

Tryndamere ARAM Mayhem Build
The Barbarian King. A strong pick in ARAM Mayhem on patch 26.21: #41 of 173 champions.
- Tier
- A
- Win rate
- 51.4%
- Pick rate
- 6.5%
- Rank
- #41 of 173
- Games
- 1,516,904
- Patch
- 26.21
How to play Tryndamere in ARAM Mayhem
Tryndamere is a strong pick in ARAM Mayhem on patch 26.21: tier A, #41 of 173 champions, with a 51.4% win rate over 1,516,904 games.
89% of Tryndamere's damage to champions is physical, so enemy armor is what slows it down. It soaks 54,195 damage per game and mitigates another 69,256, so it belongs at the front: start fights and absorb the poke your carries can't.
The Crit build, critical strike and attack speed items, is both the most played and the top-ranked path: Blade of The Ruined King, Phantom Dancer and Infinity Edge, with a 52.8% win rate over 712,987 games. For boots, Berserker's Greaves are both the most bought and the top-ranked pair.
The cards that do best on Tryndamere are Ultra Hydra, Still Here and Scopiest Weapons. Cards built around attack speed and on-hit fill most of the top of its list, followed by ability haste. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Bread And Butter and Archmage when you can: they do worst on Tryndamere. A pair to look for: Scopiest Weapons with Still Here.
Take Flash and Mark (82% of players). Max Q (Bloodlust) first, then E, then W.
Tryndamere ARAM Mayhem build
Crit build · top ranked
52.8% win rate · 55% of Tryndamere games · 712,987 games
Start
Long Sword
Guardian's Blade
Core items, in buying order
Blade of The Ruined King
Phantom Dancer
Infinity Edge
| Boots, best first | Players |
|---|---|
| 62% | |
| No boots | 22% |
| 7% |
Situational, after the core
Death's Dance3% buy it
Fiendhunter Bolts10% buy it
Lord Dominik's Regards24% buy it
Ravenous Hydra9% buy it
Navori Flickerblade33% buy it
Kraken Slayer4% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| On-hitHeartsteel, Blade of The Ruined King, Kraken Slayer | 0.1% | 51.2% | |
| BruiserRavenous Hydra, Blade of The Ruined King, Infinity Edge | 3.3% | 51.0% | |
| TankHeartsteel, Overlord's Bloodmail, Warmog's Armor | 3.4% | 48.6% |
Games: the share of all Tryndamere games that went this way.
Most bought items
Infinity Edge65% of games
Blade of The Ruined King52% of games
Berserker's Greaves41% of games
Navori Flickerblade32% of games
Phantom Dancer31% of games
Heartsteel30% of games
Lord Dominik's Regards24% of games
Fiendhunter Bolts23% of games
The Collector21% of games
Mercury's Treads15% of games
Best augments for Tryndamere
PrismaticBest prismatic cards
- 1
Ultra HydraTier S - 2
Scopiest WeaponsTier S - 3
Dual WieldTier S
GoldBest gold cards
- 1
Still HereTier S - 2
The Boom and the BassTier S - 3
Weapon of DestinyTier S
SilverBest silver cards
- 1
Blunt ForceTier A - 2
escAPADeTier A - 3
Flow of SpiritTier A
S- and A-tier cards for Tryndamere
12 S tier and 37 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Gold | Tier S | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. | |
| Prismatic | Tier S | Gain Melee 250 / Ranged 150 Attack Range. | |
| Prismatic | Tier S | When you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total… | |
| Prismatic | Tier S | QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula. | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Prismatic | Tier S | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Gold | Tier S | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Gold | Tier S | Gain Melee 150 / Ranged 100 Attack Range. | |
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Gold | Tier S | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Gold | Tier A | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Prismatic | Tier A | Gain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6… | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Silver | Tier A | – | |
| Silver | Tier A | Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Silver | Tier A | Casting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds. | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Silver | Tier A | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Silver | Tier A | Gain Attack Speed 60% Attack Speed. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Prismatic | Tier A | Refresh your Ultimate after casting it (75 seconds Cooldown or reset on death). | |
