Patch 26.3 Champion Changes
What League of Legends patch 26.3 (game version 16.3) changed for every champion, compared with patch 26.2: base stats, and the cooldown, cost and range of each ability. 14 champions changed: 10 buffed, 4 nerfed.
Damage, ratios and how abilities work are not in Data Dragon, so they are not here: read those in Riot's patch 26.3 notes (or all patch notes).
- Champions changed
- 14
- Buffs
- 10
- Nerfs
- 4
- Mixed
- 0
- Number changes
- 20
- Compared with
- Patch 26.2
Buffs in patch 26.3
Champions whose numbers mostly went up (or, for cooldowns and costs, down).

Ahri
Buff- W cooldown from 10/9/8/7/6 to 9/8/7/6/5 s (buff)

Bel'Veth
Buff- HP per level from 99 to 105 (buff)

Briar
Buff- HP per level from 95 to 100 (buff)
- armor per level from 4.2 to 4.5 (buff)

Draven
Buff- AD per level from 3 to 3.4 (buff)

Ezreal
Buff- AD per level from 3.25 to 3.75 (buff)

Heimerdinger
Buff- HP per level from 101 to 105 (buff)

Mel
Buff- Q cost from 70/80/90/100/110 to 70/75/80/85/90 (buff)
- E cooldown from 12/11.5/11/10.5/10 to 11/10.5/10/9.5/9 s (buff)
- E range from 1050 to 1000 (nerf)

Trundle
Buff- AD per level from 4 to 4.5 (buff)
- armor per level from 3.9 to 4.5 (buff)

Tryndamere
Buff- AD per level from 4 to 4.5 (buff)

Vi
Buff- HP per level from 99 to 105 (buff)
- AD per level from 3 to 3.5 (buff)
Nerfs in patch 26.3
Champions whose numbers mostly went the other way.

Braum
Nerf- base HP from 630 to 610 (nerf)

Nilah
Nerf- base AD from 60 to 58 (nerf)
- armor per level from 4.5 to 4.2 (nerf)

Varus
Nerf- armor per level from 4.6 to 4 (nerf)

Volibear
Nerf- E cooldown from 14 to 16 s (nerf)
How this page is made
- Data Dragon's champion data of patch 26.3 (16.3.1) next to that of patch 26.2 (16.2.1), the same comparison the LazyElo app's patch check makes for your own champions.
- A higher number is a buff, except for cooldowns and costs, where lower is better. A change that goes both ways across ranks, or changes the number of ranks, counts as neither. A champion is a buff or a nerf when that side has at least twice as many changes as the other.
- Data Dragon is updated by hand after a patch and has known gaps. A stat that reads 0 for every champion is broken data, not a change, and a range of 25,000 means "no range" (self casts and global ultimates); both are left out.
- Damage, scaling, passives and anything about how an ability works are in Riot's official patch notes.
The patch check for your own champions
On patch day LazyElo shows what changed for the champions in your own pool, in one card in the app, so you know before your first game which of your picks got better or worse.
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Related
- LoL tier list
What the changes did to every lane.
- LoL counters
Each champion's hardest matchups.
- ARAM Mayhem tier list
The Mayhem side of the patch.