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Zeri ARAM Mayhem Build

The Spark of Zaun. A below-average pick in ARAM Mayhem on patch 26.21: #135 of 173 champions.

Tier CPatch 26.21MarksmanNo runes in Mayhem
Tier
C
Win rate
47.1%
Pick rate
2.1%
Rank
#135 of 173
Games
497,546
Patch
26.21

How to play Zeri in ARAM Mayhem

Zeri is a below-average pick in ARAM Mayhem on patch 26.21: tier C, #135 of 173 champions, with a 47.1% win rate over 497,546 games.

Zeri's damage is mixed (69% physical, 26% magic), which makes it awkward for the enemy team to itemize against. It brings almost no crowd control, so it relies on teammates to set up kills.

The Crit build, critical strike and attack speed items, is both the most played and the top-ranked path: Yun Tal Wildarrows, Runaan's Hurricane and Infinity Edge, with a 48.6% win rate over 347,616 games. For boots, most players buy Berserker's Greaves, but Gluttonous Greaves rank higher.

The cards that do best on Zeri are Hellbent, The Boom and the Bass and Escape Plan. Cards built around movement speed fill most of the top of its list, followed by healing yourself. Skip Spin Me Right Round and Eureka when you can: they do worst on Zeri. A pair to look for: Erosion with Hellbent.

Take Flash and Cleanse (1% of players); Ghost is the common alternative. Max E (Spark Surge) first, then W, then Q.

Zeri ARAM Mayhem build

ARAMKit groups every Zeri game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Crit build · top ranked

48.6% win rate · 81% of Zeri games · 347,616 games

Start

  1. DaggerDagger
  2. Guardian's HammerGuardian's Hammer

Core items, in buying order

  1. Yun Tal WildarrowsYun Tal Wildarrows
  2. Runaan's HurricaneRunaan's Hurricane
  3. Infinity EdgeInfinity Edge
Boots on the Crit build for Zeri, top ranked first, with the share of players who buy them
Boots, best firstPlayers
Gluttonous GreavesGluttonous Greaves27%
Berserker's GreavesBerserker's Greaves44%
No boots26%

Situational, after the core

  1. Mercurial ScimitarMercurial Scimitar3% buy it
  2. Lord Dominik's RegardsLord Dominik's Regards40% buy it
  3. BloodthirsterBloodthirster21% buy it
  4. Fiendhunter BoltsFiendhunter Bolts6% buy it
  5. Mortal ReminderMortal Reminder17% buy it
  6. Experimental HexplateExperimental Hexplate2% buy it

Other build paths

Other Zeri build paths with share of games, win rate and core items
PathGamesWin rate
ADStatikk Shiv, Runaan's Hurricane, Bloodthirster0.3%48.0%
On-hitStatikk Shiv, Blade of The Ruined King, Runaan's Hurricane1.2%47.5%
APMalignance, Stormsurge, Shadowflame1.5%42.0%

Games: the share of all Zeri games that went this way.

Most bought items

  1. Infinity EdgeInfinity Edge76% of games
  2. Runaan's HurricaneRunaan's Hurricane64% of games
  3. Yun Tal WildarrowsYun Tal Wildarrows60% of games
  4. Lord Dominik's RegardsLord Dominik's Regards45% of games
  5. Berserker's GreavesBerserker's Greaves44% of games
  6. Fiendhunter BoltsFiendhunter Bolts27% of games
  7. Statikk ShivStatikk Shiv26% of games
  8. Gluttonous GreavesGluttonous Greaves23% of games
  9. Blade of The Ruined KingBlade of The Ruined King22% of games
  10. BloodthirsterBloodthirster18% of games

Best augments for Zeri

Every card with enough Zeri games, by tier and best first within each tier. Tiers are Zeri's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1HellbentTier S
  2. 2Mad ScientistTier S
  3. 3Urf's ChampionTier A

GoldBest gold cards

  1. 1The Boom and the BassTier S
  2. 2Still HereTier S
  3. 3Weapon of DestinyTier S

