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Rell ARAM Mayhem Build

The Iron Maiden. A strong pick in ARAM Mayhem on patch 26.21: #18 of 173 champions.

Tier APatch 26.21TankSupportNo runes in Mayhem
Tier
A
Win rate
53.3%
Pick rate
5.0%
Rank
#18 of 173
Games
1,149,926
Patch
26.21

How to play Rell in ARAM Mayhem

Rell is a strong pick in ARAM Mayhem on patch 26.21: tier A, #18 of 173 champions, with a 53.3% win rate over 1,149,926 games.

Rell's damage is mixed (40% physical, 52% magic), which makes it awkward for the enemy team to itemize against. It soaks 74,458 damage per game and mitigates another 130,820, so it belongs at the front: start fights and absorb the poke your carries can't. With 54 seconds of crowd control per game it is one of the team's main sources of lockdown.

The Tank build, tank items, is both the most played and the top-ranked path: Heartsteel, Unending Despair and Warmog's Armor, with a 53.3% win rate over 853,749 games. On this build 54% of players skip boots and spend the slot on another item.

The cards that do best on Rell are Infinite Recursion, Armored Impact and Forged By The Master. Cards built around ability haste fill most of the top of its list, followed by health and resistances. Skip Poltergeist and From Beginning To End when you can: they do worst on Rell. A pair to look for: Infinite Recursion with Armored Impact.

Take Flash and Mark (96% of players). Max W (Ferromancy: Crash Down) first, then E, then Q.

Rell ARAM Mayhem build

ARAMKit groups every Rell game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Tank build · top ranked

53.3% win rate · 88% of Rell games · 853,749 games

Start

  1. Ruby CrystalRuby Crystal
  2. Bami's CinderBami's Cinder

Core items, in buying order

  1. HeartsteelHeartsteel
  2. Unending DespairUnending Despair
  3. Warmog's ArmorWarmog's Armor
Boots on the Tank build for Rell, top ranked first, with the share of players who buy them
Boots, best firstPlayers
Mercury's TreadsMercury's Treads33%
No boots54%
Plated SteelcapsPlated Steelcaps10%

Situational, after the core

  1. RiftmakerRiftmaker5% buy it
  2. Sunfire AegisSunfire Aegis4% buy it
  3. Hollow RadianceHollow Radiance12% buy it
  4. Jak'Sho, The ProteanJak'Sho, The Protean22% buy it
  5. Spirit VisageSpirit Visage13% buy it
  6. Overlord's BloodmailOverlord's Bloodmail6% buy it

Most bought items

  1. HeartsteelHeartsteel90% of games
  2. Warmog's ArmorWarmog's Armor63% of games
  3. Unending DespairUnending Despair61% of games
  4. ThornmailThornmail43% of games
  5. Mercury's TreadsMercury's Treads33% of games
  6. Jak'Sho, The ProteanJak'Sho, The Protean29% of games
  7. Randuin's OmenRanduin's Omen22% of games
  8. Kaenic RookernKaenic Rookern21% of games
  9. Hollow RadianceHollow Radiance14% of games
  10. Plated SteelcapsPlated Steelcaps13% of games

Best augments for Rell

Every card with enough Rell games, by tier and best first within each tier. Tiers are Rell's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Infinite RecursionTier S
  2. 2Ultimate AwakeningTier S
  3. 3Mad ScientistTier A

GoldBest gold cards

  1. 1Armored ImpactTier S
  2. 2Steel Your HeartTier S
  3. 3Pressure CookerTier S

