

Ezreal ARAM Mayhem Build
The Prodigal Explorer. A below-average pick in ARAM Mayhem on patch 26.21: #140 of 173 champions.
- Tier
- C
- Win rate
- 46.8%
- Pick rate
- 11.6%
- Rank
- #140 of 173
- Games
- 2,698,121
- Patch
- 26.21
How to play Ezreal in ARAM Mayhem
Ezreal is a below-average pick in ARAM Mayhem on patch 26.21: tier C, #140 of 173 champions, with a 46.8% win rate over 2,698,121 games. It is also one of the most picked champions, showing up in 12% of games, so expect to see it on both sides.
Ezreal's damage is mixed (53% physical, 43% magic), which makes it awkward for the enemy team to itemize against. It brings almost no crowd control, so it relies on teammates to set up kills.
The Bruiser build, bruiser items that mix damage and health, is both the most played and the top-ranked path: Trinity Force, Manamune and Endless Hunger, with a 46.9% win rate over 837,930 games. For boots, Gluttonous Greaves are both the most bought and the top-ranked pair.
The cards that do best on Ezreal are Draw Your Sword, The Boom and the Bass and Mad Scientist. Cards built around movement speed fill most of the top of its list, followed by ability haste. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Double Tap and Brass Blast when you can: they do worst on Ezreal. A pair to look for: Draw Your Sword with The Boom and the Bass.
Take Flash and Cleanse (2% of players); Ghost is the common alternative. Max Q (Mystic Shot) first, then E, then W.
Ezreal ARAM Mayhem build
Bruiser build · top ranked
46.9% win rate · 37% of Ezreal games · 837,930 games
Start
Tear of the Goddess
Guardian's Blade
Core items, in buying order
Trinity Force
Manamune
Endless Hunger
| Boots, best first | Players |
|---|---|
| 31% | |
| No boots | 35% |
| 5% |
Situational, after the core
Archangel's Staff8% buy it
Spear of Shojin26% buy it
Serylda's Grudge25% buy it
Bloodthirster3% buy it
Infinity Edge4% buy it
Lord Dominik's Regards10% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| ADHubris, Essence Reaver, Manamune | 5.1% | 47.1% | |
| LethalityHubris, The Collector, Manamune | 1.2% | 43.9% | |
| APLich Bane, Manamune, Archangel's Staff | 11.7% | 45.6% | |
| CritEssence Reaver, Manamune, Lord Dominik's Regards | 15.5% | 45.4% |
Games: the share of all Ezreal games that went this way.
Most bought items
Manamune73% of games
Trinity Force38% of games
The Collector26% of games
Essence Reaver25% of games
Ionian Boots of Lucidity25% of games
Spear of Shojin24% of games
Blade of The Ruined King20% of games
Serylda's Grudge19% of games
Archangel's Staff19% of games
Infinity Edge18% of games
Best augments for Ezreal
PrismaticBest prismatic cards
- 1
Draw Your SwordTier S - 2
Mad ScientistTier S - 3
Hand of BaronTier S
GoldBest gold cards
- 1
The Boom and the BassTier S - 2
Tooth FairyTier S - 3
BEES!!!Tier S
SilverBest silver cards
- 1
Blue BarrierTier S - 2
Mind to MatterTier S - 3
JuicedTier A
S- and A-tier cards for Ezreal
17 S tier and 30 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | You are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on… | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Silver | Tier S | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Gold | Tier S | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Gold | Tier S | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Silver | Tier S | Gain (50% Max Mana) Health. | |
| Prismatic | Tier S | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier S | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Prismatic | Tier S | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Prismatic | Tier S | Gain 3 random Dragon Souls. | |
| Prismatic | Tier S | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Prismatic | Tier S | QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula. | |
| Gold | Tier S | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier S | Your Abilities can Critically Strike for 45% increased damage. Gain Critical Strike Chance (25%+4.5% Ability Power) Crit Chance. | |
| Gold | Tier S | Your Spellblade effects deal additional damage equal to 4% of the target's health and heal you for 3.5% of the target's health… | |
| Gold | Tier A | Your Mana costs double. Your Ability Heals, Shields, and damage are (10%+0.5% Max Mana) more effective. | |
| Silver | Tier A | On-Hit Effects On-Hit deal Melee (7% Max Mana) / Ranged (5.6% Max Mana) magic damage, this damage can Critically Strike. | |
