

Nunu & Willump ARAM Mayhem Build
The Boy and His Yeti. A below-average pick in ARAM Mayhem on patch 26.21: #156 of 173 champions.
- Tier
- C
- Win rate
- 46.2%
- Pick rate
- 2.3%
- Rank
- #156 of 173
- Games
- 530,933
- Patch
- 26.21
How to play Nunu & Willump in ARAM Mayhem
Nunu & Willump is a below-average pick in ARAM Mayhem on patch 26.21: tier C, #156 of 173 champions, with a 46.2% win rate over 530,933 games.
81% of Nunu & Willump's damage to champions is magic, so enemy magic resist is what slows it down. It soaks 51,415 damage per game and mitigates another 66,208, so it belongs at the front: start fights and absorb the poke your carries can't.
Most Nunu & Willump players go AP (60% of games), but the Tank path, tank items, is ARAMKit's top-ranked build: Heartsteel, Warmog's Armor and Unending Despair, with a 48.9% win rate. On this build 69% of players skip boots and spend the slot on another item.
The cards that do best on Nunu & Willump are Pressure Cooker, Wooglet's Witchcap and Upgrade Immolate. Cards built around health and resistances fill most of the top of its list, followed by movement speed. Skip Totentanz and Mystic Punch when you can: they do worst on Nunu & Willump. A pair to look for: Apex Inventor with Big Brain.
Take Flash and Mark (81% of players); Ghost is the common alternative. Max W (Biggest Snowball Ever!) first, then Q, then E. Players who max Q first instead win a little more often, so it is worth trying.
Nunu & Willump ARAM Mayhem build
Tank build · top ranked
48.9% win rate · 18% of Nunu & Willump games · 80,719 games
Start
Giant's Belt
Ruby Crystal
Core items, in buying order
Heartsteel
Warmog's Armor
Unending Despair
| Boots, best first | Players |
|---|---|
| No boots | 69% |
| 19% | |
| 8% |
Situational, after the core
Hollow Radiance11% buy it
Spirit Visage34% buy it
Riftmaker16% buy it
Jak'Sho, The Protean17% buy it
Sunfire Aegis6% buy it
Thornmail25% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| APStormsurge, Shadowflame, Rabadon's Deathcap | 60.5% | 45.6% |
Games: the share of all Nunu & Willump games that went this way.
Most bought items
Shadowflame64% of games
Stormsurge56% of games
Rabadon's Deathcap49% of games
Luden's Echo43% of games
Sorcerer's Shoes38% of games
Void Staff26% of games
Heartsteel25% of games
Spirit Visage21% of games
Warmog's Armor15% of games
Unending Despair12% of games
Best augments for Nunu & Willump
PrismaticBest prismatic cards
- 1
Wooglet's WitchcapTier S - 2
Hand of BaronTier S - 3
Mad ScientistTier A
GoldBest gold cards
- 1
Pressure CookerTier S - 2
Steel Your HeartTier S - 3
Armored ImpactTier S
SilverBest silver cards
- 1
Upgrade ImmolateTier S - 2
Escape PlanTier S - 3
Lich BrainTier A
S- and A-tier cards for Nunu & Willump
7 S tier and 36 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Prismatic | Tier S | QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap. | |
| Silver | Tier S | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Gold | Tier S | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Prismatic | Tier A | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Silver | Tier A | Gain (30+4% Bonus Health) Ability Power. | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier A | Your healing and Health Regen deal 70% of the value magic damage to the nearest enemy champion. | |
| Gold | Tier A | Gain 1500 Health, but you deal 10% less damage. | |
| Silver | Tier A | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Silver | Tier A | While Channeling gain (50–200 (by level) +50% Attack Damage +25% Ability Power +10% Bonus Health) Shield every second. It decays when you… | |
| Gold | Tier A | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Gold | Tier A | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Prismatic | Tier A | Dealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25–75… | |
| Gold | Tier A | On death, become Shark Bait. You can take no actions other than moving, which slows nearby enemies by 40%. After a few seconds, a Shark… | |
| Gold | Tier A | Stormsurge's Squall now always detonates in an area, dealing (10%+2% Ability Power) maximum Health magic damage to all nearby enemies. Enemy… | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… | |
