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Azir ARAM Mayhem Build

The Emperor of the Sands. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #118 of 173 champions.

Tier BPatch 26.21MageMarksmanNo runes in Mayhem
Tier
B
Win rate
48.1%
Pick rate
2.1%
Rank
#118 of 173
Games
496,748
Patch
26.21

How to play Azir in ARAM Mayhem

Azir is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #118 of 173 champions, with a 48.1% win rate over 496,748 games. Riot rates it 9/10 for difficulty, so give it a few games before you judge it.

90% of Azir's damage to champions is magic, so enemy magic resist is what slows it down.

The AP build, ability power items, is both the most played and the top-ranked path: Nashor's Tooth, Rabadon's Deathcap and Shadowflame, with a 49.8% win rate over 351,664 games. For boots, Gluttonous Greaves are both the most bought and the top-ranked pair.

The cards that do best on Azir are Hand of Baron, Flashbang and Wooglet's Witchcap. Cards built around ability power fill most of the top of its list, followed by movement speed. Skip Apex Inventor and Scopiest Weapons when you can: they do worst on Azir. A pair to look for: Wooglet's Witchcap with Warlock Juicebox.

Take Flash and Cleanse (1% of players). Max W (Arise!) first, then Q, then E.

Azir ARAM Mayhem build

ARAMKit groups every Azir game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

AP build · top ranked

49.8% win rate · 85% of Azir games · 351,664 games

Start

  1. BootsBoots
  2. Recurve BowRecurve Bow
  3. Amplifying TomeAmplifying Tome

Core items, in buying order

  1. Nashor's ToothNashor's Tooth
  2. Rabadon's DeathcapRabadon's Deathcap
  3. ShadowflameShadowflame
Boots on the AP build for Azir, top ranked first, with the share of players who buy them
Boots, best firstPlayers
Gluttonous GreavesGluttonous Greaves28%
No boots29%
Berserker's GreavesBerserker's Greaves20%

Situational, after the core

  1. Void StaffVoid Staff43% buy it
  2. Archangel's StaffArchangel's Staff5% buy it
  3. RiftmakerRiftmaker6% buy it
  4. Banshee's VeilBanshee's Veil4% buy it
  5. Zhonya's HourglassZhonya's Hourglass21% buy it
  6. Dusk and DawnDusk and Dawn7% buy it

Other build paths

Other Azir build paths with share of games, win rate and core items
PathGamesWin rate
On-hitNashor's Tooth, Liandry's Torment, Statikk Shiv0.5%44.0%

Games: the share of all Azir games that went this way.

Most bought items

  1. Nashor's ToothNashor's Tooth96% of games
  2. ShadowflameShadowflame62% of games
  3. Rabadon's DeathcapRabadon's Deathcap48% of games
  4. Liandry's TormentLiandry's Torment41% of games
  5. Sorcerer's ShoesSorcerer's Shoes26% of games
  6. Void StaffVoid Staff26% of games
  7. Rylai's Crystal ScepterRylai's Crystal Scepter26% of games
  8. Gluttonous GreavesGluttonous Greaves21% of games
  9. Berserker's GreavesBerserker's Greaves19% of games
  10. Zhonya's HourglassZhonya's Hourglass18% of games

Best augments for Azir

Every card with enough Azir games, by tier and best first within each tier. Tiers are Azir's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Hand of BaronTier S
  2. 2Wooglet's WitchcapTier S
  3. 3Back To BasicsTier S

GoldBest gold cards

  1. 1Warlock JuiceboxTier S
  2. 2Weapon of DestinyTier S
  3. 3The Boom and the BassTier S

