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Ashe ARAM Mayhem Build

The Frost Archer. One of the weakest picks in ARAM Mayhem on patch 26.21: #173 of 173 champions.

Tier DPatch 26.21MarksmanSupportNo runes in Mayhem
Tier
D
Win rate
43.9%
Pick rate
14.0%
Rank
#173 of 173
Games
3,237,778
Patch
26.21

How to play Ashe in ARAM Mayhem

Ashe is one of the weakest picks in ARAM Mayhem on patch 26.21: tier D, #173 of 173 champions, with a 43.9% win rate over 3,237,778 games. It is also one of the most picked champions, showing up in 14% of games, so expect to see it on both sides.

Ashe's damage is mixed (52% physical, 43% magic), which makes it awkward for the enemy team to itemize against. Its damage numbers are modest (26,488 to champions per game); its value is in what it enables rather than raw damage. With 56 seconds of crowd control per game it is one of the team's main sources of lockdown. It dies only 9.1 times per game on average, fewer than most.

Most Ashe players go AP (59% of games), but the Crit path, critical strike and attack speed items, is ARAMKit's top-ranked build: Yun Tal Wildarrows, Runaan's Hurricane and Infinity Edge, with a 48.0% win rate. For boots, most players buy Berserker's Greaves, but Gluttonous Greaves rank higher.

The cards that do best on Ashe are Archmage, Draw Your Sword and Still Here. Cards built around attack speed and on-hit fill most of the top of its list, followed by attack damage. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Holy Snowball and Spin Me Right Round when you can: they do worst on Ashe. A pair to look for: Infinite Recursion with Archmage.

Take Flash and Ghost (70% of players). Max W (Volley) first, then Q, then E. Players who max Q first instead win a little more often, so it is worth trying.

Ashe ARAM Mayhem build

ARAMKit groups every Ashe game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Crit build · top ranked

48.0% win rate · 16% of Ashe games · 439,297 games

Start

  1. B. F. SwordB. F. Sword

Core items, in buying order

  1. Yun Tal WildarrowsYun Tal Wildarrows
  2. Runaan's HurricaneRunaan's Hurricane
  3. Infinity EdgeInfinity Edge
Boots on the Crit build for Ashe, top ranked first, with the share of players who buy them
Boots, best firstPlayers
Gluttonous GreavesGluttonous Greaves18%
Berserker's GreavesBerserker's Greaves53%
No boots25%

Situational, after the core

  1. Lord Dominik's RegardsLord Dominik's Regards29% buy it
  2. BloodthirsterBloodthirster13% buy it
  3. Blade of The Ruined KingBlade of The Ruined King34% buy it
  4. TerminusTerminus4% buy it
  5. Phantom DancerPhantom Dancer4% buy it
  6. Mortal ReminderMortal Reminder11% buy it

Other build paths

Other Ashe build paths with share of games, win rate and core items
PathGamesWin rate
On-hitBlade of The Ruined King, Runaan's Hurricane, Terminus6.4%46.9%
HybridMalignance, Axiom Arc, Experimental Hexplate0.2%40.9%
APImperial Mandate, Malignance, Nashor's Tooth58.9%42.6%

Games: the share of all Ashe games that went this way.

Most bought items

  1. MalignanceMalignance64% of games
  2. Imperial MandateImperial Mandate61% of games
  3. Horizon FocusHorizon Focus43% of games
  4. Axiom ArcAxiom Arc31% of games
  5. Blade of The Ruined KingBlade of The Ruined King26% of games
  6. Runaan's HurricaneRunaan's Hurricane24% of games
  7. Ionian Boots of LucidityIonian Boots of Lucidity24% of games
  8. Berserker's GreavesBerserker's Greaves21% of games
  9. Infinity EdgeInfinity Edge18% of games
  10. CryptbloomCryptbloom15% of games