SilverBest silver cards

  1. 1Forged By The MasterTier S
  2. 2Upgrade ImmolateTier A
  3. 3FruitifyTier A

S- and A-tier cards for Rell

7 S tier and 30 A tier, best first.

The S- and A-tier augments for Rell in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Infinite RecursionPrismaticTier SGain 60 Ability Haste, plus 3 Ability Haste per takedown.
Armored ImpactGoldTier SAfter casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
Forged By The MasterSilverTier SYour Item and Augment damage are increased by 45%.
Ultimate AwakeningPrismaticTier SGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s…
Steel Your HeartGoldTier SQUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3.
Pressure CookerGoldTier SEvery second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds…
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Upgrade ImmolateSilverTier AHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Mad ScientistPrismaticTier AOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
Sap MagicGoldTier AEvery 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max…
Shrink EngineGoldTier ATakedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death…
RecursionGoldTier AGain 60 Ability Haste.
FruitifySilverTier AScoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%…
CrueltyPrismaticTier AOn Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing (50–150 (by level) +40%…
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
Escape PlanSilverTier AGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Heavy HitterSilverTier AYour Attacks deal additional (3.5% Max Health) physical damage.
Outlaw's GritGoldTier AAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds.
Mystic PunchPrismaticTier AOn-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste.
Growth SpurtGoldTier AGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting…
Omni SoulPrismaticTier AGain 3 random Dragon Souls.
GoliathPrismaticTier ABecome large, gaining 35% Health and 15% Adaptive Force.
Courage of the ColossusPrismaticTier AGain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion.
Tank EngineGoldTier AOn takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death.
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Soul EaterGoldTier AImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.
Leg DaySilverTier AGain 50 Movement Speed and 50% Slow Resist.
Back To BasicsPrismaticTier AYour Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
Blade WaltzPrismaticTier AMakes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times…
HellbentPrismaticTier AStriking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become…
Stuck In Here With MePrismaticTier AAfter using your Ultimate, gain 50% damage reduction for 2 seconds, after which you Taunt enemies inside for 2 seconds. Gain 30 Ultimate…
ErosionSilverTier ADamaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks.
Transmute: ChaosPrismaticTier AGain 2 random Augment Tier Augments.
DashingPrismaticTier AYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Transmute: PrismaticGoldTier AGain a random Augment Tier Prismatic Augment.
PorcupineGoldTier ATaking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing (75–200 (by level) +125% Bonus…
Scoped WeaponsSilverTier AGain Melee 75 / Ranged 50 Attack Range.

Best first augment for Rell

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Rell's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Armored Impact, Upgrade Immolate and Infinite Recursion come out on top.
The best augments for Rell in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Armored ImpactTier SArmored ImpactTier SForged By The MasterTier SShrink EngineTier S
2Upgrade ImmolateTier SInfinite RecursionTier SUltimate AwakeningTier SHellbentTier A
3Infinite RecursionTier SSteel Your HeartTier SArmored ImpactTier SThe Boom and the BassTier A
4Pressure CookerTier SForged By The MasterTier SThe Boom and the BassTier SUltimate AwakeningTier A
5Steel Your HeartTier SUltimate AwakeningTier AMad ScientistTier ASap MagicTier A

Strong card pairs

Two cards that do especially well together on Rell, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Mark96% of players · 53.4% win rate
  • Ghost + Mark0% of players · 53.5% win rate
  • Flash + Ghost3% of players · 51.6% win rate

Skill order

  1. WFerromancy: Crash Down
  2. EFull Tilt
  3. QShattering Strike

Max W first. 36% of players use this order (54.9% win rate); put points in R whenever you can.

Rell in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
6.8 / 11.1 / 35.0
KDA
4.18
Damage to champions
33,460
Damage taken
74,458
Self-mitigated
130,820
Healing on allies
3
Shielding on allies
2
Crowd control
54 s
Kill participation
76%
Game length
17:01

Damage type

Physical 40%Magic 52%True 8%

Questions and answers

What is the best Rell build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Tank build first for Rell: Heartsteel, Unending Despair and Warmog's Armor. It is also the most played build.

What are the best augments for Rell in ARAM Mayhem?

The S-tier cards for Rell, best first: Infinite Recursion, Armored Impact, Forged By The Master, Ultimate Awakening and Steel Your Heart. The full list by tier is on this page.

Is Rell good in ARAM Mayhem?

Rell is tier A on patch 26.21, #18 of 173 champions, with a 53.3% win rate over 1.1 million games. That makes it a strong pick in ARAM Mayhem right now.

What is the best first augment for Rell in ARAM Mayhem?

For Rell's first pick on patch 26.21: Armored Impact, Upgrade Immolate, Infinite Recursion, Pressure Cooker and Steel Your Heart, best first. Cards rank differently in later picks; the table on this page has all four.

Other Tanks in ARAM Mayhem

Get Rell's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Rell side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.