

Fiddlesticks ARAM Mayhem Build
The Ancient Fear. A below-average pick in ARAM Mayhem on patch 26.21: #122 of 173 champions.
- Tier
- C
- Win rate
- 48.0%
- Pick rate
- 3.8%
- Rank
- #122 of 173
- Games
- 889,023
- Patch
- 26.21
How to play Fiddlesticks in ARAM Mayhem
Fiddlesticks is a below-average pick in ARAM Mayhem on patch 26.21: tier C, #122 of 173 champions, with a 48.0% win rate over 889,023 games. Riot rates it 9/10 for difficulty, so give it a few games before you judge it.
91% of Fiddlesticks's damage to champions is magic, so enemy magic resist is what slows it down. With 60 seconds of crowd control per game it is one of the team's main sources of lockdown.
The AP build, ability power items, is both the most played and the top-ranked path: Malignance, Rabadon's Deathcap and Shadowflame, with a 48.1% win rate over 647,387 games. On this build 55% of players skip boots and spend the slot on another item.
The cards that do best on Fiddlesticks are Clown College, Giant Slayer and Homeguard. Cards built around movement speed fill most of the top of its list, followed by ability haste. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Master of Duality and Juiced when you can: they do worst on Fiddlesticks. A pair to look for: Homeguard with Clown College.
Take Flash and Barrier (1% of players). Max W (Bountiful Harvest) first, then Q, then E.
Fiddlesticks ARAM Mayhem build
AP build · top ranked
48.1% win rate · 85% of Fiddlesticks games · 647,387 games
Start
Lost Chapter
Core items, in buying order
Malignance
Rabadon's Deathcap
Shadowflame
| Boots, best first | Players |
|---|---|
| No boots | 55% |
| 33% | |
| 7% |
Situational, after the core
Stormsurge14% buy it
Void Staff35% buy it
Banshee's Veil4% buy it
Riftmaker4% buy it
Zhonya's Hourglass36% buy it
Liandry's Torment14% buy it
Most bought items
Malignance86% of games
Shadowflame65% of games
Liandry's Torment56% of games
Zhonya's Hourglass50% of games
Rabadon's Deathcap47% of games
Sorcerer's Shoes38% of games
Void Staff18% of games
Rylai's Crystal Scepter17% of games
Blackfire Torch17% of games
Stormsurge14% of games
Best augments for Fiddlesticks
PrismaticBest prismatic cards
- 1
Clown CollegeTier S - 2
Giant SlayerTier S - 3
Mad ScientistTier S
GoldBest gold cards
- 1
From Beginning To EndTier A - 2
Weapon of DestinyTier A - 3
Big BrainTier A
SilverBest silver cards
- 1
HomeguardTier S - 2
Escape PlanTier S - 3
Upgrade Zhonya'sTier S
S- and A-tier cards for Fiddlesticks
7 S tier and 38 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier S | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Silver | Tier S | Gain 100% Movement Speed, disabled for 6 seconds after taking damage. | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Prismatic | Tier S | QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap. | |
| Silver | Tier S | Reduce Zhonya's Hourglass Cooldown to 45 seconds. You can now move when in Zhonya's Hourglass, Seeker's Armguard, or Wooglet's Witchcap… | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Silver | Tier A | Gain a Spell Shield every 30 seconds that blocks the next enemy Ability. | |
| Prismatic | Tier A | Reduce max Health by 30%. Deal an extra Melee 25% / Ranged 15% damage as true damage. | |
| Prismatic | Tier A | After using your Ultimate, gain 50% damage reduction for 2 seconds, after which you Taunt enemies inside for 2 seconds. Gain 30 Ultimate… | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Silver | Tier A | Damaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks. | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Gold | Tier A | Gain a (300% Ability Power) Shield. Resets on death or 70 seconds after depletion. | |
| Gold | Tier A | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Gold | Tier A | Stormsurge's Squall now always detonates in an area, dealing (10%+2% Ability Power) maximum Health magic damage to all nearby enemies. Enemy… | |
| Prismatic | Tier A | Damaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown). | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Silver | Tier A | Explodes when you die, dealing 20% of the target's max Health as true damage to nearby enemies. | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Gold | Tier A | On death, become Shark Bait. You can take no actions other than moving, which slows nearby enemies by 40%. After a few seconds, a Shark… | |
