

Vi ARAM Mayhem Build
The Piltover Enforcer. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #115 of 173 champions.
- Tier
- B
- Win rate
- 48.2%
- Pick rate
- 3.2%
- Rank
- #115 of 173
- Games
- 748,755
- Patch
- 26.21
How to play Vi in ARAM Mayhem
Vi is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #115 of 173 champions, with a 48.2% win rate over 748,755 games.
89% of Vi's damage to champions is physical, so enemy armor is what slows it down. It soaks 42,856 damage per game and mitigates another 56,038, so it belongs at the front: start fights and absorb the poke your carries can't. It dies 13.5 times per game on average: it trades its life for impact, so time your engages with your team.
Most Vi players go Crit (28% of games), but the Tank path, tank items, is ARAMKit's top-ranked build: Heartsteel, Warmog's Armor and Overlord's Bloodmail, with a 52.6% win rate. On this build 61% of players skip boots and spend the slot on another item.
The cards that do best on Vi are The Boom and the Bass, Armored Impact and BEES!!!. Cards built around attack speed and on-hit fill most of the top of its list, followed by ability power. Skip Pat On The Back and Fey Magic when you can: they do worst on Vi. A pair to look for: Ethereal Weapon with Ultra Hydra.
Take Flash and Mark (95% of players). Max Q (Vault Breaker) first, then E, then W.
Vi ARAM Mayhem build
Tank build · top ranked
52.6% win rate · 5% of Vi games · 32,988 games
Start
Giant's Belt
Ruby Crystal
Core items, in buying order
Heartsteel
Warmog's Armor
Overlord's Bloodmail
| Boots, best first | Players |
|---|---|
| No boots | 61% |
| 26% | |
| 7% |
Situational, after the core
Unending Despair16% buy it
Titanic Hydra12% buy it
Endless Hunger9% buy it
Jak'Sho, The Protean8% buy it
Sterak's Gage6% buy it
Death's Dance9% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| BruiserHubris, Death's Dance, Endless Hunger | 13.2% | 50.5% | |
| LethalityHubris, The Collector, Death's Dance | 21.5% | 48.8% | |
| CritHubris, The Collector, Lord Dominik's Regards | 28.2% | 48.2% |
Games: the share of all Vi games that went this way.
Most bought items
The Collector59% of games
Hubris58% of games
Death's Dance43% of games
Infinity Edge35% of games
Mercury's Treads26% of games
Lord Dominik's Regards25% of games
Eclipse20% of games
Sundered Sky17% of games
Heartsteel16% of games
Endless Hunger11% of games
Best augments for Vi
PrismaticBest prismatic cards
- 1
Mad ScientistTier S - 2
Clown CollegeTier S - 3
GoliathTier S
GoldBest gold cards
- 1
The Boom and the BassTier S - 2
Armored ImpactTier S - 3
BEES!!!Tier S
SilverBest silver cards
- 1
Upgrade ImmolateTier S - 2
Escape PlanTier A - 3
Swift and SafeTier A
S- and A-tier cards for Vi
10 S tier and 37 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Gold | Tier S | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier S | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier S | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Prismatic | Tier S | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Gold | Tier S | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Silver | Tier S | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Gold | Tier S | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Prismatic | Tier A | When you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total… | |
| Gold | Tier A | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Gold | Tier A | Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target. | |
| Gold | Tier A | After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds. | |
| Prismatic | Tier A | Makes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times… | |
| Silver | Tier A | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Gold | Tier A | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Silver | Tier A | Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown). | |
| Silver | Tier A | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Prismatic | Tier A | QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula. | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Silver | Tier A | Casting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds. | |
| Silver | Tier A | Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability… | |
| Gold | Tier A | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Silver | Tier A | – | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Prismatic | Tier A | On-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste. | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Prismatic | Tier A | Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing (90–250 (by level) +60% Ability… | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Silver | Tier A | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Gold | Tier A | When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | Each time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death. | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Prismatic | Tier A | Gain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion. | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Gold | Tier A | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Silver | Tier A | Gain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed. |
Average on Vi
53 cards, best first
Totentanz
Stats!
Donation
Impassable
Omni Soul
Deft
Celestial Body
Upgrade Death's Dance
Twin Fire
Tank It Or Leave It
Infinite Recursion
Symphony of War
Double Tap
Porcupine
Stuck In Here With Me
Don't Change the Channel
Jeweled Gauntlet
Transmute: Gold
Dashing
Forged By The Master
Recursion
En Passant
Growth Spurt
Prom Queen
Get Excited!
With Haste
Goldrend
Bread And Butter
Kill Secured
Mountain Soul
Lonely Warrior
Rite of Ascension
Ocean Soul
From Beginning To End
Soul Siphon
FireFox
Soul Eater
Scopiest Weapons
Biggest Snowball Ever
Juiced
Pandora's Box
Nature is Healing
Flashy
It's Critical
Ravenous Bind
Scopier Weapons
Ultimate Awakening
Can't Touch This
Hellbent
Upgrade Ravenous Hydra
Get Jinxed
Erosion
Scoped Weapons
Below average on Vi
39 cards, best first
Tap Dancer
Bread and Cheese
Squishy Slappy Grab
Upgrade Collector
Nightstalking
Titan's Resolve
Infernal Soul
Mind to Matter
Shrink Engine
Critical Rhythm
Firebrand
Typhoon
Holy Snowball
Archmage
Upgrade Sheen
Endless Decimation
Ultimate Recursion
Thread the Needle
Triggered Inferno
Vulnerability
Siphon
Surge Field
Jeweled Bracelet
Apex Inventor
Arcane Axiom
Snowday
Ultimate Unstoppable
Pursuit of Haste
Ultimate Revolution
Upgrade Sundered Sky
Cruelty
Flashbang
Pursuit of Power
Upgrade Infinity Edge
Pinball
Gift of the Drowned
Overflow
Chain Reaction
Big Shot
Best first augment for Vi
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark95% of players · 48.3% win rate
Flash + Ghost4% of players · 47.2% win rate
Flash + Ignite0% of players · 47.5% win rate
Skill order
QVault Breaker
ERelentless Force
WDenting Blows
Max Q first. 69% of players use this order (49.8% win rate); put points in R whenever you can.
Vi in an average Mayhem game
- K / D / A
- 12.6 / 13.5 / 19.5
- KDA
- 2.54
- Damage to champions
- 38,949
- Damage taken
- 42,856
- Self-mitigated
- 56,038
- Healing on allies
- 1
- Shielding on allies
- 0
- Crowd control
- 30 s
- Kill participation
- 59%
- Game length
- 16:39
Damage type
Physical 89%Magic 5%True 6%
Questions and answers
What is the best Vi build in ARAM Mayhem?
What are the best augments for Vi in ARAM Mayhem?
Is Vi good in ARAM Mayhem?
What is the best first augment for Vi in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Vi's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Vi side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Vi counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.