

Karma ARAM Mayhem Build
The Enlightened One. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #102 of 173 champions.
- Tier
- B
- Win rate
- 48.8%
- Pick rate
- 3.8%
- Rank
- #102 of 173
- Games
- 871,420
- Patch
- 26.21
How to play Karma in ARAM Mayhem
Karma is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #102 of 173 champions, with a 48.8% win rate over 871,420 games.
91% of Karma's damage to champions is magic, so enemy magic resist is what slows it down. It keeps its team alive with 10,546 shielding on teammates in an average game; stay behind your frontline and save it for the fights that matter. It dies only 8.3 times per game on average, fewer than most.
Most Karma players go AP (56% of games), but the Support path, support items that heal and shield allies, is ARAMKit's top-ranked build: Moonstone Renewer, Whispering Circlet and Ardent Censer, with a 54.2% win rate. For boots, Ionian Boots of Lucidity are both the most bought and the top-ranked pair.
The cards that do best on Karma are Windspeaker's Blessing, Wee Woo Wee Woo and Spirit Bomb. Cards built around healing yourself fill most of the top of its list, followed by healing and shielding allies. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Glass Cannon and Prom Queen when you can: they do worst on Karma. A pair to look for: Wee Woo Wee Woo with Spirit Bomb.
Take Flash and Heal (3% of players); Ghost is the common alternative. Max Q (Inner Flame) first, then E, then W. Players who max E first instead win a little more often, so it is worth trying.
Karma ARAM Mayhem build
Support build · top ranked
54.2% win rate · 18% of Karma games · 130,522 games
Start
Tear of the Goddess
Bandleglass Mirror
Core items, in buying order
Moonstone Renewer
Whispering Circlet
Ardent Censer
| Boots, best first | Players |
|---|---|
| No boots | 38% |
| 55% |
Situational, after the core
Staff of Flowing Water23% buy it
Dawncore46% buy it
Sword of Blossoming Dawn4% buy it
Redemption21% buy it
Echoes of Helia3% buy it
Mikael's Blessing6% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| APMalignance, Rabadon's Deathcap, Shadowflame | 55.7% | 45.9% |
Games: the share of all Karma games that went this way.
Most bought items
Malignance59% of games
Shadowflame51% of games
Rabadon's Deathcap40% of games
Luden's Echo35% of games
Sorcerer's Shoes28% of games
Moonstone Renewer26% of games
Ionian Boots of Lucidity25% of games
Stormsurge22% of games
Whispering Circlet21% of games
Liandry's Torment16% of games
Best augments for Karma
PrismaticBest prismatic cards
- 1
Windspeaker's BlessingTier S - 2
Spirit BombTier S - 3
Infinite RecursionTier S
GoldBest gold cards
- 1
Wee Woo Wee WooTier S - 2
Enchanting ButterfliesTier S - 3
SonataTier S
SilverBest silver cards
- 1
Blue BarrierTier A - 2
First-Aid KitTier A - 3
Sound BarrierTier A
S- and A-tier cards for Karma
8 S tier and 33 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | Your Healing and Shielding also increases the target's Armor and Magic Resist by 30–60 (by level) for 3 seconds. | |
| Gold | Tier S | Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based… | |
| Prismatic | Tier S | Healing and Shielding builds up a Spirit Bomb. At max stacks, toss the Spirit Bomb at your lowest Health ally. After reaching the target, it… | |
| Prismatic | Tier S | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Gold | Tier S | Healing or Shielding allied champions gathers Butterflies around you. After collecting 7 Butterflies, damaging an enemy champion fires all… | |
| Prismatic | Tier S | Healing or Shielding an allied champion with selected ability casts that spell again on 2 other nearby allied champions. Heals and Shields… | |
| Gold | Tier S | Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals… | |
| Gold | Tier S | Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death… | |
| Prismatic | Tier A | Gain (30% Ability Power) Ability Haste. | |
| Prismatic | Tier A | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Gold | Tier A | Your selected ability gains 100 Ability Haste. | |
| Silver | Tier A | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Silver | Tier A | Gain 20% Heal and Shield Power. | |
| Gold | Tier A | Autocast a boomerang at a nearby enemy every 7 seconds, dealing (40–200 (by level) +30% Bonus Attack Damage+20% Ability Power) adaptive… | |
| Silver | Tier A | Shielding an ally grants (20–40 (by level) %+50% Heal & Shield Power) Move Speed and Ghost decaying over 1.5 seconds. Cooldown per target… | |
