Patch 26.2 Champion Changes
What League of Legends patch 26.2 (game version 16.2) changed for every champion, compared with patch 26.1: base stats, and the cooldown, cost and range of each ability. 11 champions changed: 4 buffed, 6 nerfed.
Damage, ratios and how abilities work are not in Data Dragon, so they are not here: read those in Riot's patch 26.2 notes (or all patch notes).
- Champions changed
- 11
- Buffs
- 4
- Nerfs
- 6
- Mixed
- 0
- Number changes
- 13
- Compared with
- Patch 26.1
Buffs in patch 26.2
Champions whose numbers mostly went up (or, for cooldowns and costs, down).

Ashe
Buff- AD per level from 3 to 3.5 (buff)

Master Yi
Buff- armor per level from 4.2 to 4.5 (buff)

Quinn
Buff- AD per level from 2.7 to 3.2 (buff)

Viego
Buff- attack speed per level from 2.25 to 2.75% (buff)
Nerfs in patch 26.2
Champions whose numbers mostly went the other way.

Malphite
Nerf- E cost from 50 to 50/55/60/65/70 (nerf)
- R cooldown from 130/105/80 to 130/115/100 s (nerf)

Nilah
Nerf- attack speed per level from 2 to 1.25% (nerf)

Nunu & Willump
Nerf- Q cooldown from 12/11/10/9/8 to 13/12/11/10/9 s (nerf)

Rammus
Nerf- base HP from 675 to 645 (nerf)

Sivir
Nerf- attack speed per level from 2 to 1.6% (nerf)
- armor per level from 4.45 to 4 (nerf)

Smolder
Nerf- armor per level from 4.7 to 4 (nerf)
Other changes in patch 26.2
Changes that are neither clearly better nor worse, such as a new ability in a slot or a change that goes both ways across ranks.

Kayle
- Q cost from 70/75/80/85/90 to 60/70/80/90/100
How this page is made
- Data Dragon's champion data of patch 26.2 (16.2.1) next to that of patch 26.1 (16.1.1), the same comparison the LazyElo app's patch check makes for your own champions.
- A higher number is a buff, except for cooldowns and costs, where lower is better. A change that goes both ways across ranks, or changes the number of ranks, counts as neither. A champion is a buff or a nerf when that side has at least twice as many changes as the other.
- Data Dragon is updated by hand after a patch and has known gaps. A stat that reads 0 for every champion is broken data, not a change, and a range of 25,000 means "no range" (self casts and global ultimates); both are left out.
- Damage, scaling, passives and anything about how an ability works are in Riot's official patch notes.
The patch check for your own champions
On patch day LazyElo shows what changed for the champions in your own pool, in one card in the app, so you know before your first game which of your picks got better or worse.
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Related
- LoL tier list
What the changes did to every lane.
- LoL counters
Each champion's hardest matchups.
- ARAM Mayhem tier list
The Mayhem side of the patch.