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Vi ARAM Mayhem Build

The Piltover Enforcer. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #115 of 173 champions.

Tier BPatch 26.21FighterAssassinNo runes in Mayhem
Tier
B
Win rate
48.2%
Pick rate
3.2%
Rank
#115 of 173
Games
748,755
Patch
26.21

How to play Vi in ARAM Mayhem

Vi is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #115 of 173 champions, with a 48.2% win rate over 748,755 games.

89% of Vi's damage to champions is physical, so enemy armor is what slows it down. It soaks 42,856 damage per game and mitigates another 56,038, so it belongs at the front: start fights and absorb the poke your carries can't. It dies 13.5 times per game on average: it trades its life for impact, so time your engages with your team.

Most Vi players go Crit (28% of games), but the Tank path, tank items, is ARAMKit's top-ranked build: Heartsteel, Warmog's Armor and Overlord's Bloodmail, with a 52.6% win rate. On this build 61% of players skip boots and spend the slot on another item.

The cards that do best on Vi are The Boom and the Bass, Armored Impact and BEES!!!. Cards built around attack speed and on-hit fill most of the top of its list, followed by ability power. Skip Pat On The Back and Fey Magic when you can: they do worst on Vi. A pair to look for: Ethereal Weapon with Ultra Hydra.

Take Flash and Mark (95% of players). Max Q (Vault Breaker) first, then E, then W.

Vi ARAM Mayhem build

ARAMKit groups every Vi game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Tank build · top ranked

52.6% win rate · 5% of Vi games · 32,988 games

Start

  1. Giant's BeltGiant's Belt
  2. Ruby CrystalRuby Crystal

Core items, in buying order

  1. HeartsteelHeartsteel
  2. Warmog's ArmorWarmog's Armor
  3. Overlord's BloodmailOverlord's Bloodmail
Boots on the Tank build for Vi, top ranked first, with the share of players who buy them
Boots, best firstPlayers
No boots61%
Mercury's TreadsMercury's Treads26%
Plated SteelcapsPlated Steelcaps7%

Situational, after the core

  1. Unending DespairUnending Despair16% buy it
  2. Titanic HydraTitanic Hydra12% buy it
  3. Endless HungerEndless Hunger9% buy it
  4. Jak'Sho, The ProteanJak'Sho, The Protean8% buy it
  5. Sterak's GageSterak's Gage6% buy it
  6. Death's DanceDeath's Dance9% buy it

Other build paths

Other Vi build paths with share of games, win rate and core items
PathGamesWin rate
BruiserHubris, Death's Dance, Endless Hunger13.2%50.5%
LethalityHubris, The Collector, Death's Dance21.5%48.8%
CritHubris, The Collector, Lord Dominik's Regards28.2%48.2%

Games: the share of all Vi games that went this way.

Most bought items

  1. The CollectorThe Collector59% of games
  2. HubrisHubris58% of games
  3. Death's DanceDeath's Dance43% of games
  4. Infinity EdgeInfinity Edge35% of games
  5. Mercury's TreadsMercury's Treads26% of games
  6. Lord Dominik's RegardsLord Dominik's Regards25% of games
  7. EclipseEclipse20% of games
  8. Sundered SkySundered Sky17% of games
  9. HeartsteelHeartsteel16% of games
  10. Endless HungerEndless Hunger11% of games

Best augments for Vi

Every card with enough Vi games, by tier and best first within each tier. Tiers are Vi's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Mad ScientistTier S
  2. 2Clown CollegeTier S
  3. 3GoliathTier S