SilverBest silver cards

  1. 1FlashbangTier S
  2. 2Escape PlanTier S
  3. 3Blue BarrierTier S

S- and A-tier cards for Azir

10 S tier and 31 A tier, best first.

The S- and A-tier augments for Azir in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Hand of BaronPrismaticTier SGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
FlashbangSilverTier SYour Flash causes an explosion that deals (70–240 (by level) +60% Ability Power +70% Attack Damage) damage and Slows (resets on death).
Wooglet's WitchcapPrismaticTier SQUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap.
Warlock JuiceboxGoldTier SGain (10%+3.5% Ability Power) Omnivamp.
Weapon of DestinyGoldTier SYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
Escape PlanSilverTier SGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Back To BasicsPrismaticTier SYour Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
Blue BarrierSilverTier SGain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level)
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Big BrainGoldTier SGain a (300% Ability Power) Shield. Resets on death or 70 seconds after depletion.
Phenomenal EvilGoldTier APermanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability…
Heavy Is The CrownGoldTier AGain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease…
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
MarksmageGoldTier AYour Attacks deal an additional (75% Ability Power) physical damage.
Flash 2SilverTier AGain a second Flash Summoner Spell and 70 Summoner Haste.
Mad ScientistPrismaticTier AOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
Flow of SpiritSilverTier ACasting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds.
BEES!!!GoldTier AEvery 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive…
Forged By The MasterSilverTier AYour Item and Augment damage are increased by 45%.
Ocean SoulSilverTier AGain the Ocean Soul, granting high Health and Mana Regen after damaging enemies.
MinionmancerGoldTier AYour summons gain 40% increased size, health, and damage.
GoredrinkSilverTier AGain 15% Omnivamp.
Final FormPrismaticTier AAfter casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
ZealotSilverTier AGain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed.
Omni SoulPrismaticTier AGain 3 random Dragon Souls.
ADAPtSilverTier AConvert Bonus Attack Damage to Ability Power, and gain (15%) Ability Power. Converts at a rate of 1.67 Ability Power per point of Attack…
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Jeweled GauntletPrismaticTier AYour Abilities can Critically Strike for 45% increased damage. Gain Critical Strike Chance (25%+4.5% Ability Power) Crit Chance.
DonationGoldTier AReceive 1750 Gold. Thanks chat!:)
Witchful ThinkingSilverTier AGain Ability Power 20–80 (by level) Ability Power.
Ok BoomerangGoldTier AAutocast a boomerang at a nearby enemy every 7 seconds, dealing (40–200 (by level) +30% Bonus Attack Damage+20% Ability Power) adaptive…
Tooth FairyGoldTier AWhen you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target
Magic MissileGoldTier ADealing Ability damage fires 3 missiles at each enemy hit, each dealing up to 1% max Health true damage based on distance traveled.
Stats on Stats on Stats!PrismaticTier AGain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
Twin FireSilverTier AOn ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)…
From Beginning To EndGoldTier AGain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds…
Mind to MatterSilverTier AGain (50% Max Mana) Health.
ErosionSilverTier ADamaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks.
HomeguardSilverTier AGain 100% Movement Speed, disabled for 6 seconds after taking damage.
Upgrade StormsurgeGoldTier AStormsurge's Squall now always detonates in an area, dealing (10%+2% Ability Power) maximum Health magic damage to all nearby enemies. Enemy…
GoldrendPrismaticTier ADamaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic…

Best first augment for Azir

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Azir's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Wooglet's Witchcap, Weapon of Destiny and The Boom and the Bass come out on top.
The best augments for Azir in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Wooglet's WitchcapTier SWooglet's WitchcapTier SWarlock JuiceboxTier SFlash 2Tier S
2Weapon of DestinyTier SBack To BasicsTier SBlue BarrierTier SHand of BaronTier S
3The Boom and the BassTier SEscape PlanTier SEscape PlanTier SWarlock JuiceboxTier S
4Escape PlanTier SWarlock JuiceboxTier SThe Boom and the BassTier SMarksmageTier S
5Phenomenal EvilTier SGiant SlayerTier AMarksmageTier SOcean SoulTier S

Strong card pairs

Two cards that do especially well together on Azir, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Cleanse1% of players · 52.7% win rate
  • Flash + Barrier5% of players · 51.1% win rate
  • Flash + Ghost32% of players · 48.4% win rate

Skill order

  1. WArise!
  2. QConquering Sands
  3. EShifting Sands

Max W first. 70% of players use this order (50.7% win rate); put points in R whenever you can.

Azir in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
10.3 / 11.6 / 23.2
KDA
3.15
Damage to champions
38,937
Damage taken
30,479
Self-mitigated
21,029
Healing on allies
12
Shielding on allies
0
Crowd control
14 s
Kill participation
62%
Game length
16:41

Damage type

Physical 6%Magic 90%True 4%

Questions and answers

What is the best Azir build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the AP build first for Azir: Nashor's Tooth, Rabadon's Deathcap and Shadowflame. It is also the most played build.

What are the best augments for Azir in ARAM Mayhem?

The S-tier cards for Azir, best first: Hand of Baron, Flashbang, Wooglet's Witchcap, Warlock Juicebox and Weapon of Destiny. The full list by tier is on this page.

Is Azir good in ARAM Mayhem?

Azir is tier B on patch 26.21, #118 of 173 champions, with a 48.1% win rate over 496,748 games. That makes it a solid, middle-of-the-pack pick in ARAM Mayhem right now.

What is the best first augment for Azir in ARAM Mayhem?

For Azir's first pick on patch 26.21: Wooglet's Witchcap, Weapon of Destiny, The Boom and the Bass, Escape Plan and Phenomenal Evil, best first. Cards rank differently in later picks; the table on this page has all four.

Other Mages in ARAM Mayhem

Get Azir's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Azir side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.