Best augments for Ashe

Every card with enough Ashe games, by tier and best first within each tier. Tiers are Ashe's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1ArchmageTier S
  2. 2Draw Your SwordTier S
  3. 3Tap DancerTier S

GoldBest gold cards

  1. 1Still HereTier S
  2. 2Soul SiphonTier S
  3. 3From DowntownTier S

SilverBest silver cards

  1. 1Tank It Or Leave ItTier S
  2. 2Blunt ForceTier S
  3. 3Purist - CasterTier A

S- and A-tier cards for Ashe

15 S tier and 35 A tier, best first.

The S- and A-tier augments for Ashe in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
ArchmagePrismaticTier SCasting a spell refunds another random spell's cost by 30% of the original spell's Cooldown.
Draw Your SwordPrismaticTier SYou are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on…
Still HereGoldTier SGain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.
Tap DancerPrismaticTier SYour Attacks grant you 10 Movement Speed. Gain (10% Move Speed) Attack Speed. The buff stacks and refreshes infinitely but lasts 5 seconds.
Scopiest WeaponsPrismaticTier SGain Melee 250 / Ranged 150 Attack Range.
Soul SiphonGoldTier SGain 25% Crit Chance and 12% Lifesteal on Critical Strikes.
TotentanzPrismaticTier SReplace a Summoner Spell with A Dance with Death. A Dance with Death: Become Unkillable for 5 seconds and blink forward. If you get a…
From DowntownGoldTier SQUEST: Snipe 15 enemy champions with abilities. Snipe - Damage enemies over 600 distance away. REWARD: A meteor flies at enemy champions you…
Scopier WeaponsGoldTier SGain Melee 150 / Ranged 100 Attack Range.
Dual WieldPrismaticTier SWhen you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total…
Critical RhythmGoldTier SYour basic Attack stacks 6% Attack Speed on Critical Strikes up to 10 stacks. Gain Critical Strike Chance 25% Crit chance.
Giant SlayerPrismaticTier SBecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
Ultra HydraPrismaticTier SGain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
Tank It Or Leave ItSilverTier SYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage taken by 20%. Gain 25% Crit Chance.
Blunt ForceSilverTier S–
Lil' Extra HelpGoldTier AGain Melee 150 / Ranged 100 Attack Range and Melee 75% / Ranged 40% Attack Speed during your selected ability duration.
Purist - CasterSilverTier AConversion Rate: 0.65 Ability Haste per 1% Attack Speed
Double TapPrismaticTier AYour Critical Strikes apply On-Hit Effects On-Hit effects an additional time. Gain Critical Strike Chance 25% Crit chance.
Symphony of WarPrismaticTier AGain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6…
Upgrade Infinity EdgeGoldTier AGain 500 Gold. Having Infinity Edge allows your Critical Strikes to deal random bonus Critical Strike Damage, scaling up to 50% of your…
HellbentPrismaticTier AStriking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become…
Pin CushionPrismaticTier AAttacks during selected ability gouge your target with Nails. Nails explode once selected ability expires, dealing 20–60 (by level) Physical…
Flow of SpiritSilverTier ACasting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds.
Infinite RecursionPrismaticTier AGain 60 Ability Haste, plus 3 Ability Haste per takedown.
DeftSilverTier AGain Attack Speed 60% Attack Speed.
Urf's ChampionPrismaticTier AQUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.
It's Go TimeSilverTier AActivating selected ability grants you 25–45 (by level) % Movement Speed for its duration.
Light 'Em Up!SilverTier AEvery 4th Attack shoots 4 missiles dealing (44–320 (by level) +140% Bonus Attack Damage+76% Ability Power) magic damage.
Scoped WeaponsSilverTier AGain Melee 75 / Ranged 50 Attack Range.
escAPADeSilverTier AConvert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability…
Don't BlinkSilverTier AGain 1% bonus damage per 10 Movement Speed more you have than the target.
Third Times the HarmPrismaticTier A–
BEES!!!GoldTier AEvery 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive…
Spell SplitPrismaticTier AYour selected ability missile splits into two on hit, at max Range, or when Recast. Enemies take less damage if hit by the same spell.
It's CriticalGoldTier AGain Critical Strike Chance 50% Crit chance.
EurekaPrismaticTier AGain (30% Ability Power) Ability Haste.
HomeguardSilverTier AGain 100% Movement Speed, disabled for 6 seconds after taking damage.
Get Excited!GoldTier AGain 100% Movement Speed and 15% Attack Speed for 4 seconds on takedown.
ErosionSilverTier ADamaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks.
VulnerabilityGoldTier AYour Item and damage over time effects can Critically Strike for 145% extra damage. Gain Critical Strike Chance 25% Crit chance.
Weapon of DestinyGoldTier AYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
Leg DaySilverTier AGain 50 Movement Speed and 50% Slow Resist.
Take'em Down Down DownGoldTier AAttacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability…
TyphoonSilverTier AYour Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit Effects On-Hit effects.
Upgrade CollectorSilverTier AExecuting enemies with The Collector's Passive increases execute threshold by 0.5% and grant additional 50 Gold. Gain 250 Gold.
FirebrandGoldTier AYour Attacks also Burn enemies, dealing 0.4% max Health magic damage damage per second over 5 seconds. This Burn stacks infinitely.
Hand of BaronPrismaticTier AGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
The Boom and the BassGoldTier AAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Mad ScientistPrismaticTier AOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
GoldrendPrismaticTier ADamaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic…
Tier D