GoldBest gold cards

  1. 1The Boom and the BassTier S
  2. 2Armored ImpactTier S
  3. 3BEES!!!Tier S

SilverBest silver cards

  1. 1Upgrade ImmolateTier S
  2. 2Escape PlanTier A
  3. 3Swift and SafeTier A

S- and A-tier cards for Vi

10 S tier and 37 A tier, best first.

The S- and A-tier augments for Vi in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Armored ImpactGoldTier SAfter casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
BEES!!!GoldTier SEvery 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive…
Mad ScientistPrismaticTier SOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
Clown CollegePrismaticTier SBackstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive…
GoliathPrismaticTier SBecome large, gaining 35% Health and 15% Adaptive Force.
Ultra HydraPrismaticTier SGain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
Weapon of DestinyGoldTier SYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
Upgrade ImmolateSilverTier SHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
Steel Your HeartGoldTier SQUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3.
Hand of BaronPrismaticTier AGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Dual WieldPrismaticTier AWhen you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total…
Still HereGoldTier AGain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Ethereal WeaponGoldTier AYour Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target.
Outlaw's GritGoldTier AAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds.
Blade WaltzPrismaticTier AMakes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times…
Escape PlanSilverTier AGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Take'em Down Down DownGoldTier AAttacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability…
Swift and SafeSilverTier AGain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown).
Heavy HitterSilverTier AYour Attacks deal additional (3.5% Max Health) physical damage.
Final FormPrismaticTier AAfter casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
Urf's ChampionPrismaticTier AQUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.
Heavy Is The CrownGoldTier AGain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease…
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
Flow of SpiritSilverTier ACasting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds.
escAPADeSilverTier AConvert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability…
Pressure CookerGoldTier AEvery second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds…
Blunt ForceSilverTier A–
Tooth FairyGoldTier AWhen you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target
Mystic PunchPrismaticTier AOn-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste.
Back To BasicsPrismaticTier AYour Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
Transmute: PrismaticGoldTier AGain a random Augment Tier Prismatic Augment.
FruitifySilverTier AScoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%…
EarthwakePrismaticTier AYour dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing (90–250 (by level) +60% Ability…
GoredrinkSilverTier AGain 15% Omnivamp.
Blue BarrierSilverTier AGain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level)
Leg DaySilverTier AGain 50 Movement Speed and 50% Slow Resist.
Dawnbringer's ResolveGoldTier AWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
Sap MagicGoldTier AEvery 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max…
Transmute: ChaosPrismaticTier AGain 2 random Augment Tier Augments.
Slap AroundSilverTier AEach time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death.
Stats on Stats on Stats!PrismaticTier AGain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
Courage of the ColossusPrismaticTier AGain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion.
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
Tank EngineGoldTier AOn takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death.
ZealotSilverTier AGain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed.

Best first augment for Vi

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Vi's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Armored Impact, Upgrade Immolate and The Boom and the Bass come out on top.
The best augments for Vi in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Armored ImpactTier SThe Boom and the BassTier SThe Boom and the BassTier SThe Boom and the BassTier S
2Upgrade ImmolateTier SMad ScientistTier SBEES!!!Tier SMad ScientistTier S
3The Boom and the BassTier SArmored ImpactTier SMad ScientistTier SDual WieldTier S
4Ultra HydraTier SBlade WaltzTier SEthereal WeaponTier SBEES!!!Tier S
5BEES!!!Tier SClown CollegeTier SClown CollegeTier SGoliathTier S

Strong card pairs

Two cards that do especially well together on Vi, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Mark95% of players · 48.3% win rate
  • Flash + Ghost4% of players · 47.2% win rate
  • Flash + Ignite0% of players · 47.5% win rate

Skill order

  1. QVault Breaker
  2. ERelentless Force
  3. WDenting Blows

Max Q first. 69% of players use this order (49.8% win rate); put points in R whenever you can.

Vi in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
12.6 / 13.5 / 19.5
KDA
2.54
Damage to champions
38,949
Damage taken
42,856
Self-mitigated
56,038
Healing on allies
1
Shielding on allies
0
Crowd control
30 s
Kill participation
59%
Game length
16:39

Damage type

Physical 89%Magic 5%True 6%

Questions and answers

What is the best Vi build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Tank build first for Vi: Heartsteel, Warmog's Armor and Overlord's Bloodmail. The most played build is Crit.

What are the best augments for Vi in ARAM Mayhem?

The S-tier cards for Vi, best first: The Boom and the Bass, Armored Impact, BEES!!!, Mad Scientist and Clown College. The full list by tier is on this page.

Is Vi good in ARAM Mayhem?

Vi is tier B on patch 26.21, #115 of 173 champions, with a 48.2% win rate over 748,755 games. That makes it a solid, middle-of-the-pack pick in ARAM Mayhem right now.

What is the best first augment for Vi in ARAM Mayhem?

For Vi's first pick on patch 26.21: Armored Impact, Upgrade Immolate, The Boom and the Bass, Ultra Hydra and BEES!!!, best first. Cards rank differently in later picks; the table on this page has all four.

Other Fighters in ARAM Mayhem

Get Vi's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Vi side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.