

Zac ARAM Mayhem Build
The Secret Weapon. One of the weakest picks in ARAM Mayhem on patch 26.21: #170 of 173 champions.
- Tier
- D
- Win rate
- 44.5%
- Pick rate
- 2.4%
- Rank
- #170 of 173
- Games
- 554,899
- Patch
- 26.21
How to play Zac in ARAM Mayhem
Zac is one of the weakest picks in ARAM Mayhem on patch 26.21: tier D, #170 of 173 champions, with a 44.5% win rate over 554,899 games. Riot rates it 8/10 for difficulty, so give it a few games before you judge it.
73% of Zac's damage to champions is magic, so enemy magic resist is what slows it down. It soaks 85,930 damage per game and mitigates another 99,899, so it belongs at the front: start fights and absorb the poke your carries can't.
The Tank build, tank items, is both the most played and the top-ranked path: Heartsteel, Unending Despair and Warmog's Armor, with a 46.4% win rate over 375,186 games. On this build 61% of players skip boots and spend the slot on another item.
The cards that do best on Zac are Circle of Death, Hand of Baron and Upgrade Immolate. Cards built around health and resistances fill most of the top of its list. Skip Urf's Champion and Flashbang when you can: they do worst on Zac. A pair to look for: Circle of Death with Forged By The Master.
Take Flash and Mark (93% of players). Max E (Elastic Slingshot) first, then W, then Q.
Zac ARAM Mayhem build
Tank build · top ranked
46.4% win rate · 81% of Zac games · 375,186 games
Start
Giant's Belt
Ruby Crystal
Core items, in buying order
Heartsteel
Unending Despair
Warmog's Armor
| Boots, best first | Players |
|---|---|
| No boots | 61% |
| 27% | |
| 10% |
Situational, after the core
Riftmaker14% buy it
Spirit Visage38% buy it
Jak'Sho, The Protean15% buy it
Hollow Radiance9% buy it
Sunfire Aegis7% buy it
Thornmail27% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| APHeartsteel, Riftmaker, Liandry's Torment | 2.5% | 42.7% |
Games: the share of all Zac games that went this way.
Most bought items
Heartsteel83% of games
Spirit Visage59% of games
Unending Despair56% of games
Warmog's Armor52% of games
Thornmail32% of games
Mercury's Treads27% of games
Jak'Sho, The Protean20% of games
Randuin's Omen18% of games
Riftmaker15% of games
Plated Steelcaps12% of games
Best augments for Zac
PrismaticBest prismatic cards
- 1
Circle of DeathTier S - 2
Hand of BaronTier S - 3
GoliathTier S
GoldBest gold cards
- 1
Pressure CookerTier S - 2
Sap MagicTier S - 3
Steel Your HeartTier S
SilverBest silver cards
- 1
Upgrade ImmolateTier S - 2
Forged By The MasterTier S - 3
Lich BrainTier S
S- and A-tier cards for Zac
16 S tier and 31 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | Your healing and Health Regen deal 70% of the value magic damage to the nearest enemy champion. | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Silver | Tier S | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Silver | Tier S | Your Item and Augment damage are increased by 45%. | |
| Gold | Tier S | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Silver | Tier S | Gain (30+4% Bonus Health) Ability Power. | |
| Silver | Tier S | Damaging enemy champions with selected ability grants you 1–3 (by level) Armor or Magic Resistance based on their Adaptive Force Damage… | |
| Prismatic | Tier S | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Gold | Tier S | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Gold | Tier S | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Gold | Tier S | Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting… | |
| Silver | Tier S | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Gold | Tier S | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Prismatic | Tier S | Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health… | |
| Gold | Tier A | When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | |
| Gold | Tier A | Gain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown Cooldown of all Item Abilities. | |
| Prismatic | Tier A | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier A | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Gold | Tier A | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Gold | Tier A | Immobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health. | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Gold | Tier A | Gain 1500 Health, but you deal 10% less damage. | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier A | On Immobilizing or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing (50–150 (by level) +40%… | |
| Prismatic | Tier A | Gain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion. | |
| Gold | Tier A | Autocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage… | |
| Silver | Tier A | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Silver | Tier A | Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies. | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Gold | Tier A | Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target. | |
| Gold | Tier A | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Silver | Tier A | Each time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death. | |
| Silver | Tier A | Gain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Gold | Tier A | Minimum healing: (50–200 (by level) +5% Ability Power +10% Bonus Health) Healing increases up to 50% based on spell cooldown. | |
| Silver | Tier A | Damaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks. | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Gold | Tier A | Taking damage from champions builds up a burst of needles. At critical mass, the needles burst, dealing (75–200 (by level) +125% Bonus… | |
| Prismatic | Tier A | Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | |
| Prismatic | Tier A | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s… | |
| Silver | Tier A | Explodes when you die, dealing 20% of the target's max Health as true damage to nearby enemies. | |
| Prismatic | Tier A | Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up… |
Average on Zac
49 cards, best first
Transmute: Chaos
Stats on Stats on Stats!
Recursion
ADAPt
Leg Day
Warlock Juicebox
Transmute: Gold
Titan's Resolve
Bread And Jam
Stats!
Clown College
Nature is Healing
Siphon
Phenomenal Evil
Shark Bait
Divine Intervention
Ominous Pact
Shadow Runner
Swift and Safe
Hellbent
Eureka
Outlaw's Grit
Mystic Punch
Squishy Slappy Grab
Impassable
Shark Tempest
Shrink Engine
Adaptive Ward
Triggered Inferno
Tooth Fairy
Mosh Monster
Purist - Caster
Get Jinxed
Giant Slayer
Stuck In Here With Me
BEES!!!
Bread and Cheese
Echo Cast
Flashy
Arcane Axiom
From Beginning To End
Goldrend
Witchful Thinking
Don't Change the Channel
Wooglet's Witchcap
Ultimate Recursion
Quickstep
Pinball
Snowday
Below average on Zac
26 cards, best first
Pandora's Box
Pursuit of Haste
FireFox
Rite of Ascension
Archmage
Upgrade Stormsurge
Ultimate Revolution
Trusty Weapon
Can't Touch This
Mountain Soul
Dashing
Master of Duality
Holy Snowball
Ultimate Unstoppable
Infernal Soul
Surge Field
Ice Cold
Twin Fire
Bread And Butter
Fey Magic
Earthwake
With Haste
Jeweled Gauntlet
Pat On The Back
Totentanz
Pursuit of Power
Best first augment for Zac
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark93% of players · 44.8% win rate
Flash + Ghost5% of players · 43.0% win rate
Flash + Barrier0% of players · 42.4% win rate
Skill order
EElastic Slingshot
WUnstable Matter
QStretching Strikes
Max E first. 58% of players use this order (46.8% win rate); put points in R whenever you can.
Zac in an average Mayhem game
- K / D / A
- 7.4 / 11.6 / 26.3
- KDA
- 3.18
- Damage to champions
- 34,874
- Damage taken
- 85,930
- Self-mitigated
- 99,899
- Healing on allies
- 5
- Shielding on allies
- 0
- Crowd control
- 49 s
- Kill participation
- 61%
- Game length
- 17:02
Damage type
Physical 20%Magic 73%True 7%
Questions and answers
What is the best Zac build in ARAM Mayhem?
What are the best augments for Zac in ARAM Mayhem?
Is Zac good in ARAM Mayhem?
What is the best first augment for Zac in ARAM Mayhem?
Other Tanks in ARAM Mayhem
Get Zac's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Zac side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Zac counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.