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Trundle ARAM Mayhem Build

The Troll King. A strong pick in ARAM Mayhem on patch 26.21: #33 of 173 champions.

Tier APatch 26.21FighterTankNo runes in Mayhem
Tier
A
Win rate
51.7%
Pick rate
9.3%
Rank
#33 of 173
Games
2,161,148
Patch
26.21

How to play Trundle in ARAM Mayhem

Trundle is a strong pick in ARAM Mayhem on patch 26.21: tier A, #33 of 173 champions, with a 51.7% win rate over 2,161,148 games. It is also one of the most picked champions, showing up in 9% of games, so expect to see it on both sides.

Trundle's damage is mixed (58% physical, 36% magic), which makes it awkward for the enemy team to itemize against. It soaks 56,542 damage per game and mitigates another 56,314, so it belongs at the front: start fights and absorb the poke your carries can't.

Most Trundle players go AP (24% of games), but the Bruiser path, bruiser items that mix damage and health, is ARAMKit's top-ranked build: Trinity Force, Blade of The Ruined King and Ravenous Hydra, with a 53.8% win rate. For boots, Mercury's Treads are both the most bought and the top-ranked pair.

The cards that do best on Trundle are Armored Impact, The Boom and the Bass and Ultra Hydra. Cards built around attack speed and on-hit fill most of the top of its list, followed by ability haste. Skip It's Killing Time and Shark Bait when you can: they do worst on Trundle. A pair to look for: Flash 2 with Armored Impact.

Take Flash and Mark (77% of players); Ghost is the common alternative. Max Q (Chomp) first, then W, then E.

Trundle ARAM Mayhem build

ARAMKit groups every Trundle game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Bruiser build · top ranked

53.8% win rate · 14% of Trundle games · 244,446 games

Start

  1. Glowing MoteGlowing Mote
  2. PhagePhage

Core items, in buying order

  1. Trinity ForceTrinity Force
  2. Blade of The Ruined KingBlade of The Ruined King
  3. Ravenous HydraRavenous Hydra
Boots on the Bruiser build for Trundle, top ranked first, with the share of players who buy them
Boots, best firstPlayers
No boots30%
Mercury's TreadsMercury's Treads42%
Gluttonous GreavesGluttonous Greaves11%

Situational, after the core

  1. Death's DanceDeath's Dance24% buy it
  2. Endless HungerEndless Hunger6% buy it
  3. Spirit VisageSpirit Visage19% buy it
  4. ThornmailThornmail6% buy it
  5. TerminusTerminus3% buy it
  6. Sundered SkySundered Sky7% buy it

Other build paths

Other Trundle build paths with share of games, win rate and core items
PathGamesWin rate
TankHeartsteel, Unending Despair, Warmog's Armor17.4%51.6%
SupportImperial Mandate, Bandlepipes, Liandry's Torment3.3%50.5%
APImperial Mandate, Liandry's Torment, Blackfire Torch24.4%50.2%

Games: the share of all Trundle games that went this way.

Most bought items

  1. Imperial MandateImperial Mandate41% of games
  2. HeartsteelHeartsteel35% of games
  3. Blade of The Ruined KingBlade of The Ruined King30% of games
  4. Mercury's TreadsMercury's Treads25% of games
  5. Liandry's TormentLiandry's Torment21% of games
  6. Blackfire TorchBlackfire Torch19% of games
  7. Spirit VisageSpirit Visage19% of games
  8. Trinity ForceTrinity Force15% of games
  9. ThornmailThornmail15% of games
  10. Sundered SkySundered Sky13% of games

Best augments for Trundle

Every card with enough Trundle games, by tier and best first within each tier. Tiers are Trundle's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Ultra HydraTier S
  2. 2Scopiest WeaponsTier S
  3. 3Mystic PunchTier S

GoldBest gold cards

  1. 1Armored ImpactTier S
  2. 2The Boom and the BassTier S
  3. 3Terrain'dTier S

SilverBest silver cards

  1. 1Heavy HitterTier S
  2. 2Forged By The MasterTier S
  3. 3Flow of SpiritTier A

