

Swain ARAM Mayhem Build
The Noxian Grand General. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #95 of 173 champions.
- Tier
- B
- Win rate
- 49.0%
- Pick rate
- 9.4%
- Rank
- #95 of 173
- Games
- 2,175,603
- Patch
- 26.21
How to play Swain in ARAM Mayhem
Swain is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #95 of 173 champions, with a 49.0% win rate over 2,175,603 games. It is also one of the most picked champions, showing up in 9% of games, so expect to see it on both sides. Riot rates it 8/10 for difficulty, so give it a few games before you judge it.
75% of Swain's damage to champions is magic, so enemy magic resist is what slows it down. It soaks 94,588 damage per game and mitigates another 81,333, so it belongs at the front: start fights and absorb the poke your carries can't. With 60 seconds of crowd control per game it is one of the team's main sources of lockdown. It dies only 9.3 times per game on average, fewer than most.
Most Swain players go Tank (49% of games), but the AP path, ability power items, is ARAMKit's top-ranked build: Rod of Ages, Rylai's Crystal Scepter and Riftmaker, with a 47.0% win rate. For boots, Mercury's Treads are both the most bought and the top-ranked pair.
The cards that do best on Swain are Infinite Recursion, Circle of Death and Armored Impact. Cards built around health and resistances fill most of the top of its list, followed by movement speed. Skip Nightstalking and Totentanz when you can: they do worst on Swain. A pair to look for: Circle of Death with Ravenous Bind.
Take Flash and Mark (85% of players); Ghost is the common alternative. Max Q (Death's Hand) first, then E, then W.
Swain ARAM Mayhem build
AP build · top ranked
47.0% win rate · 32% of Swain games · 607,980 games
Start
Catalyst of Aeons
Core items, in buying order
Rod of Ages
Rylai's Crystal Scepter
Riftmaker
| Boots, best first | Players |
|---|---|
| 34% | |
| 11% | |
| No boots | 38% |
Situational, after the core
Spirit Visage39% buy it
Liandry's Torment21% buy it
Warmog's Armor5% buy it
Malignance5% buy it
Rabadon's Deathcap7% buy it
Unending Despair15% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| TankHeartsteel, Unending Despair, Spirit Visage | 49.3% | 46.9% |
Games: the share of all Swain games that went this way.
Most bought items
Heartsteel68% of games
Spirit Visage49% of games
Riftmaker47% of games
Rod of Ages39% of games
Rylai's Crystal Scepter39% of games
Unending Despair38% of games
Warmog's Armor26% of games
Mercury's Treads25% of games
Liandry's Torment23% of games
Jak'Sho, The Protean16% of games
Best augments for Swain
PrismaticBest prismatic cards
- 1
Infinite RecursionTier S - 2
Circle of DeathTier S - 3
Mad ScientistTier S
GoldBest gold cards
- 1
Armored ImpactTier S - 2
Shrink EngineTier S - 3
Steel Your HeartTier S
SilverBest silver cards
- 1
Lich BrainTier S - 2
Flash 2Tier S - 3
ErosionTier S
S- and A-tier cards for Swain
15 S tier and 30 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Prismatic | Tier S | Your healing and Health Regen deal 70% of the value magic damage to the nearest enemy champion. | |
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier S | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier S | Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health… | |
| Prismatic | Tier S | Gain 3 random Dragon Souls. | |
| Silver | Tier S | Gain (30+4% Bonus Health) Ability Power. | |
| Silver | Tier S | Gain a second Flash Summoner Spell and 70 Summoner Haste. | |
| Gold | Tier S | Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death… | |
| Gold | Tier S | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Silver | Tier S | Damaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks. | |
| Silver | Tier S | Your Item and Augment damage are increased by 45%. | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Silver | Tier S | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Prismatic | Tier A | Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become… | |
