

Amumu ARAM Mayhem Build
The Sad Mummy. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #109 of 173 champions.
- Tier
- B
- Win rate
- 48.5%
- Pick rate
- 4.6%
- Rank
- #109 of 173
- Games
- 1,057,362
- Patch
- 26.21
How to play Amumu in ARAM Mayhem
Amumu is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #109 of 173 champions, with a 48.5% win rate over 1,057,362 games. Riot rates it 3/10 for difficulty: easy to pick up when it lands on your bench.
Amumu's damage is mixed (21% physical, 65% magic), which makes it awkward for the enemy team to itemize against. It soaks 65,518 damage per game and mitigates another 72,589, so it belongs at the front: start fights and absorb the poke your carries can't. It dies 13.6 times per game on average: it trades its life for impact, so time your engages with your team.
The Tank build, tank items, is both the most played and the top-ranked path: Heartsteel, Unending Despair and Warmog's Armor, with a 50.0% win rate over 573,691 games. On this build 64% of players skip boots and spend the slot on another item.
The cards that do best on Amumu are Hellbent, En Passant and Take'em Down Down Down. Cards built around health and resistances fill most of the top of its list, followed by attack speed and on-hit. Skip Spin Me Right Round and Pursuit of Power when you can: they do worst on Amumu. A pair to look for: Final Form with Hellbent.
Take Flash and Mark (95% of players). Max Q (Bandage Toss) first, then E, then W.
Amumu ARAM Mayhem build
Tank build · top ranked
50.0% win rate · 63% of Amumu games · 573,691 games
Start
Giant's Belt
Ruby Crystal
Core items, in buying order
Heartsteel
Unending Despair
Warmog's Armor
| Boots, best first | Players |
|---|---|
| No boots | 64% |
| 24% | |
| 9% |
Situational, after the core
Riftmaker13% buy it
Sunfire Aegis10% buy it
Spirit Visage9% buy it
Hollow Radiance13% buy it
Abyssal Mask7% buy it
Jak'Sho, The Protean21% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| APMalignance, Rabadon's Deathcap, Shadowflame | 11.8% | 46.8% |
Games: the share of all Amumu games that went this way.
Most bought items
Heartsteel68% of games
Warmog's Armor41% of games
Unending Despair40% of games
Thornmail32% of games
Mercury's Treads25% of games
Sunfire Aegis22% of games
Malignance22% of games
Jak'Sho, The Protean22% of games
Winter's Approach17% of games
Hollow Radiance15% of games
Best augments for Amumu
PrismaticBest prismatic cards
- 1
HellbentTier S - 2
En PassantTier S - 3
Infernal ConduitTier S
GoldBest gold cards
- 1
Take'em Down Down DownTier S - 2
The Boom and the BassTier S - 3
Pressure CookerTier S
SilverBest silver cards
- 1
Stay ResoluteTier S - 2
Upgrade ImmolateTier S - 3
Lich BrainTier S
S- and A-tier cards for Amumu
12 S tier and 36 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become… | |
| Prismatic | Tier S | Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health… | |
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Prismatic | Tier S | Your Abilities apply an infinitely stacking Burn, dealing (2–20 (by level) +1.2% Ability Power +2.8% Bonus Attack Damage) magic damage per… | |
| Silver | Tier S | Damaging enemy champions with selected ability grants you 1–3 (by level) Armor or Magic Resistance based on their Adaptive Force Damage… | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Silver | Tier S | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Silver | Tier S | Gain (30+4% Bonus Health) Ability Power. | |
| Gold | Tier S | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Prismatic | Tier S | Gain 3 random Dragon Souls. | |
| Gold | Tier S | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Gold | Tier A | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | Damaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks. | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier A | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Silver | Tier A | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Gold | Tier A | Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability… | |
| Prismatic | Tier A | After using your Ultimate, gain 50% damage reduction for 2 seconds, after which you Taunt enemies inside for 2 seconds. Gain 30 Ultimate… | |
| Gold | Tier A | Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting… | |