Weakest on Ashe
4 cards, best first

Best first augment for Ashe

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Ashe's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Archmage, Draw Your Sword and Still Here come out on top.
The best augments for Ashe in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1ArchmageTier SArchmageTier SHand of BaronTier SArchmageTier S
2Draw Your SwordTier SDraw Your SwordTier SArchmageTier SScopiest WeaponsTier S
3Still HereTier SBread and CheeseTier SStill HereTier STap DancerTier S
4Tap DancerTier SStill HereTier STotentanzTier SStill HereTier S
5Scopiest WeaponsTier SBread And JamTier SDraw Your SwordTier SSoul SiphonTier S

Strong card pairs

Two cards that do especially well together on Ashe, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Ghost70% of players · 44.1% win rate
  • Flash + Barrier2% of players · 44.3% win rate
  • Flash + Mark24% of players · 43.4% win rate

Skill order

  1. WVolley
  2. QRanger's Focus
  3. EHawkshot

Max W first. 69% of players use this order (43.5% win rate); put points in R whenever you can. Maxing Q first (20% of players) wins 47.3%.

Ashe in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
6.3 / 9.1 / 28.4
KDA
4.45
Damage to champions
26,488
Damage taken
21,517
Self-mitigated
10,191
Healing on allies
53
Shielding on allies
0
Crowd control
56 s
Kill participation
64%
Game length
16:54

Damage type

Physical 52%Magic 43%True 4%

Questions and answers

What is the best Ashe build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Crit build first for Ashe: Yun Tal Wildarrows, Runaan's Hurricane and Infinity Edge. The most played build is AP.

What are the best augments for Ashe in ARAM Mayhem?

The S-tier cards for Ashe, best first: Archmage, Draw Your Sword, Still Here, Tap Dancer and Scopiest Weapons. The full list by tier is on this page.

Is Ashe good in ARAM Mayhem?

Ashe is tier D on patch 26.21, #173 of 173 champions, with a 43.9% win rate over 3.2 million games. That makes it one of the weakest picks in ARAM Mayhem right now.

What is the best first augment for Ashe in ARAM Mayhem?

For Ashe's first pick on patch 26.21: Archmage, Draw Your Sword, Still Here, Tap Dancer and Scopiest Weapons, best first. Cards rank differently in later picks; the table on this page has all four.

Other Marksmen in ARAM Mayhem

Get Ashe's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Ashe side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.