

Orianna ARAM Mayhem Build
The Lady of Clockwork. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #106 of 173 champions.
- Tier
- B
- Win rate
- 48.7%
- Pick rate
- 3.4%
- Rank
- #106 of 173
- Games
- 789,549
- Patch
- 26.21
How to play Orianna in ARAM Mayhem
Orianna is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #106 of 173 champions, with a 48.7% win rate over 789,549 games.
92% of Orianna's damage to champions is magic, so enemy magic resist is what slows it down. It keeps its team alive with 3,388 shielding on teammates in an average game; stay behind your frontline and save it for the fights that matter. It dies only 9.5 times per game on average, fewer than most.
The AP build, ability power items, is both the most played and the top-ranked path: Blackfire Torch, Rabadon's Deathcap and Shadowflame, with a 48.4% win rate over 544,566 games. For boots, most players buy Sorcerer's Shoes, but Gluttonous Greaves rank higher.
The cards that do best on Orianna are BEES!!!, Hand of Baron and Mad Scientist. Cards built around ability haste fill most of the top of its list, followed by movement speed. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Ultimate Unstoppable and Hands off the Talent when you can: they do worst on Orianna. A pair to look for: Wooglet's Witchcap with Arcane Axiom.
Take Flash and Ghost (64% of players). Max Q (Command: Attack) first, then W, then E.
Orianna ARAM Mayhem build
AP build · top ranked
48.4% win rate · 84% of Orianna games · 544,566 games
Start
Lost Chapter
Core items, in buying order
Blackfire Torch
Rabadon's Deathcap
Shadowflame
| Boots, best first | Players |
|---|---|
| 21% | |
| No boots | 32% |
| 39% |
Situational, after the core
Archangel's Staff8% buy it
Cryptbloom7% buy it
Void Staff46% buy it
Banshee's Veil6% buy it
Stormsurge13% buy it
Zhonya's Hourglass17% buy it
Most bought items
Shadowflame80% of games
Rabadon's Deathcap64% of games
Luden's Echo53% of games
Sorcerer's Shoes51% of games
Void Staff34% of games
Stormsurge33% of games
Malignance27% of games
Blackfire Torch23% of games
Zhonya's Hourglass21% of games
Liandry's Torment14% of games
Best augments for Orianna
PrismaticBest prismatic cards
- 1
Hand of BaronTier S - 2
Mad ScientistTier S - 3
Infinite RecursionTier S
GoldBest gold cards
- 1
BEES!!!Tier S - 2
Weapon of DestinyTier S - 3
Shrink EngineTier A
SilverBest silver cards
- 1
Blue BarrierTier S - 2
HomeguardTier S - 3
Ocean SoulTier A
S- and A-tier cards for Orianna
11 S tier and 29 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier S | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Prismatic | Tier S | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Prismatic | Tier S | QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap. | |
| Gold | Tier S | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Silver | Tier S | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Prismatic | Tier S | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier S | Gain (30% Ability Power) Ability Haste. | |
| Silver | Tier S | Gain 100% Movement Speed, disabled for 6 seconds after taking damage. | |
| Gold | Tier A | Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death… | |
| Gold | Tier A | Gain (70% Ability Haste) Move Speed. | |
| Gold | Tier A | Gain a (300% Ability Power) Shield. Resets on death or 70 seconds after depletion. | |
| Gold | Tier A | Gain (10%+3.5% Ability Power) Omnivamp. | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Gold | Tier A | Every 10 seconds, automatically cast the Aria of Perseverence and Song of Celerity in an alternating melody. Aria of Perseverence heals… | |
| Gold | Tier A | Stormsurge's Squall now always detonates in an area, dealing (10%+2% Ability Power) maximum Health magic damage to all nearby enemies. Enemy… | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Silver | Tier A | Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies. | |
| Prismatic | Tier A | QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula. | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Gold | Tier A | Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target. | |
| Gold | Tier A | Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability… | |
| Silver | Tier A | Convert Bonus Attack Damage to Ability Power, and gain (15%) Ability Power. Converts at a rate of 1.67 Ability Power per point of Attack… | |
| Silver | Tier A | Gain (50% Max Mana) Health. | |
| Gold | Tier A | Autocast a boomerang at a nearby enemy every 7 seconds, dealing (40–200 (by level) +30% Bonus Attack Damage+20% Ability Power) adaptive… | |
| Gold | Tier A | Gain 60 Ability Haste. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | Gain Ability Power 20–80 (by level) Ability Power. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… | |
| Silver | Tier A | Autocast: Gain 25% movement speed and conjure three flames that orbit you every 9 seconds, targetting the closest visible enemy in range and… | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Prismatic | Tier A | Gain 75–150 (by level) Ability Power, 50% Movement Speed, and 20% Omnivamp based on missing Health. Spell casts cost 5% of your current… | |
| Silver | Tier A | Gain a random Augment Tier Gold Augment. | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Gold | Tier A | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Gold | Tier A | Healing or Shielding allied champions gathers Butterflies around you. After collecting 7 Butterflies, damaging an enemy champion fires all… |
Average on Orianna
56 cards, best first
Sap Magic
Twin Fire
Upgrade Zhonya's
Jeweled Gauntlet
Tooth Fairy
Double Time
Take'em Down Down Down
Stats!
Nature is Healing
Forged By The Master
Magic Missile
Final Form
Erosion
Stats on Stats on Stats!
Marksmage
Mountain Soul
Ultimate Awakening
Biggest Snowball Ever
From Downtown
Infernal Soul
Lich Brain
Heavy Is The Crown
Hextech Soul
En Passant
Goliath
Empyrean Promise
Arcane Axiom
Purist - Caster
Poltergeist
Zealot
Ultimate Recursion
Overflow
It's Killing Time
Celestial Body
Skilled Sniper
Overloaded
Mighty Shield
Windspeaker's Blessing
Pursuit of Haste
Ultimate Revolution
Bread And Jam
Sonic Boom
Infernal Conduit
Hellbent
Shark Tempest
Get Jinxed
Wee Woo Wee Woo
Thread the Needle
Juiced
Bread and Cheese
Apex Inventor
CRIMSON COBALT
Searing Dawn
Archmage
Pursuit of Power
Surge Field
Below average on Orianna
20 cards, best first
Weakest on Orianna
20 cards, best first
Best first augment for Orianna
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Ghost64% of players · 49.8% win rate
Flash + Clarity1% of players · 48.7% win rate
Flash + Barrier2% of players · 48.5% win rate
Skill order
QCommand: Attack
WCommand: Dissonance
ECommand: Protect
Max Q first. 73% of players use this order (49.7% win rate); put points in R whenever you can.
Orianna in an average Mayhem game
- K / D / A
- 9.7 / 9.5 / 31.9
- KDA
- 5.10
- Damage to champions
- 34,671
- Damage taken
- 25,093
- Self-mitigated
- 16,675
- Healing on allies
- 61
- Shielding on allies
- 3,388
- Crowd control
- 28 s
- Kill participation
- 75%
- Game length
- 16:39
Damage type
Physical 3%Magic 92%True 4%
Questions and answers
What is the best Orianna build in ARAM Mayhem?
What are the best augments for Orianna in ARAM Mayhem?
Is Orianna good in ARAM Mayhem?
What is the best first augment for Orianna in ARAM Mayhem?
Other Mages in ARAM Mayhem
Get Orianna's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Orianna side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Orianna counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.