| Gold | Tier A | Autocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage… | |
| Silver | Tier A | Autocast: Gain 25% movement speed and conjure three flames that orbit you every 9 seconds, targetting the closest visible enemy in range and… | |
| Gold | Tier A | Gain a (300% Ability Power) Shield. Resets on death or 70 seconds after depletion. | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Gold | Tier A | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Silver | Tier A | Gain 100% Movement Speed, disabled for 6 seconds after taking damage. | |
| Gold | Tier A | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Gold | Tier A | Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death… | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Gold | Tier A | Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting… | |
| Prismatic | Tier A | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Gold | Tier A | Gain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown Cooldown of all Item Abilities. | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Gold | Tier A | Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing (75–200 (by level) +125% Bonus… | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Silver | Tier A | Gain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range. | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Silver | Tier A | Gain 1% bonus damage per 10 Movement Speed more you have than the target. |
Average on Nunu & Willump
48 cards, best first
Eureka
Soul Eater
Sap Magic
Forged By The Master
Dive Bomber
En Passant
Witchful Thinking
Tooth Fairy
Biggest Snowball Ever
Urf's Champion
Back To Basics
Transmute: Prismatic
Stats!
Prom Queen
Slap Around
Ocean Soul
Stats on Stats!
ADAPt
Rite of Ascension
Phenomenal Evil
Transmute: Gold
Overflow
Dawnbringer's Resolve
Transmute: Chaos
Recursion
Cruelty
Squishy Slappy Grab
Blue Barrier
Final Form
Triggered Inferno
Ultimate Unstoppable
Kill Secured
Flashy
Jeweled Gauntlet
Infernal Soul
Surge Field
Ominous Pact
Mind to Matter
Get Jinxed
Pinball
Upgrade Zhonya's
With Haste
Warlock Juicebox
Stuck In Here With Me
Get Excited!
Mountain Soul
Ravenous Bind
Ethereal Weapon
Below average on Nunu & Willump
39 cards, best first
Thread the Needle
It's Killing Time
Bread And Butter
Siphon
Erosion
Impassable
Courage of the Colossus
Archmage
Divine Intervention
Goredrink
Infernal Conduit
Shark Tempest
Ultimate Revolution
CRIMSON COBALT
Snowday
Overloaded
Twin Fire
Can't Touch This
Pat On The Back
Nightstalking
Marksmage
Ice Cold
Adaptive Ward
Hellbent
Bread And Jam
Nature is Healing
Pursuit of Power
Bread and Cheese
Ultimate Recursion
Brass Blast
Ultimate Awakening
Upgrade Sheen
Pandora's Box
Purist - Caster
Pursuit of Haste
Arcane Axiom
Double Time
Fey Magic
Holy Snowball
Weakest on Nunu & Willump
9 cards, best first
Best first augment for Nunu & Willump
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark81% of players · 46.2% win rate
Flash + Ghost15% of players · 46.1% win rate
Flash + Ignite1% of players · 46.2% win rate
Skill order
WBiggest Snowball Ever!
QConsume
ESnowball Barrage
Max W first. 63% of players use this order (46.3% win rate); put points in R whenever you can. Maxing Q first (18% of players) wins 48.3%.
Nunu & Willump in an average Mayhem game
- K / D / A
- 9.7 / 11.8 / 30.2
- KDA
- 3.85
- Damage to champions
- 36,261
- Damage taken
- 51,415
- Self-mitigated
- 66,208
- Healing on allies
- 10
- Shielding on allies
- 0
- Crowd control
- 41 s
- Kill participation
- 71%
- Game length
- 17:02
Damage type
Physical 12%Magic 81%True 7%
Questions and answers
What is the best Nunu & Willump build in ARAM Mayhem?
What are the best augments for Nunu & Willump in ARAM Mayhem?
Is Nunu & Willump good in ARAM Mayhem?
What is the best first augment for Nunu & Willump in ARAM Mayhem?
Other Tanks in ARAM Mayhem
Get Nunu & Willump's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Nunu & Willump side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Nunu & Willump counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.