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Fiora ARAM Mayhem Build

The Grand Duelist. One of the strongest picks in ARAM Mayhem on patch 26.21: #4 of 173 champions.

Tier SPatch 26.21FighterAssassinNo runes in Mayhem
Tier
S
Win rate
56.9%
Pick rate
5.5%
Rank
#4 of 173
Games
1,283,175
Patch
26.21

How to play Fiora in ARAM Mayhem

Fiora is one of the strongest picks in ARAM Mayhem on patch 26.21: tier S, #4 of 173 champions, with a 56.9% win rate over 1,283,175 games. Riot rates it 3/10 for difficulty: easy to pick up when it lands on your bench.

Fiora's damage is mixed (59% physical, 8% magic), which makes it awkward for the enemy team to itemize against. A notable 33% of it is true damage. It keeps its team alive with 3,531 healing on teammates in an average game; stay behind your frontline and save it for the fights that matter. It soaks 48,480 damage per game and mitigates another 64,742, so it belongs at the front: start fights and absorb the poke your carries can't.

The Bruiser build, bruiser items that mix damage and health, is both the most played and the top-ranked path: Ravenous Hydra, Death's Dance and Endless Hunger, with a 57.8% win rate over 706,315 games. For boots, Gluttonous Greaves are both the most bought and the top-ranked pair.

The cards that do best on Fiora are Mystic Punch, The Boom and the Bass and Ultra Hydra. Cards built around movement speed fill most of the top of its list, followed by ability haste. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Apex Inventor and Soul Siphon when you can: they do worst on Fiora. A pair to look for: Mystic Punch with The Boom and the Bass.

Take Flash and Mark (94% of players). Max Q (Lunge) first, then E, then W.

Fiora ARAM Mayhem build

ARAMKit groups every Fiora game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Bruiser build · top ranked

57.8% win rate · 71% of Fiora games · 706,315 games

Start

  1. Long SwordLong Sword
  2. Guardian's BladeGuardian's Blade

Core items, in buying order

  1. Ravenous HydraRavenous Hydra
  2. Death's DanceDeath's Dance
  3. Endless HungerEndless Hunger
Boots on the Bruiser build for Fiora, top ranked first, with the share of players who buy them
Boots, best firstPlayers
No boots34%
Gluttonous GreavesGluttonous Greaves24%
Mercury's TreadsMercury's Treads33%

Situational, after the core

  1. Essence ReaverEssence Reaver2% buy it
  2. Spear of ShojinSpear of Shojin29% buy it
  3. Maw of MalmortiusMaw of Malmortius6% buy it
  4. Jak'Sho, The ProteanJak'Sho, The Protean4% buy it
  5. Lord Dominik's RegardsLord Dominik's Regards3% buy it
  6. Trinity ForceTrinity Force8% buy it

Other build paths

Other Fiora build paths with share of games, win rate and core items
PathGamesWin rate
TankHeartsteel, Warmog's Armor, Overlord's Bloodmail1.7%55.4%

Games: the share of all Fiora games that went this way.

Most bought items

  1. Death's DanceDeath's Dance70% of games
  2. Ravenous HydraRavenous Hydra67% of games
  3. Trinity ForceTrinity Force50% of games
  4. Mercury's TreadsMercury's Treads35% of games
  5. Endless HungerEndless Hunger27% of games
  6. Spear of ShojinSpear of Shojin21% of games
  7. Sundered SkySundered Sky17% of games
  8. HeartsteelHeartsteel14% of games
  9. Gluttonous GreavesGluttonous Greaves12% of games
  10. Spirit VisageSpirit Visage10% of games

Best augments for Fiora

Every card with enough Fiora games, by tier and best first within each tier. Tiers are Fiora's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Mystic PunchTier S
  2. 2Ultra HydraTier S
  3. 3Mad ScientistTier S

GoldBest gold cards

  1. 1The Boom and the BassTier S
  2. 2Armored ImpactTier S
  3. 3Take'em Down Down DownTier S