S- and A-tier cards for Trundle

9 S tier and 35 A tier, best first.

The S- and A-tier augments for Trundle in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Armored ImpactGoldTier SAfter casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Ultra HydraPrismaticTier SGain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
Scopiest WeaponsPrismaticTier SGain Melee 250 / Ranged 150 Attack Range.
Terrain'dGoldTier SYour terrain created by selected ability deals (20–180 (by level) +20% Ability Power) magic damage per second to nearby enemies. Damage is…
Heavy HitterSilverTier SYour Attacks deal additional (3.5% Max Health) physical damage.
Scopier WeaponsGoldTier SGain Melee 150 / Ranged 100 Attack Range.
Mystic PunchPrismaticTier SOn-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste.
Forged By The MasterSilverTier SYour Item and Augment damage are increased by 45%.
Infinite RecursionPrismaticTier AGain 60 Ability Haste, plus 3 Ability Haste per takedown.
Flow of SpiritSilverTier ACasting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds.
Take'em Down Down DownGoldTier AAttacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability…
Dual WieldPrismaticTier AWhen you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total…
BONK!GoldTier AAttacks and Abilities empowered by selected ability deal an additional 30% damage to the target and nearby enemies.
Sap MagicGoldTier AEvery 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max…
Mad ScientistPrismaticTier AOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
Escape PlanSilverTier AGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Hand of BaronPrismaticTier AGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Still HereGoldTier AGain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
CRIMSON COBALTGoldTier AEnemy champions damaged by selected ability are marked for 4 seconds. Attacking a marked enemy consumes the mark to deal (100–250 (by level)…
Symphony of WarPrismaticTier AGain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6…
Scoped WeaponsSilverTier AGain Melee 75 / Ranged 50 Attack Range.
Shrink EngineGoldTier ATakedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death…
Upgrade SheenGoldTier AYour Spellblade effects deal additional damage equal to 4% of the target's health and heal you for 3.5% of the target's health…
Clown CollegePrismaticTier ABackstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive…
ErosionSilverTier ADamaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks.
Blunt ForceSilverTier A–
Third Times the HarmPrismaticTier A–
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
TyphoonSilverTier AYour Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit Effects On-Hit effects.
Purist - CasterSilverTier AConversion Rate: 0.65 Ability Haste per 1% Attack Speed
Upgrade ImmolateSilverTier AHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
GoliathPrismaticTier ABecome large, gaining 35% Health and 15% Adaptive Force.
Upgrade Death's DanceSilverTier AGain 250. Death's Dance's Ignore Pain is increased to Melee 40% / Ranged 15% of damage received, and heals for (125% Bonus Attack Damage)…
Omni SoulPrismaticTier AGain 3 random Dragon Souls.
Lonely WarriorSilverTier AGain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range.
Bread And ButterGoldTier AYour selected ability gains 100 Ability Haste.
Upgrade Ravenous HydraGoldTier AYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.
Leg DaySilverTier AGain 50 Movement Speed and 50% Slow Resist.
Steel Your HeartGoldTier AQUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3.
Transmute: PrismaticGoldTier AGain a random Augment Tier Prismatic Augment.
DeftSilverTier AGain Attack Speed 60% Attack Speed.
FlashyGoldTier AYour Flash has 3 charges. After 120 seconds, regain all charges.

Best first augment for Trundle

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Trundle's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Armored Impact, Terrain'd and Ultra Hydra come out on top.
The best augments for Trundle in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Armored ImpactTier SArmored ImpactTier SHand of BaronTier SThe Boom and the BassTier S
2Terrain'dTier SBread And ButterTier SThe Boom and the BassTier SForged By The MasterTier S
3Ultra HydraTier SThe Boom and the BassTier SHeavy HitterTier SScopiest WeaponsTier S
4The Boom and the BassTier SScopiest WeaponsTier SScopiest WeaponsTier SScopier WeaponsTier A
5Scopiest WeaponsTier STerrain'dTier SMystic PunchTier SMystic PunchTier A

Strong card pairs

Two cards that do especially well together on Trundle, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Mark77% of players · 52.1% win rate
  • Flash + Ghost21% of players · 50.5% win rate
  • Ghost + Mark0% of players · 51.6% win rate

Skill order

  1. QChomp
  2. WFrozen Domain
  3. EPillar of Ice

Max Q first. 43% of players use this order (55.9% win rate); put points in R whenever you can.

Trundle in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
8.2 / 10.0 / 30.0
KDA
4.57
Damage to champions
33,221
Damage taken
56,542
Self-mitigated
56,314
Healing on allies
25
Shielding on allies
1
Crowd control
46 s
Kill participation
71%
Game length
16:32

Damage type

Physical 58%Magic 36%True 6%

Questions and answers

What is the best Trundle build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Bruiser build first for Trundle: Trinity Force, Blade of The Ruined King and Ravenous Hydra. The most played build is AP.

What are the best augments for Trundle in ARAM Mayhem?

The S-tier cards for Trundle, best first: Armored Impact, The Boom and the Bass, Ultra Hydra, Scopiest Weapons and Terrain'd. The full list by tier is on this page.

Is Trundle good in ARAM Mayhem?

Trundle is tier A on patch 26.21, #33 of 173 champions, with a 51.7% win rate over 2.2 million games. That makes it a strong pick in ARAM Mayhem right now.

What is the best first augment for Trundle in ARAM Mayhem?

For Trundle's first pick on patch 26.21: Armored Impact, Terrain'd, Ultra Hydra, The Boom and the Bass and Scopiest Weapons, best first. Cards rank differently in later picks; the table on this page has all four.

Other Fighters in ARAM Mayhem

Get Trundle's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Trundle side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.