| Prismatic | Tier A | Gain (30% Ability Power) Ability Haste. | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Silver | Tier A | – | |
| Silver | Tier A | Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability… | |
| Silver | Tier A | Gain 100% Movement Speed, disabled for 6 seconds after taking damage. | |
| Gold | Tier A | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… | |
| Gold | Tier A | QUEST: Hit enemy champions with selected ability 10 times. REWARD: Permanently increase selected ability damage by 30%. | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Gold | Tier A | Gain (70% Ability Haste) Move Speed. | |
| Silver | Tier A | Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies. | |
| Gold | Tier A | Autocast a boomerang at a nearby enemy every 7 seconds, dealing (40–200 (by level) +30% Bonus Attack Damage+20% Ability Power) adaptive… | |
| Gold | Tier A | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Prismatic | Tier A | Your selected ability missile splits into two on hit, at max Range, or when Recast. Enemies take less damage if hit by the same spell. | |
| Gold | Tier A | Damaging an enemy champion with 2 separate Abilities within 4 seconds deals (10% Max Mana) magic damage and grants 25 max Mana. 4 second… | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Gold | Tier A | QUEST: Snipe 15 enemy champions with abilities. Snipe - Damage enemies over 600 distance away. REWARD: A meteor flies at enemy champions you… | |
| Gold | Tier A | Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death… | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Silver | Tier A | On ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)… | |
| Silver | Tier A | Conversion Rate: 0.65 Ability Haste per 1% Attack Speed | |
| Silver | Tier A | You gain the Mountain Soul, gaining Shield after being out of combat for a short time. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Prismatic | Tier A | QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap. | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. |
Average on Ezreal
49 cards, best first
Hellbent
Recursion
Phenomenal Evil
Warlock Juicebox
Upgrade Stormsurge
FireFox
En Passant
Stats!
Magic Missile
Hextech Soul
Transmute: Gold
Totentanz
Infernal Soul
Erosion
Big Brain
Biggest Snowball Ever
Pursuit of Haste
CRIMSON COBALT
Tank It Or Leave It
Stats on Stats on Stats!
Multishot
Swift and Safe
Get Excited!
Witchful Thinking
Zealot
Jeweled Bracelet
Final Form
Thread the Needle
Vulnerability
Get Jinxed
Trusty Weapon
Triggered Inferno
ADAPt
Mystic Punch
Ominous Pact
Gift of the Drowned
Soul Siphon
Scoped Weapons
It's Killing Time
Scopier Weapons
Bread And Butter
Light 'Em Up!
Ethereal Weapon
Upgrade Collector
Typhoon
Snowday
Endless Decimation
Marksmage
Firebrand
Below average on Ezreal
35 cards, best first
Upgrade Zhonya's
Hands off the Talent
Lich Brain
Ultimate Recursion
Outlaw's Grit
Ultimate Awakening
Spin Me Right Round
Symphony of War
Apex Inventor
Ultimate Revolution
It's Critical
Tap Dancer
Dual Wield
Master of Duality
Scopiest Weapons
Pinball
Rite of Ascension
Big Shot
Snowblast
Dashing
Surge Field
Bread and Cheese
Glass Cannon
Archmage
Nightstalking
Upgrade Infinity Edge
Shrink Ray
Ice Cold
Skilled Sniper
Third Times the Harm
Holy Snowball
Critical Rhythm
Arcane Axiom
Bread And Jam
Earthwake
Weakest on Ezreal
8 cards, best first
Best first augment for Ezreal
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Cleanse2% of players · 48.7% win rate
Flash + Ghost59% of players · 47.3% win rate
Flash + Barrier4% of players · 47.2% win rate
Skill order
QMystic Shot
EArcane Shift
WEssence Flux
Max Q first. 78% of players use this order (47.3% win rate); put points in R whenever you can.
Ezreal in an average Mayhem game
- K / D / A
- 11.4 / 9.6 / 23.0
- KDA
- 4.05
- Damage to champions
- 42,010
- Damage taken
- 28,525
- Self-mitigated
- 13,966
- Healing on allies
- 16
- Shielding on allies
- 0
- Crowd control
- 1 s
- Kill participation
- 62%
- Game length
- 16:51
Damage type
Physical 53%Magic 43%True 4%
Questions and answers
What is the best Ezreal build in ARAM Mayhem?
What are the best augments for Ezreal in ARAM Mayhem?
Is Ezreal good in ARAM Mayhem?
What is the best first augment for Ezreal in ARAM Mayhem?
Other Marksmen in ARAM Mayhem
Get Ezreal's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Ezreal side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Ezreal counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.