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K'Sante ARAM Mayhem Build

The Pride of Nazumah. One of the weakest picks in ARAM Mayhem on patch 26.21: #172 of 173 champions.

Tier DPatch 26.21TankFighterNo runes in Mayhem
Tier
D
Win rate
44.2%
Pick rate
2.9%
Rank
#172 of 173
Games
680,398
Patch
26.21

How to play K'Sante in ARAM Mayhem

K'Sante is one of the weakest picks in ARAM Mayhem on patch 26.21: tier D, #172 of 173 champions, with a 44.2% win rate over 680,398 games. Riot rates it 9/10 for difficulty, so give it a few games before you judge it.

81% of K'Sante's damage to champions is physical, so enemy armor is what slows it down. It keeps its team alive with 2,360 shielding on teammates in an average game; stay behind your frontline and save it for the fights that matter. It soaks 63,303 damage per game and mitigates another 107,338, so it belongs at the front: start fights and absorb the poke your carries can't.

The Tank build, tank items, is both the most played and the top-ranked path: Heartsteel, Thornmail and Iceborn Gauntlet, with a 44.8% win rate over 481,951 games. For boots, Plated Steelcaps are both the most bought and the top-ranked pair.

The cards that do best on K'Sante are Armored Impact, The Boom and the Bass and Outlaw's Grit. Cards built around health and resistances fill most of the top of its list, followed by movement speed. Skip Ultimate Revolution and Brass Blast when you can: they do worst on K'Sante. A pair to look for: Armored Impact with The Boom and the Bass.

Take Flash and Mark (95% of players). Max Q (Ntofo Strikes) first, then W, then E. Players who max Q first instead win a little more often, so it is worth trying.

K'Sante ARAM Mayhem build

ARAMKit groups every K'Sante game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Tank build · top ranked

44.8% win rate · 86% of K'Sante games · 481,951 games

Start

  1. Giant's BeltGiant's Belt
  2. Ruby CrystalRuby Crystal

Core items, in buying order

  1. HeartsteelHeartsteel
  2. ThornmailThornmail
  3. Iceborn GauntletIceborn Gauntlet
Boots on the Tank build for K'Sante, top ranked first, with the share of players who buy them
Boots, best firstPlayers
No boots35%
Plated SteelcapsPlated Steelcaps50%
Mercury's TreadsMercury's Treads14%

Situational, after the core

  1. Unending DespairUnending Despair23% buy it
  2. Randuin's OmenRanduin's Omen25% buy it
  3. Jak'Sho, The ProteanJak'Sho, The Protean52% buy it
  4. Warmog's ArmorWarmog's Armor9% buy it
  5. Frozen HeartFrozen Heart7% buy it
  6. Kaenic RookernKaenic Rookern7% buy it

Most bought items

  1. HeartsteelHeartsteel75% of games
  2. Jak'Sho, The ProteanJak'Sho, The Protean62% of games
  3. Iceborn GauntletIceborn Gauntlet55% of games
  4. Unending DespairUnending Despair46% of games
  5. Mercury's TreadsMercury's Treads38% of games
  6. ThornmailThornmail37% of games
  7. Randuin's OmenRanduin's Omen27% of games
  8. Warmog's ArmorWarmog's Armor26% of games
  9. Kaenic RookernKaenic Rookern20% of games
  10. Plated SteelcapsPlated Steelcaps17% of games

Best augments for K'Sante

Every card with enough K'Sante games, by tier and best first within each tier. Tiers are K'Sante's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1DashingTier A
  2. 2Back To BasicsTier A
  3. 3Scopiest WeaponsTier A

GoldBest gold cards

  1. 1Armored ImpactTier S
  2. 2The Boom and the BassTier S
  3. 3Outlaw's GritTier S

