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Graves ARAM Mayhem Build

The Outlaw. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #54 of 173 champions.

Tier BPatch 26.21MarksmanNo runes in Mayhem
Tier
B
Win rate
50.8%
Pick rate
11.4%
Rank
#54 of 173
Games
2,651,381
Patch
26.21

How to play Graves in ARAM Mayhem

Graves is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #54 of 173 champions, with a 50.8% win rate over 2,651,381 games. It is also one of the most picked champions, showing up in 11% of games, so expect to see it on both sides. Riot rates it 3/10 for difficulty: easy to pick up when it lands on your bench.

89% of Graves's damage to champions is physical, so enemy armor is what slows it down. It deals 43,323 damage to champions in an average game, more than most champions, so play to stay alive and keep hitting.

The Crit build, critical strike and attack speed items, is both the most played and the top-ranked path: The Collector, Infinity Edge and Hubris, with a 51.5% win rate over 2,024,104 games. On this build 49% of players skip boots and spend the slot on another item.

The cards that do best on Graves are Draw Your Sword, Weapon of Destiny and Hand of Baron. Cards built around movement speed fill most of the top of its list, followed by ability haste. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Shrink Ray and Pursuit of Haste when you can: they do worst on Graves. A pair to look for: Draw Your Sword with Weapon of Destiny.

Take Flash and Mark (91% of players). Max Q (End of the Line) first, then E, then W.

Graves ARAM Mayhem build

ARAMKit groups every Graves game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Crit build · top ranked

51.5% win rate · 88% of Graves games · 2,024,104 games

Start

  1. Long SwordLong Sword
  2. PickaxePickaxe

Core items, in buying order

  1. The CollectorThe Collector
  2. Infinity EdgeInfinity Edge
  3. HubrisHubris
Boots on the Crit build for Graves, top ranked first, with the share of players who buy them
Boots, best firstPlayers
Gluttonous GreavesGluttonous Greaves21%
No boots49%
Mercury's TreadsMercury's Treads16%

Situational, after the core

  1. Death's DanceDeath's Dance12% buy it
  2. Endless HungerEndless Hunger5% buy it
  3. Lord Dominik's RegardsLord Dominik's Regards56% buy it
  4. Axiom ArcAxiom Arc6% buy it
  5. BloodthirsterBloodthirster37% buy it
  6. Essence ReaverEssence Reaver3% buy it

Other build paths

Other Graves build paths with share of games, win rate and core items
PathGamesWin rate
LethalityHubris, The Collector, Death's Dance1.6%52.6%
ADHubris, Infinity Edge, Bloodthirster0.2%48.8%

Games: the share of all Graves games that went this way.

Most bought items

  1. The CollectorThe Collector93% of games
  2. Infinity EdgeInfinity Edge88% of games
  3. Lord Dominik's RegardsLord Dominik's Regards67% of games
  4. HubrisHubris43% of games
  5. BloodthirsterBloodthirster38% of games
  6. Gluttonous GreavesGluttonous Greaves24% of games
  7. Mercury's TreadsMercury's Treads17% of games
  8. Immortal ShieldbowImmortal Shieldbow12% of games
  9. Berserker's GreavesBerserker's Greaves11% of games
  10. Mortal ReminderMortal Reminder10% of games

Best augments for Graves

Every card with enough Graves games, by tier and best first within each tier. Tiers are Graves's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Draw Your SwordTier S
  2. 2Hand of BaronTier S
  3. 3Back To BasicsTier S

GoldBest gold cards

  1. 1Weapon of DestinyTier S
  2. 2Tooth FairyTier A
  3. 3The Boom and the BassTier A