| Prismatic | Tier A | Damaging enemy champions with Attacks or Abilities different from the previous one grants Style (from F to S). Gain 4.25–5 (by level) %… | |
| Gold | Tier A | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Prismatic | Tier A | Gain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion. | |
| Silver | Tier A | Explodes when you die, dealing 20% of the target's max Health as true damage to nearby enemies. | |
| Gold | Tier A | Gain 1500 Health, but you deal 10% less damage. | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Gold | Tier A | On death, become Shark Bait. You can take no actions other than moving, which slows nearby enemies by 40%. After a few seconds, a Shark… | |
| Gold | Tier A | Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target. | |
| Prismatic | Tier A | On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing (50–150 (by level) +40%… | |
| Gold | Tier A | When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | |
| Prismatic | Tier A | Casting your selected ability sends a clone of the ability toward your mouse position and recasts it after 0.25 seconds. | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Silver | Tier A | Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Silver | Tier A | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Prismatic | Tier A | Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | |
| Gold | Tier A | Gain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown Cooldown of all Item Abilities. | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Gold | Tier A | Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing (75–200 (by level) +125% Bonus… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Gold | Tier A | Damaging an enemy champion with 2 separate Abilities within 4 seconds deals (10% Max Mana) magic damage and grants 25 max Mana. 4 second… | |
| Gold | Tier A | Minimum healing: (50–200 (by level) +5% Ability Power +10% Bonus Health) Healing increases up to 50% based on spell cooldown. |
Average on Amumu
49 cards, best first
Soul Eater
Weapon of Destiny
Shadow Runner
Get Jinxed
Mountain Soul
Quickstep
Warlock Juicebox
Impassable
Goldrend
Twin Fire
Big Brain
Lonely Warrior
Goredrink
Endless Decimation
Mind to Matter
Biggest Snowball Ever
Transmute: Gold
Prom Queen
BEES!!!
Squishy Slappy Grab
Stats!
Slap Around
Outlaw's Grit
Titan's Resolve
Infinite Recursion
Recursion
Stats on Stats on Stats!
FireFox
Nature is Healing
Rite of Ascension
Totentanz
Swift and Safe
CRIMSON COBALT
From Beginning To End
Divine Intervention
Surge Field
Upgrade Stormsurge
Ominous Pact
Bread And Butter
Shark Tempest
Wooglet's Witchcap
Urf's Champion
Flashy
Ultimate Recursion
Shrink Engine
With Haste
Spin To Win
Hand of Baron
Pinball
Below average on Amumu
35 cards, best first
Mystic Punch
Dashing
Kill Secured
Pandora's Box
Holy Snowball
Upgrade Zhonya's
Can't Touch This
Snowday
Infernal Soul
Earthwake
It's Killing Time
Eureka
Flashbang
Flash 2
Witchful Thinking
Overflow
ADAPt
Bread and Cheese
Juiced
Ice Cold
Ultimate Unstoppable
Thread the Needle
Pat On The Back
Jeweled Gauntlet
Snowblast
Ultimate Awakening
Purist - Caster
Tooth Fairy
Master of Duality
Archmage
Arcane Axiom
Marksmage
Upgrade Sheen
Fey Magic
Pursuit of Haste
Weakest on Amumu
6 cards, best first
Best first augment for Amumu
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark95% of players · 48.6% win rate
Flash + Ghost4% of players · 47.9% win rate
Ghost + Mark0% of players · 47.1% win rate
Skill order
QBandage Toss
ETantrum
WDespair
Max Q first. 49% of players use this order (49.2% win rate); put points in R whenever you can.
Amumu in an average Mayhem game
- K / D / A
- 8.0 / 13.6 / 28.5
- KDA
- 2.87
- Damage to champions
- 35,875
- Damage taken
- 65,518
- Self-mitigated
- 72,589
- Healing on allies
- 8
- Shielding on allies
- 0
- Crowd control
- 49 s
- Kill participation
- 65%
- Game length
- 17:04
Damage type
Physical 21%Magic 65%True 14%
Questions and answers
What is the best Amumu build in ARAM Mayhem?
What are the best augments for Amumu in ARAM Mayhem?
Is Amumu good in ARAM Mayhem?
What is the best first augment for Amumu in ARAM Mayhem?
Other Tanks in ARAM Mayhem
Get Amumu's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Amumu side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Amumu counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.