| Gold | Tier A | Minimum healing: (50–200 (by level) +5% Ability Power +10% Bonus Health) Healing increases up to 50% based on spell cooldown. | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Gold | Tier A | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Silver | Tier A | When you gain permanent Stacks of an Ability, gain 100% more! | |
| Silver | Tier A | Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies. | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Silver | Tier A | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Gold | Tier A | Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability… | |
| Gold | Tier A | Gain 60 Ability Haste. | |
| Silver | Tier A | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Prismatic | Tier A | Your Abilities apply an infinitely stacking Burn, dealing (2–20 (by level) +1.2% Ability Power +2.8% Bonus Attack Damage) magic damage per… | |
| Prismatic | Tier A | On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing (50–150 (by level) +40%… | |
| Gold | Tier A | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Gold | Tier A | Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health. | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… | |
| Gold | Tier A | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Silver | Tier A | Gain 60% Movement Speed towards enemies below 40% health. | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Silver | Tier A | Autocast: Gain 25% movement speed and conjure three flames that orbit you every 9 seconds, targetting the closest visible enemy in range and… | |
| Silver | Tier A | Each time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Prismatic | Tier A | Damaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown). | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. |
Average on Swain
54 cards, best first
Flashy
Upgrade Zhonya's
Final Form
Eureka
Stuck In Here With Me
Dawnbringer's Resolve
Ok Boomerang
Donation
Stats on Stats on Stats!
Transmute: Gold
Infernal Soul
Get Jinxed
Squishy Slappy Grab
Twin Fire
Stats on Stats!
Magic Missile
Wooglet's Witchcap
Triggered Inferno
BEES!!!
Clown College
Spin Me Right Round
Lonely Warrior
Biggest Snowball Ever
Shark Tempest
Growth Spurt
Titan's Resolve
Surge Field
CRIMSON COBALT
Hextech Soul
Double Time
Stats!
Apex Inventor
With Haste
Shark Bait
Witchful Thinking
Take'em Down Down Down
Mountain Soul
Ice Cold
Pat On The Back
Archmage
Goredrink
Mind to Matter
Ultimate Recursion
Celestial Body
Mystic Punch
Pinball
Ultimate Awakening
Bread and Cheese
Pursuit of Power
Warlock Juicebox
Pursuit of Haste
Echo Cast
Marksmage
Skilled Sniper
Below average on Swain
36 cards, best first
Courage of the Colossus
Homeguard
ADAPt
Snowday
Endless Decimation
Purist - Caster
Can't Touch This
Arcane Axiom
Impassable
Ethereal Weapon
It's Killing Time
Ultimate Unstoppable
Thread the Needle
Overflow
Porcupine
Upgrade Stormsurge
Pandora's Box
Nature is Healing
Jeweled Gauntlet
Prom Queen
Ominous Pact
Heavy Is The Crown
Poltergeist
Don't Blink
Juiced
From Downtown
Dive Bomber
Holy Snowball
Master of Duality
Big Brain
Snowblast
Urf's Champion
Rite of Ascension
Bread And Jam
Bread And Butter
Ultimate Revolution
Weakest on Swain
6 cards, best first
Best first augment for Swain
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark85% of players · 49.1% win rate
Flash + Ghost12% of players · 49.0% win rate
Ghost + Mark2% of players · 48.7% win rate
Skill order
QDeath's Hand
ENevermove
WVision of Empire
Max Q first. 51% of players use this order (49.3% win rate); put points in R whenever you can.
Swain in an average Mayhem game
- K / D / A
- 9.5 / 9.3 / 31.3
- KDA
- 5.29
- Damage to champions
- 43,263
- Damage taken
- 94,588
- Self-mitigated
- 81,333
- Healing on allies
- 5
- Shielding on allies
- 0
- Crowd control
- 60 s
- Kill participation
- 72%
- Game length
- 17:06
Damage type
Physical 20%Magic 75%True 5%
Questions and answers
What is the best Swain build in ARAM Mayhem?
What are the best augments for Swain in ARAM Mayhem?
Is Swain good in ARAM Mayhem?
What is the best first augment for Swain in ARAM Mayhem?
Other Mages in ARAM Mayhem
Get Swain's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Swain side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Swain counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.