SilverBest silver cards

  1. 1Escape PlanTier S
  2. 2Don't BlinkTier A
  3. 3Tank It Or Leave ItTier A

S- and A-tier cards for Zeri

6 S tier and 34 A tier, best first.

The S- and A-tier augments for Zeri in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
HellbentPrismaticTier SStriking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become…
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Escape PlanSilverTier SGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Still HereGoldTier SGain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.
Weapon of DestinyGoldTier SYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
Mad ScientistPrismaticTier SOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
Urf's ChampionPrismaticTier AQUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
Hand of BaronPrismaticTier AGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Final FormPrismaticTier AAfter casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
Soul SiphonGoldTier AGain 25% Crit Chance and 12% Lifesteal on Critical Strikes.
Draw Your SwordPrismaticTier AYou are now melee. Gain 24% Attack Damage, 24% Health, 20% Attack Speed, 20% Lifesteal, and 20% Move Speed (each further increased based on…
Don't BlinkSilverTier AGain 1% bonus damage per 10 Movement Speed more you have than the target.
Ultra HydraPrismaticTier AGain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
Tank It Or Leave ItSilverTier AYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage taken by 20%. Gain 25% Crit Chance.
Omni SoulPrismaticTier AGain 3 random Dragon Souls.
escAPADeSilverTier AConvert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability…
Blunt ForceSilverTier A–
DonationGoldTier AReceive 1750 Gold. Thanks chat!:)
Leg DaySilverTier AGain 50 Movement Speed and 50% Slow Resist.
GoldrendPrismaticTier ADamaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic…
Kill SecuredSilverTier AGain 60% Movement Speed towards enemies below 40% health.
Heavy Is The CrownGoldTier AGain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease…
Tooth FairyGoldTier AWhen you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target
From Beginning To EndGoldTier AGain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds…
ErosionSilverTier ADamaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks.
TotentanzPrismaticTier AReplace a Summoner Spell with A Dance with Death. A Dance with Death: Become Unkillable for 5 seconds and blink forward. If you get a…
ZealotSilverTier AGain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed.
Tap DancerPrismaticTier AYour Attacks grant you 10 Movement Speed. Gain (10% Move Speed) Attack Speed. The buff stacks and refreshes infinitely but lasts 5 seconds.
Scopiest WeaponsPrismaticTier AGain Melee 250 / Ranged 150 Attack Range.
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Transmute: PrismaticGoldTier AGain a random Augment Tier Prismatic Augment.
Can't Touch ThisPrismaticTier ACasting your Ultimate makes you Invulnerable for 2 seconds (8s Cooldown).
DeftSilverTier AGain Attack Speed 60% Attack Speed.
Upgrade Infinity EdgeGoldTier AGain 500 Gold. Having Infinity Edge allows your Critical Strikes to deal random bonus Critical Strike Damage, scaling up to 50% of your…
Clown CollegePrismaticTier ABackstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive…
Transmute: GoldSilverTier AGain a random Augment Tier Gold Augment.
Take'em Down Down DownGoldTier AAttacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability…
Light 'Em Up!SilverTier AEvery 4th Attack shoots 4 missiles dealing (44–320 (by level) +140% Bonus Attack Damage+76% Ability Power) magic damage.

Best first augment for Zeri

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Zeri's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Hellbent, The Boom and the Bass and Still Here come out on top.
The best augments for Zeri in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1HellbentTier SThe Boom and the BassTier SHellbentTier SHellbentTier S
2The Boom and the BassTier SEscape PlanTier SEscape PlanTier SThe Boom and the BassTier S
3Still HereTier SMad ScientistTier SThe Boom and the BassTier SStill HereTier S
4Urf's ChampionTier SStill HereTier SStill HereTier SFinal FormTier S
5Weapon of DestinyTier SGiant SlayerTier AMad ScientistTier SEscape PlanTier S

Strong card pairs

Two cards that do especially well together on Zeri, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Cleanse1% of players · 49.9% win rate
  • Flash + Ghost69% of players · 48.1% win rate
  • Flash + Barrier2% of players · 46.5% win rate

Skill order

  1. ESpark Surge
  2. WUltrashock Laser
  3. QBurst Fire

Max E first. 51% of players use this order (50.8% win rate); put points in R whenever you can.

Zeri in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
12.6 / 11.7 / 21.9
KDA
3.22
Damage to champions
39,252
Damage taken
31,091
Self-mitigated
17,372
Healing on allies
6
Shielding on allies
0
Crowd control
4 s
Kill participation
64%
Game length
16:31

Damage type

Physical 69%Magic 26%True 4%

Questions and answers

What is the best Zeri build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Crit build first for Zeri: Yun Tal Wildarrows, Runaan's Hurricane and Infinity Edge. It is also the most played build.

What are the best augments for Zeri in ARAM Mayhem?

The S-tier cards for Zeri, best first: Hellbent, The Boom and the Bass, Escape Plan, Still Here and Weapon of Destiny. The full list by tier is on this page.

Is Zeri good in ARAM Mayhem?

Zeri is tier C on patch 26.21, #135 of 173 champions, with a 47.1% win rate over 497,546 games. That makes it a below-average pick in ARAM Mayhem right now.

What is the best first augment for Zeri in ARAM Mayhem?

For Zeri's first pick on patch 26.21: Hellbent, The Boom and the Bass, Still Here, Urf's Champion and Weapon of Destiny, best first. Cards rank differently in later picks; the table on this page has all four.

Other Marksmen in ARAM Mayhem

Get Zeri's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Zeri side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.