SilverBest silver cards

  1. 1Forged By The MasterTier S
  2. 2Shadow RunnerTier A
  3. 3Escape PlanTier A

S- and A-tier cards for K'Sante

4 S tier and 37 A tier, best first.

The S- and A-tier augments for K'Sante in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Armored ImpactGoldTier SAfter casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Outlaw's GritGoldTier SAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds.
Forged By The MasterSilverTier SYour Item and Augment damage are increased by 45%.
Sap MagicGoldTier AEvery 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max…
DashingPrismaticTier AYour dash, leap, blink, or teleport Abilities gain 175 Ability Haste.
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
Escape PlanSilverTier AGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Tooth FairyGoldTier AWhen you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target
Weapon of DestinyGoldTier AYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
DonationGoldTier AReceive 1750 Gold. Thanks chat!:)
FruitifySilverTier AScoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%…
Back To BasicsPrismaticTier AYour Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
Pressure CookerGoldTier AEvery second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds…
Upgrade ImmolateSilverTier AHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Scopiest WeaponsPrismaticTier AGain Melee 250 / Ranged 150 Attack Range.
Mad ScientistPrismaticTier AOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
From Beginning To EndGoldTier AGain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds…
PorcupineGoldTier ATaking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing (75–200 (by level) +125% Bonus…
Scopier WeaponsGoldTier AGain Melee 150 / Ranged 100 Attack Range.
Steel Your HeartGoldTier AQUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3.
GoredrinkSilverTier AGain 15% Omnivamp.
Heavy HitterSilverTier AYour Attacks deal additional (3.5% Max Health) physical damage.
Get Excited!GoldTier AGain 100% Movement Speed and 15% Attack Speed for 4 seconds on takedown.
Shark TempestGoldTier ASharks circle your Snowball, slowing and dealing 100–200 (by level) magic damage to enemies they pass through. If your Snowball hits a…
En PassantPrismaticTier APeriodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health…
Omni SoulPrismaticTier AGain 3 random Dragon Souls.
Clown CollegePrismaticTier ABackstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive…
OverloadedPrismaticTier AUsing another Ability resets the cooldown of selected ability.
Mosh MonsterPrismaticTier ACasting selected ability grants 300–750 (by level) bonus Health and Slows nearby enemies by 50% for the duration of selected ability Getting…
Bread and CheeseGoldTier AYour selected ability gains 100 Ability Haste.
Stats on Stats on Stats!PrismaticTier AGain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
Infinite RecursionPrismaticTier AGain 60 Ability Haste, plus 3 Ability Haste per takedown.
Final FormPrismaticTier AAfter casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
Transmute: PrismaticGoldTier AGain a random Augment Tier Prismatic Augment.
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
ImpassableGoldTier AGain the Aftershock and Glacial Augment Keystone Runes. Aftershock: After Immobilizing an enemy champion, gain defenses and later deal a…
Kill SecuredSilverTier AGain 60% Movement Speed towards enemies below 40% health.
Swift and SafeSilverTier AGain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown).
Ocean SoulSilverTier AGain the Ocean Soul, granting high Health and Mana Regen after damaging enemies.

Best first augment for K'Sante

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks K'Sante's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Armored Impact, Upgrade Immolate and The Boom and the Bass come out on top.
The best augments for K'Sante in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Armored ImpactTier SArmored ImpactTier SThe Boom and the BassTier SThe Boom and the BassTier S
2Upgrade ImmolateTier SThe Boom and the BassTier SArmored ImpactTier SArmored ImpactTier S
3The Boom and the BassTier SOutlaw's GritTier SForged By The MasterTier SGet Excited!Tier S
4Outlaw's GritTier SFrom Beginning To EndTier SScopier WeaponsTier SFlash 2Tier S
5Shark TempestTier STooth FairyTier SDashingTier SShadow RunnerTier S

Strong card pairs

Two cards that do especially well together on K'Sante, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Mark95% of players · 44.3% win rate
  • Ghost + Mark1% of players · 43.7% win rate
  • Flash + Ghost4% of players · 42.6% win rate

Skill order

  1. QNtofo Strikes
  2. WPath Maker
  3. EFootwork

Max Q first. 55% of players use this order (44.4% win rate); put points in R whenever you can. Maxing Q first (43% of players) wins 46.5%.

K'Sante in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
8.6 / 11.7 / 25.9
KDA
3.16
Damage to champions
35,861
Damage taken
63,303
Self-mitigated
107,338
Healing on allies
2
Shielding on allies
2,360
Crowd control
45 s
Kill participation
64%
Game length
16:39

Damage type

Physical 81%Magic 10%True 9%

Questions and answers

What is the best K'Sante build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Tank build first for K'Sante: Heartsteel, Thornmail and Iceborn Gauntlet. It is also the most played build.

What are the best augments for K'Sante in ARAM Mayhem?

The S-tier cards for K'Sante, best first: Armored Impact, The Boom and the Bass, Outlaw's Grit and Forged By The Master. The full list by tier is on this page.

Is K'Sante good in ARAM Mayhem?

K'Sante is tier D on patch 26.21, #172 of 173 champions, with a 44.2% win rate over 680,398 games. That makes it one of the weakest picks in ARAM Mayhem right now.

What is the best first augment for K'Sante in ARAM Mayhem?

For K'Sante's first pick on patch 26.21: Armored Impact, Upgrade Immolate, The Boom and the Bass, Outlaw's Grit and Shark Tempest, best first. Cards rank differently in later picks; the table on this page has all four.

Other Tanks in ARAM Mayhem

Get K'Sante's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for K'Sante side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.