SilverBest silver cards

  1. 1Swift and SafeTier S
  2. 2Escape PlanTier S
  3. 3escAPADeTier A

S- and A-tier cards for Graves

9 S tier and 30 A tier, best first.

The S- and A-tier augments for Graves in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Draw Your SwordPrismaticTier SYou are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on…
Weapon of DestinyGoldTier SYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
Hand of BaronPrismaticTier SGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Back To BasicsPrismaticTier SYour Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
Mad ScientistPrismaticTier SOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
HellbentPrismaticTier SStriking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become…
Swift and SafeSilverTier SGain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown).
Escape PlanSilverTier SGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Jeweled GauntletPrismaticTier SYour Abilities can Critically Strike for 45% increased damage. Gain Critical Strike Chance (25%+4.5% Ability Power) Crit Chance.
Ultra HydraPrismaticTier AGain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
escAPADeSilverTier AConvert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability…
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
Tooth FairyGoldTier AWhen you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target
Blunt ForceSilverTier A–
Clown CollegePrismaticTier ABackstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive…
The Boom and the BassGoldTier AAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
Tank It Or Leave ItSilverTier AYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage taken by 20%. Gain 25% Crit Chance.
GoredrinkSilverTier AGain 15% Omnivamp.
Omni SoulPrismaticTier AGain 3 random Dragon Souls.
Final FormPrismaticTier AAfter casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
From Beginning To EndGoldTier AGain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds…
Still HereGoldTier AGain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.
Jeweled BraceletGoldTier Aselected ability can Critically Strike for 45% increased damage. Gain 25% Critical Strike Chance.
Soul SiphonGoldTier AGain 25% Crit Chance and 12% Lifesteal on Critical Strikes.
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Scopier WeaponsGoldTier AGain Melee 150 / Ranged 100 Attack Range.
Gift of the DrownedSilverTier ABonus Health is converted into Lethality. (100 Health to 5 Lethality) Gain 10–25 (by level) Lethality.
TotentanzPrismaticTier AReplace a Summoner Spell with A Dance with Death. A Dance with Death: Become Unkillable for 5 seconds and blink forward. If you get a…
Urf's ChampionPrismaticTier AQUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.
Scopiest WeaponsPrismaticTier AGain Melee 250 / Ranged 150 Attack Range.
Heavy Is The CrownGoldTier AGain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease…
ZealotSilverTier AGain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed.
HomeguardSilverTier AGain 100% Movement Speed, disabled for 6 seconds after taking damage.
Veil of WardingSilverTier AGain a Spell Shield every 30 seconds that blocks the next enemy Ability.
GoldrendPrismaticTier ADamaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic…
Twin FireSilverTier AOn ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)…
Scoped WeaponsSilverTier AGain Melee 75 / Ranged 50 Attack Range.
DonationGoldTier AReceive 1750 Gold. Thanks chat!:)

Best first augment for Graves

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Graves's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Draw Your Sword, Weapon of Destiny and Back To Basics come out on top.
The best augments for Graves in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Draw Your SwordTier SDraw Your SwordTier SHand of BaronTier SDraw Your SwordTier S
2Weapon of DestinyTier SWeapon of DestinyTier SDraw Your SwordTier SHand of BaronTier S
3Back To BasicsTier SBack To BasicsTier SBack To BasicsTier SSwift and SafeTier S
4Ultra HydraTier AEscape PlanTier SHellbentTier SescAPADeTier S
5Mad ScientistTier AJeweled GauntletTier SMad ScientistTier SHellbentTier S

Strong card pairs

Two cards that do especially well together on Graves, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Mark91% of players · 50.9% win rate
  • Ghost + Mark0% of players · 51.4% win rate
  • Flash + Ghost8% of players · 49.3% win rate

Skill order

  1. QEnd of the Line
  2. EQuickdraw
  3. WSmoke Screen

Max Q first. 95% of players use this order (51.7% win rate); put points in R whenever you can.

Graves in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
15.2 / 12.6 / 19.9
KDA
3.02
Damage to champions
43,323
Damage taken
35,387
Self-mitigated
27,073
Healing on allies
1
Shielding on allies
0
Crowd control
21 s
Kill participation
63%
Game length
16:46

Damage type

Physical 89%Magic 4%True 6%

Questions and answers

What is the best Graves build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Crit build first for Graves: The Collector, Infinity Edge and Hubris. It is also the most played build.

What are the best augments for Graves in ARAM Mayhem?

The S-tier cards for Graves, best first: Draw Your Sword, Weapon of Destiny, Hand of Baron, Back To Basics and Mad Scientist. The full list by tier is on this page.

Is Graves good in ARAM Mayhem?

Graves is tier B on patch 26.21, #54 of 173 champions, with a 50.8% win rate over 2.7 million games. That makes it a solid, middle-of-the-pack pick in ARAM Mayhem right now.

What is the best first augment for Graves in ARAM Mayhem?

For Graves's first pick on patch 26.21: Draw Your Sword, Weapon of Destiny, Back To Basics, Ultra Hydra and Mad Scientist, best first. Cards rank differently in later picks; the table on this page has all four.

Other Marksmen in ARAM Mayhem

Get Graves's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Graves side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.