

Bel'Veth ARAM Mayhem Build
The Empress of the Void. One of the strongest picks in ARAM Mayhem on patch 26.21: #11 of 173 champions.
- Tier
- S
- Win rate
- 54.9%
- Pick rate
- 4.5%
- Rank
- #11 of 173
- Games
- 1,034,901
- Patch
- 26.21
How to play Bel'Veth in ARAM Mayhem
Bel'Veth is one of the strongest picks in ARAM Mayhem on patch 26.21: tier S, #11 of 173 champions, with a 54.9% win rate over 1,034,901 games. Riot rates it 10/10 for difficulty, so give it a few games before you judge it.
Bel'Veth's damage is mixed (60% physical, 14% magic), which makes it awkward for the enemy team to itemize against. A notable 26% of it is true damage. It soaks 47,244 damage per game and mitigates another 53,199, so it belongs at the front: start fights and absorb the poke your carries can't.
Most Bel'Veth players go On-hit (39% of games), but the Crit path, critical strike and attack speed items, is ARAMKit's top-ranked build: Yun Tal Wildarrows, Death's Dance and Lord Dominik's Regards, with a 60.1% win rate. For boots, Gluttonous Greaves are both the most bought and the top-ranked pair.
The cards that do best on Bel'Veth are Take'em Down Down Down, Double Tap and Hellbent. Cards built around attack speed and on-hit fill most of the top of its list, followed by movement speed. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Purist - Caster and Stuck In Here With Me when you can: they do worst on Bel'Veth. A pair to look for: Typhoon with Take'em Down Down Down.
Take Flash and Mark (95% of players). Max Q (Void Surge) first, then E, then W.
Bel'Veth ARAM Mayhem build
Crit build · top ranked
60.1% win rate · 16% of Bel'Veth games · 132,182 games
Start
Long Sword
Guardian's Blade
Core items, in buying order
Yun Tal Wildarrows
Death's Dance
Lord Dominik's Regards
| Boots, best first | Players |
|---|---|
| 40% | |
| No boots | 40% |
| 16% |
Situational, after the core
Infinity Edge41% buy it
Endless Hunger12% buy it
Blade of The Ruined King21% buy it
Jak'Sho, The Protean3% buy it
Wit's End2% buy it
Randuin's Omen5% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| On-hitKraken Slayer, Blade of The Ruined King, Death's Dance | 38.9% | 58.3% | |
| BruiserYun Tal Wildarrows, Blade of The Ruined King, Death's Dance | 9.7% | 57.9% | |
| TankHeartsteel, Warmog's Armor, Overlord's Bloodmail | 1.6% | 56.9% |
Games: the share of all Bel'Veth games that went this way.
Most bought items
Blade of The Ruined King61% of games
Kraken Slayer50% of games
Death's Dance50% of games
Mercury's Treads23% of games
Yun Tal Wildarrows21% of games
Infinity Edge21% of games
Wit's End18% of games
Gluttonous Greaves17% of games
Heartsteel16% of games
Guinsoo's Rageblade13% of games
Best augments for Bel'Veth
PrismaticBest prismatic cards
- 1
Double TapTier S - 2
HellbentTier S - 3
Hand of BaronTier A
GoldBest gold cards
- 1
Take'em Down Down DownTier S - 2
Still HereTier A - 3
The Boom and the BassTier A
SilverBest silver cards
- 1
Heavy HitterTier A - 2
TyphoonTier A - 3
Escape PlanTier A
S- and A-tier cards for Bel'Veth
3 S tier and 42 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Prismatic | Tier S | Your Critical Strikes apply On-Hit Effects On-Hit effects an additional time. Gain Critical Strike Chance 25% Crit chance. | |
| Prismatic | Tier S | Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become… | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Silver | Tier A | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Prismatic | Tier A | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Silver | Tier A | Your Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit Effects On-Hit effects. | |
| Silver | Tier A | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Gold | Tier A | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. | |
| Prismatic | Tier A | When you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total… | |
| Gold | Tier A | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Silver | Tier A | You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage taken by 20%. Gain 25% Crit Chance. | |
| Silver | Tier A | Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability… | |
| Prismatic | Tier A | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier A | – | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Gold | Tier A | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Gold | Tier A | After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds. | |
| Silver | Tier A | Casting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds. | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Silver | Tier A | – | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Silver | Tier A | Damaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks. | |
| Gold | Tier A | Gain 25% Crit Chance and 12% Lifesteal on Critical Strikes. | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Prismatic | Tier A | Gain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6… | |
| Gold | Tier A | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Silver | Tier A | Gain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed. | |
| Silver | Tier A | On ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)… | |
| Silver | Tier A | Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown). | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Gold | Tier A | Gain Critical Strike Chance 50% Crit chance. | |
| Gold | Tier A | Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Gold | Tier A | When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Prismatic | Tier A | Gain Melee 250 / Ranged 150 Attack Range. |
Average on Bel'Veth
49 cards, best first
Stats!