| Gold | Tier A | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Silver | Tier A | Gain 100% Movement Speed, disabled for 6 seconds after taking damage. | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Prismatic | Tier A | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s… | |
| Gold | Tier A | Gain (70% Ability Haste) Move Speed. | |
| Prismatic | Tier A | Gain Heal & Shield Power (25+35% Bonus Armor+35% Bonus Magic Resist)% Heal and Shield Power based on bonus Armor and Magic Resist. | |
| Gold | Tier A | Gain 60 Ability Haste. | |
| Silver | Tier A | Conversion Rate: 0.65 Ability Haste per 1% Attack Speed | |
| Prismatic | Tier A | Gain Heal & Shield Power 15% Heal and Shield power. Gain Empyrean Promise as a Summoner Spell. Vigilance Teleport to an ally and grant… | |
| Gold | Tier A | Your healing and Shields can Critically Strike for 40% bonus amount. Gain Critical Strike Chance 25% Crit Chance. | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Silver | Tier A | Shields granted from selected ability are up to 60% stronger, scaling with target's missing Health. Most effective at 30% max health. | |
| Silver | Tier A | Buffing, healing, or Shielding your ally deals 30–150 (by level) true damage and Slows enemies surrounding them by 30% for 2 seconds (2… | |
| Silver | Tier A | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Gold | Tier A | Your Heals and Shields are 30% stronger when used on an ally. | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Silver | Tier A | Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies. | |
| Prismatic | Tier A | QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap. | |
| Gold | Tier A | Your Mana costs double. Your Ability Heals, Shields, and damage are (10%+0.5% Max Mana) more effective. | |
| Gold | Tier A | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Healing or Shielding an ally blesses them for 8 seconds. When blessed allies deal damage to enemy champions, gain stacks of Devotion. At 50… |
Average on Karma
61 cards, best first
Transmute: Prismatic
Mercy's Strike
Celestial Body
Nature is Healing
From Beginning To End
Big Brain
Biggest Snowball Ever
Mind to Matter
Upgrade Stormsurge
Transmute: Chaos
Goldrend
Donation
Phenomenal Evil
Dawnbringer's Resolve
Recoil
FireFox
Upgrade Zhonya's
Heavy Is The Crown
Warlock Juicebox
Pat On The Back
Upgrade Sword of Blossoming Dawn
ADAPt
Can't Touch This
Archmage
Growth Spurt
Witchful Thinking
The Boom and the Bass
Forged By The Master
Transmute: Gold
It's Killing Time
Ultimate Recursion
Urf's Champion
Divine Intervention
Searing Dawn
Overloaded
Tank Engine
Infernal Soul
Mountain Soul
Surge Field
Hextech Soul
Erosion
Stats on Stats on Stats!
From Downtown
Stats!
Fey Magic
Twin Fire
Arcane Axiom
Apex Inventor
Pinball
Double Time
Poltergeist
Pursuit of Power
Tooth Fairy
Get Jinxed
Magic Missile
Mighty Shield
Brass Blast
Ultimate Unstoppable
Jeweled Gauntlet
Back To Basics
Shark Tempest
Below average on Karma
25 cards, best first
Pursuit of Haste
Goliath
Lich Brain
Pandora's Box
Ethereal Weapon
Skilled Sniper
Ice Cold
Lonely Warrior
Ravenous Bind
Ominous Pact
CRIMSON COBALT
Bread And Butter
Circle of Death
Take'em Down Down Down
Mystic Punch
Marksmage
Holy Snowball
Snowday
Juiced
Ultimate Revolution
Rite of Ascension
Upgrade Sheen
Stuck In Here With Me
Hellbent
Spin Me Right Round
Best first augment for Karma
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Heal3% of players · 51.0% win rate
Flash + Ghost61% of players · 49.4% win rate
Flash + Clarity2% of players · 49.0% win rate
Skill order
QInner Flame
EInspire
WFocused Resolve
Max Q first. 74% of players use this order (48.1% win rate); put points in R whenever you can. Maxing E first (16% of players) wins 55.0%.
Karma in an average Mayhem game
- K / D / A
- 6.1 / 8.3 / 32.6
- KDA
- 5.65
- Damage to champions
- 24,639
- Damage taken
- 25,325
- Self-mitigated
- 22,758
- Healing on allies
- 1,099
- Shielding on allies
- 10,546
- Crowd control
- 29 s
- Kill participation
- 71%
- Game length
- 16:35
Damage type
Physical 5%Magic 91%True 5%
Questions and answers
What is the best Karma build in ARAM Mayhem?
What are the best augments for Karma in ARAM Mayhem?
Is Karma good in ARAM Mayhem?
What is the best first augment for Karma in ARAM Mayhem?
Other Mages in ARAM Mayhem
Get Karma's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Karma side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Karma counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.