil of Warding
Pursuit of Haste
Apex Inventor
Pressure Cooker
Weakest on Olaf
10 cards, best first
Best first augment for Olaf
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark77% of players · 49.1% win rate
Ghost + Mark8% of players · 49.3% win rate
Flash + Ghost14% of players · 48.0% win rate
Skill order
QUndertow
EReckless Swing
WTough It Out
Max Q first. 62% of players use this order (50.4% win rate); put points in R whenever you can.
Olaf in an average Mayhem game
- K / D / A
- 11.8 / 12.9 / 21.3
- KDA
- 2.73
- Damage to champions
- 42,510
- Damage taken
- 52,948
- Self-mitigated
- 76,372
- Healing on allies
- 2
- Shielding on allies
- 0
- Crowd control
- 14 s
- Kill participation
- 61%
- Game length
- 16:46
Damage type
Physical 67%Magic 6%True 27%
Questions and answers
What is the best Olaf build in ARAM Mayhem?
What are the best augments for Olaf in ARAM Mayhem?
Is Olaf good in ARAM Mayhem?
What is the best first augment for Olaf in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Olaf's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Olaf side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Olaf counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.