Upgrade Death's Dance
Transmute: Prismatic
Clown College
Blade Waltz
Urf's Champion
Critical Rhythm
Leg Day
Vulnerability
Scopier Weapons
Tap Dancer
Deft
Lonely Warrior
Can't Touch This
Firebrand
Tank Engine
Upgrade Immolate
Transmute: Gold
Don't Blink
Biggest Snowball Ever
Celestial Body
Squishy Slappy Grab
Upgrade Collector
Totentanz
En Passant
Flashy
Tooth Fairy
Scoped Weapons
FireFox
Mountain Soul
Upgrade Ravenous Hydra
Titan's Resolve
Homeguard
Get Excited!
Circle of Death
Ocean Soul
Shrink Engine
Kill Secured
Veil of Warding
Stackosaurus Rex
Growth Spurt
Steel Your Heart
Upgrade Infinity Edge
Bread and Cheese
From Beginning To End
Thread the Needle
CRIMSON COBALT
Jeweled Gauntlet
Nightstalking
Below average on Bel'Veth
41 cards, best first
Slap Around
Earthwake
Flash 2
Shrink Ray
Rite of Ascension
Triggered Inferno
Pandora's Box
Impassable
Get Jinxed
Shark Tempest
Soul Eater
Dive Bomber
Ravenous Bind
With Haste
Endless Decimation
Prom Queen
Ultimate Awakening
Fey Magic
Shark Bait
It's Killing Time
Surge Field
Poltergeist
Courage of the Colossus
Divine Intervention
Porcupine
Pinball
Holy Snowball
Recursion
Snowday
Mystic Punch
Upgrade Sheen
Apex Inventor
Goldrend
Infinite Recursion
Nature is Healing
Infernal Soul
Pat On The Back
Upgrade Sundered Sky
Bread And Jam
Snowblast
Pressure Cooker
Weakest on Bel'Veth
12 cards, best first
Best first augment for Bel'Veth
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark95% of players · 55.0% win rate
Flash + Ghost5% of players · 53.0% win rate
Ghost + Mark0% of players · 54.2% win rate
Skill order
QVoid Surge
ERoyal Maelstrom
WAbove and Below
Max Q first. 72% of players use this order (57.6% win rate); put points in R whenever you can.
Bel'Veth in an average Mayhem game
- K / D / A
- 11.9 / 12.0 / 20.0
- KDA
- 2.89
- Damage to champions
- 38,728
- Damage taken
- 47,244
- Self-mitigated
- 53,199
- Healing on allies
- 4
- Shielding on allies
- 0
- Crowd control
- 22 s
- Kill participation
- 61%
- Game length
- 16:01
Damage type
Physical 60%Magic 14%True 26%
Questions and answers
What is the best Bel'Veth build in ARAM Mayhem?
What are the best augments for Bel'Veth in ARAM Mayhem?
Is Bel'Veth good in ARAM Mayhem?
What is the best first augment for Bel'Veth in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Bel'Veth's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Bel'Veth side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Bel'Veth counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.