SilverBest silver cards

  1. 1Blunt ForceTier S
  2. 2Escape PlanTier S
  3. 3Shadow RunnerTier A

S- and A-tier cards for Fiora

10 S tier and 27 A tier, best first.

The S- and A-tier augments for Fiora in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Mystic PunchPrismaticTier SOn-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste.
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Ultra HydraPrismaticTier SGain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
Armored ImpactGoldTier SAfter casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
Mad ScientistPrismaticTier SOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
Hand of BaronPrismaticTier SGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Take'em Down Down DownGoldTier SAttacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability…
Back To BasicsPrismaticTier SYour Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
Blunt ForceSilverTier S–
Escape PlanSilverTier SGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Weapon of DestinyGoldTier AYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
escAPADeSilverTier AConvert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability…
Outlaw's GritGoldTier AAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds.
Don't BlinkSilverTier AGain 1% bonus damage per 10 Movement Speed more you have than the target.
Clown CollegePrismaticTier ABackstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive…
Sap MagicGoldTier AEvery 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max…
Swift and SafeSilverTier AGain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown).
Forged By The MasterSilverTier AYour Item and Augment damage are increased by 45%.
DonationGoldTier AReceive 1750 Gold. Thanks chat!:)
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
BEES!!!GoldTier AEvery 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive…
Heavy Is The CrownGoldTier AGain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease…
Ultimate AwakeningPrismaticTier AGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s…
Transmute: PrismaticGoldTier AGain a random Augment Tier Prismatic Augment.
Urf's ChampionPrismaticTier AQUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.
Leg DaySilverTier AGain 50 Movement Speed and 50% Slow Resist.
Still HereGoldTier AGain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.
Stats!SilverTier AGain 2 Stat Anvils!
Final FormPrismaticTier AAfter casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
GoliathPrismaticTier ABecome large, gaining 35% Health and 15% Adaptive Force.
Infinite RecursionPrismaticTier AGain 60 Ability Haste, plus 3 Ability Haste per takedown.
GoredrinkSilverTier AGain 15% Omnivamp.
Upgrade Ravenous HydraGoldTier AYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.
Stats on Stats on Stats!PrismaticTier AGain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
Tooth FairyGoldTier AWhen you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target

Best first augment for Fiora

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Fiora's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Armored Impact, Ultra Hydra and The Boom and the Bass come out on top.
The best augments for Fiora in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Armored ImpactTier SMystic PunchTier SMystic PunchTier SThe Boom and the BassTier S
2Ultra HydraTier SThe Boom and the BassTier SThe Boom and the BassTier SMystic PunchTier S
3The Boom and the BassTier SArmored ImpactTier SMad ScientistTier SHand of BaronTier S
4Mystic PunchTier STake'em Down Down DownTier STake'em Down Down DownTier SMad ScientistTier S
5Mad ScientistTier SMad ScientistTier SEscape PlanTier SescAPADeTier S

Strong card pairs

Two cards that do especially well together on Fiora, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Mark94% of players · 57.0% win rate
  • Flash + Ghost5% of players · 54.9% win rate
  • Ghost + Mark0% of players · 54.8% win rate

Skill order

  1. QLunge
  2. EBladework
  3. WRiposte

Max Q first. 89% of players use this order (58.5% win rate); put points in R whenever you can.

Fiora in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
11.9 / 12.4 / 22.0
KDA
2.93
Damage to champions
41,040
Damage taken
48,480
Self-mitigated
64,742
Healing on allies
3,531
Shielding on allies
0
Crowd control
11 s
Kill participation
63%
Game length
16:01

Damage type

Physical 59%Magic 8%True 33%

Questions and answers

What is the best Fiora build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Bruiser build first for Fiora: Ravenous Hydra, Death's Dance and Endless Hunger. It is also the most played build.

What are the best augments for Fiora in ARAM Mayhem?

The S-tier cards for Fiora, best first: Mystic Punch, The Boom and the Bass, Ultra Hydra, Armored Impact and Mad Scientist. The full list by tier is on this page.

Is Fiora good in ARAM Mayhem?

Fiora is tier S on patch 26.21, #4 of 173 champions, with a 56.9% win rate over 1.3 million games. That makes it one of the strongest picks in ARAM Mayhem right now.

What is the best first augment for Fiora in ARAM Mayhem?

For Fiora's first pick on patch 26.21: Armored Impact, Ultra Hydra, The Boom and the Bass, Mystic Punch and Mad Scientist, best first. Cards rank differently in later picks; the table on this page has all four.

Other Fighters in ARAM Mayhem

Get Fiora's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Fiora side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.