

Yasuo ARAM Mayhem Build
The Unforgiven. One of the strongest picks in ARAM Mayhem on patch 26.21: #1 of 173 champions.
- Tier
- S
- Win rate
- 58.6%
- Pick rate
- 11.6%
- Rank
- #1 of 173
- Games
- 2,694,080
- Patch
- 26.21
How to play Yasuo in ARAM Mayhem
Yasuo is one of the strongest picks in ARAM Mayhem on patch 26.21: tier S, #1 of 173 champions, with a 58.6% win rate over 2,694,080 games. It is also one of the most picked champions, showing up in 12% of games, so expect to see it on both sides. Riot rates it 10/10 for difficulty, so give it a few games before you judge it.
81% of Yasuo's damage to champions is physical, so enemy armor is what slows it down. It soaks 35,582 damage per game and mitigates another 70,313, so it belongs at the front: start fights and absorb the poke your carries can't.
The Crit build, critical strike and attack speed items, is both the most played and the top-ranked path: Rite of Ruin, Yun Tal Wildarrows and Death's Dance, with a 60.4% win rate over 1,336,486 games. For boots, most players buy Berserker's Greaves, but Gluttonous Greaves rank higher.
The cards that do best on Yasuo are The Boom and the Bass, Mystic Punch and escAPADe. Cards built around ability power fill most of the top of its list, followed by attack speed and on-hit. Skip Ultimate Awakening and Spin Me Right Round when you can: they do worst on Yasuo. A pair to look for: Mystic Punch with The Boom and the Bass.
Take Flash and Mark (93% of players). Max Q (Steel Tempest) first, then E, then W. Players who max E first instead win a little more often, so it is worth trying.
Yasuo ARAM Mayhem build
Crit build · top ranked
60.4% win rate · 60% of Yasuo games · 1,336,486 games
Start
Cloak of Agility
Amplifying Tome
Amplifying Tome
Core items, in buying order
Rite of Ruin
Yun Tal Wildarrows
Death's Dance
| Boots, best first | Players |
|---|---|
| 13% | |
| 36% | |
| No boots | 34% |
Situational, after the core
Spirit Visage15% buy it
Jak'Sho, The Protean13% buy it
Bloodthirster4% buy it
Infinity Edge24% buy it
Blade of The Ruined King24% buy it
Endless Hunger2% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| BruiserBlade of The Ruined King, Rite of Ruin, Death's Dance | 10.6% | 60.4% | |
| ADBlade of The Ruined King, Infinity Edge, Bloodthirster | 0.5% | 53.4% | |
| On-hitRite of Ruin, Wit's End, Blade of The Ruined King | 3.2% | 55.5% |
Games: the share of all Yasuo games that went this way.
Most bought items
Rite of Ruin66% of games
Infinity Edge54% of games
Blade of The Ruined King52% of games
Death's Dance49% of games
Berserker's Greaves49% of games
Yun Tal Wildarrows36% of games
Phantom Dancer21% of games
Jak'Sho, The Protean13% of games
Mercury's Treads12% of games
Bloodthirster10% of games
Best augments for Yasuo
PrismaticBest prismatic cards
- 1
Mystic PunchTier S - 2
Hand of BaronTier S - 3
Clown CollegeTier A
GoldBest gold cards
- 1
The Boom and the BassTier S - 2
Take'em Down Down DownTier S - 3
Armored ImpactTier S
SilverBest silver cards
- 1
escAPADeTier S - 2
Tank It Or Leave ItTier S - 3
ZealotTier S
S- and A-tier cards for Yasuo
11 S tier and 30 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Prismatic | Tier S | On-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste. | |
| Silver | Tier S | Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability… | |
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Silver | Tier S | You can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage taken by 20%. Gain 25% Crit Chance. | |
| Silver | Tier S | Gain (25%+5% Ability Power) Critical Strike Chance and (35%+5% Ability Power) Attack Speed. | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Silver | Tier S | Each time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death. | |
| Gold | Tier S | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier A | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Gold | Tier A | After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds. | |
| Gold | Tier A | Gain 25% Crit Chance and 12% Lifesteal on Critical Strikes. | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Silver | Tier A | Gain Adaptive Force 40–100 (by level) Adaptive Force for 3 seconds when you gain a Shield (5 seconds Cooldown). | |
| Silver | Tier A | Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown). | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier A | QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula. | |
| Silver | Tier A | Gain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range. | |
| Prismatic | Tier A | Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health… | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Prismatic | Tier A | Gain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Prismatic | Tier A | Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become… | |
| Silver | Tier A | Gain 250. Death's Dance's Ignore Pain is increased to Melee 40% / Ranged 15% of damage received, and heals for (125% Bonus Attack Damage)… | |
| Silver | Tier A | – | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Prismatic | Tier A | Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up… | |
| Prismatic | Tier A | Dealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25–75… | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… |
Average on Yasuo
46 cards, best first
Deft
Vulnerability
Earthwake
Prom Queen
Flashy
Symphony of War
Siphon
Forged By The Master
Transmute: Gold
Final Form
Upgrade Infinity Edge
Critical Rhythm
It's Critical
Double Tap
Get Excited!
BEES!!!
Ocean Soul
Kill Secured
Stats!
Third Times the Harm
Dual Wield
FireFox
Pat On The Back
Snowday
Goliath
Tap Dancer
Cruelty
Jeweled Gauntlet
Jeweled Bracelet
Veil of Warding
Typhoon
Get Jinxed
Erosion
Mountain Soul
Ultra Hydra
Pinball
Holy Snowball
Adaptive Ward
Impassable
Gift of the Drowned
Porcupine
Bread And Jam
Totentanz
Rite of Ascension
Firebrand
Shrink Engine
Below average on Yasuo
27 cards, best first
Blade Waltz
Shark Tempest
Infernal Soul
Dive Bomber
Squishy Slappy Grab
Ultimate Unstoppable
Can't Touch This
Soul Eater
Surge Field
Pandora's Box
Nightstalking
Endless Decimation
Upgrade Ravenous Hydra
Snowblast
Shark Bait
Divine Intervention
Flashbang
Scopier Weapons
Fey Magic
Scoped Weapons
Ultimate Recursion
Brass Blast
Poltergeist
Shrink Ray
Upgrade Collector
Scopiest Weapons
Trusty Weapon
Weakest on Yasuo
12 cards, best first
Best first augment for Yasuo
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark93% of players · 58.8% win rate
Flash + Cleanse0% of players · 58.3% win rate
Flash + Ghost6% of players · 56.6% win rate
Skill order
QSteel Tempest
ESweeping Blade
WWind Wall
Max Q first. 79% of players use this order (58.8% win rate); put points in R whenever you can. Maxing E first (18% of players) wins 62.2%.
Yasuo in an average Mayhem game
- K / D / A
- 11.4 / 12.4 / 21.3
- KDA
- 2.87
- Damage to champions
- 39,945
- Damage taken
- 35,582
- Self-mitigated
- 70,313
- Healing on allies
- 1
- Shielding on allies
- 0
- Crowd control
- 26 s
- Kill participation
- 61%
- Game length
- 16:19
Damage type
Physical 81%Magic 14%True 5%
Questions and answers
What is the best Yasuo build in ARAM Mayhem?
What are the best augments for Yasuo in ARAM Mayhem?
Is Yasuo good in ARAM Mayhem?
What is the best first augment for Yasuo in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Yasuo's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Yasuo side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Yasuo counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.