| Gold | Tier A | After casting your Ultimate, mark all enemies and store 40% of damage you deal to them. After 5 seconds, detonate the stored damage (8… | |
| Silver | Tier A | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Gold | Tier A | Your Mana costs double. Your Ability Heals, Shields, and damage are (10%+0.5% Max Mana) more effective. | |
| Gold | Tier A | Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death… | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Gold | Tier A | Your Flash has 3 charges. After 120 seconds, regain all charges. | |
| Prismatic | Tier A | Your Abilities can Critically Strike for 45% increased damage. Gain Critical Strike Chance (25%+4.5% Ability Power) Crit Chance. | |
| Prismatic | Tier A | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Gold | Tier A | Gain (10%+3.5% Ability Power) Omnivamp. | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Gold | Tier A | Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability… | |
| Prismatic | Tier A | Casting selected ability grants 300–750 (by level) bonus Health and Slows nearby enemies by 50% for the duration of selected ability Getting… | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… | |
| Silver | Tier A | On ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)… | |
| Prismatic | Tier A | Gain (30% Ability Power) Ability Haste. | |
| Silver | Tier A | Gain Ability Power 20–80 (by level) Ability Power. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Makes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times… |
Average on Fiddlesticks
57 cards, best first
Don't Change the Channel
Biggest Snowball Ever
En Passant
Flash 2
Ocean Soul
Mind to Matter
FireFox
Double Time
Flashbang
Dawnbringer's Resolve
ADAPt
Infernal Soul
Stats on Stats on Stats!
Donation
Recursion
Ominous Pact
Goredrink
Thread the Needle
Get Excited!
Rite of Ascension
Triggered Inferno
Kill Secured
Ultimate Recursion
With Haste
Magic Missile
Cruelty
Ultimate Unstoppable
Slap Around
Transmute: Gold
Take'em Down Down Down
Lich Brain
Totentanz
Hellbent
Goliath
Dashing
Ice Cold
Soul Eater
Snowday
Growth Spurt
Impassable
Hextech Soul
Mountain Soul
Ultimate Revolution
Shark Tempest
Urf's Champion
Nature is Healing
Prom Queen
Nightstalking
Tank Engine
Get Jinxed
Heavy Is The Crown
Ultimate Awakening
Sap Magic
Arcane Axiom
Purist - Caster
Celestial Body
Ravenous Bind
Below average on Fiddlesticks
30 cards, best first
Apex Inventor
Courage of the Colossus
Lonely Warrior
Surge Field
Divine Intervention
Pinball
Circle of Death
Can't Touch This
Poltergeist
The Boom and the Bass
Swift and Safe
Marksmage
Pandora's Box
Bread And Jam
Holy Snowball
Archmage
Bread and Cheese
Skilled Sniper
From Downtown
Spin Me Right Round
Stats!
Mighty Shield
Bread And Butter
Ethereal Weapon
Squishy Slappy Grab
Endless Decimation
Brass Blast
Snowblast
Pursuit of Haste
Pat On The Back
Weakest on Fiddlesticks
14 cards, best first
Best first augment for Fiddlesticks
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Barrier1% of players · 49.1% win rate
Flash + Ghost8% of players · 48.3% win rate
Flash + Mark89% of players · 47.9% win rate
Skill order
WBountiful Harvest
QTerrify
EReap
Max W first. 70% of players use this order (48.7% win rate); put points in R whenever you can.
Fiddlesticks in an average Mayhem game
- K / D / A
- 9.3 / 11.9 / 25.4
- KDA
- 3.22
- Damage to champions
- 36,951
- Damage taken
- 39,904
- Self-mitigated
- 24,812
- Healing on allies
- 11
- Shielding on allies
- 0
- Crowd control
- 60 s
- Kill participation
- 62%
- Game length
- 17:05
Damage type
Physical 2%Magic 91%True 7%
Questions and answers
What is the best Fiddlesticks build in ARAM Mayhem?
What are the best augments for Fiddlesticks in ARAM Mayhem?
Is Fiddlesticks good in ARAM Mayhem?
What is the best first augment for Fiddlesticks in ARAM Mayhem?
Other Mages in ARAM Mayhem
Get Fiddlesticks's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Fiddlesticks side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Fiddlesticks counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.