| Silver | Tier A | Gain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed. | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Silver | Tier A | You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage taken by 20%. Gain 25% Crit Chance. | |
| Gold | Tier A | Gain 25% Crit Chance and 12% Lifesteal on Critical Strikes. | |
| Silver | Tier A | Gain Melee 75 / Ranged 50 Attack Range. | |
| Prismatic | Tier A | Gain 75–150 (by level) Ability Power, 50% Movement Speed, and 20% Omnivamp based on missing Health. Spell casts cost 5% of your current… | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Gold | Tier A | Your Flash has 3 charges. After 120 seconds, regain all charges. | |
| Silver | Tier A | Gain 60% Movement Speed towards enemies below 40% health. | |
| Silver | Tier A | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Silver | Tier A | Gain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range. | |
| Gold | Tier A | Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold. | |
| Prismatic | Tier A | Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Silver | Tier A | Your Flash causes an explosion that deals (70–240 (by level) +60% Ability Power +70% Attack Damage) damage and Slows (resets on death). | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown). | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Gold | Tier A | Gain 100% Movement Speed and 15% Attack Speed for 4 seconds on takedown. |
Average on Tryndamere
69 cards, best first
Infinite Recursion
Biggest Snowball Ever
Critical Rhythm
Blade Waltz
Tap Dancer
Vulnerability
Upgrade Death's Dance
Arcane Axiom
Lil' Extra Help
Totentanz
Upgrade Infinity Edge
Shark Bait
From Beginning To End
Upgrade Collector
Typhoon
Titan's Resolve
Upgrade Immolate
Stats!
Transmute: Gold
Double Tap
Gift of the Drowned
It's Go Time
Third Times the Harm
It's Critical
Steel Your Heart
Get Jinxed
Fruitify
Nightstalking
En Passant
Ultimate Recursion
Thread the Needle
Rite of Ascension
Twin Fire
Recursion
Outlaw's Grit
Stuck In Here With Me
Dive Bomber
Tank Engine
Endless Decimation
Divine Intervention
CRIMSON COBALT
Ultimate Awakening
FireFox
BEES!!!
Jeweled Gauntlet
Terror
Final Form
Bread and Cheese
Pinball
Swift and Safe
Holy Snowball
Veil of Warding
Spin To Win
Shark Tempest
Warlock Juicebox
Dawnbringer's Resolve
Growth Spurt
Firebrand
Dashing
Erosion
Pat On The Back
Infernal Soul
Shrink Engine
Goldrend
Ocean Soul
Snowday
Pandora's Box
Surge Field
Mystic Punch
Below average on Tryndamere
33 cards, best first
Pressure Cooker
With Haste
Pursuit of Haste
Ice Cold
Nature is Healing
It's Killing Time
Quickstep
Squishy Slappy Grab
Celestial Body
Pin Cushion
Triggered Inferno
Upgrade Sheen
Prom Queen
Flash 2
Porcupine
Shrink Ray
Ethereal Weapon
Overloaded
Mountain Soul
Snowblast
Earthwake
Apex Inventor
Eureka
Big Shot
Bread And Jam
Lich Brain
Upgrade Sundered Sky
Marksmage
Echo Cast
Circle of Death
Spin Me Right Round
Pursuit of Power
Master of Duality
Weakest on Tryndamere
13 cards, best first
Best first augment for Tryndamere
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark82% of players · 51.6% win rate
Ghost + Mark7% of players · 51.1% win rate
Flash + Ghost10% of players · 50.1% win rate
Skill order
QBloodlust
ESpinning Slash
WMocking Shout
Max Q first. 67% of players use this order (53.0% win rate); put points in R whenever you can.
Tryndamere in an average Mayhem game
- K / D / A
- 12.8 / 12.8 / 22.3
- KDA
- 2.96
- Damage to champions
- 42,390
- Damage taken
- 54,195
- Self-mitigated
- 69,256
- Healing on allies
- 4
- Shielding on allies
- 0
- Crowd control
- 21 s
- Kill participation
- 64%
- Game length
- 16:49
Damage type
Physical 89%Magic 5%True 6%
Questions and answers
What is the best Tryndamere build in ARAM Mayhem?
What are the best augments for Tryndamere in ARAM Mayhem?
Is Tryndamere good in ARAM Mayhem?
What is the best first augment for Tryndamere in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Tryndamere's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Tryndamere side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Tryndamere counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.