

Locke ARAM Mayhem Build
The Ashen Exorcist. A below-average pick in ARAM Mayhem on patch 26.21: #150 of 173 champions.
- Tier
- C
- Win rate
- 46.3%
- Pick rate
- 3.7%
- Rank
- #150 of 173
- Games
- 852,258
- Patch
- 26.21
How to play Locke in ARAM Mayhem
Locke is a below-average pick in ARAM Mayhem on patch 26.21: tier C, #150 of 173 champions, with a 46.3% win rate over 852,258 games.
85% of Locke's damage to champions is magic, so enemy magic resist is what slows it down.
The AP build, ability power items, is both the most played and the top-ranked path: Shadowflame, Lich Bane and Rabadon's Deathcap, with a 47.1% win rate over 675,675 games. For boots, most players buy Sorcerer's Shoes, but Gluttonous Greaves rank higher.
The cards that do best on Locke are Take'em Down Down Down, The Boom and the Bass and Back To Basics. Cards built around ability power fill most of the top of its list, followed by attack damage. Skip Master of Duality and Surge Field when you can: they do worst on Locke. A pair to look for: Ethereal Weapon with The Boom and the Bass.
Take Flash and Mark (88% of players); Ghost is the common alternative. Max Q (Ritual Nails) first, then E, then W.
Locke ARAM Mayhem build
AP build · top ranked
47.1% win rate · 92% of Locke games · 675,675 games
Start
Amplifying Tome
Guardian's Orb
Core items, in buying order
Shadowflame
Lich Bane
Rabadon's Deathcap
| Boots, best first | Players |
|---|---|
| 24% | |
| No boots | 33% |
| 38% |
Situational, after the core
Banshee's Veil6% buy it
Stormsurge26% buy it
Void Staff55% buy it
Zhonya's Hourglass30% buy it
Hextech Gunblade2% buy it
Cryptbloom2% buy it
Most bought items
Shadowflame93% of games
Lich Bane82% of games
Rabadon's Deathcap69% of games
Stormsurge46% of games
Sorcerer's Shoes43% of games
Void Staff42% of games
Zhonya's Hourglass27% of games
Gluttonous Greaves17% of games
Luden's Echo13% of games
Dusk and Dawn9% of games
Best augments for Locke
PrismaticBest prismatic cards
- 1
Back To BasicsTier S - 2
Wooglet's WitchcapTier S - 3
Clown CollegeTier S
GoldBest gold cards
- 1
Take'em Down Down DownTier S - 2
The Boom and the BassTier S - 3
Ethereal WeaponTier S
SilverBest silver cards
- 1
Escape PlanTier A - 2
FireFoxTier A - 3
Blue BarrierTier A
S- and A-tier cards for Locke
9 S tier and 24 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Prismatic | Tier S | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Gold | Tier S | Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target. | |
| Prismatic | Tier S | QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap. | |
| Gold | Tier S | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier S | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Gold | Tier S | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Gold | Tier S | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Prismatic | Tier A | Makes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times… | |
| Silver | Tier A | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Gold | Tier A | Gain (10%+3.5% Ability Power) Omnivamp. | |
| Prismatic | Tier A | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Silver | Tier A | Autocast: Gain 25% movement speed and conjure three flames that orbit you every 9 seconds, targetting the closest visible enemy in range and… | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Silver | Tier A | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Silver | Tier A | Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown). | |
| Gold | Tier A | Gain a (300% Ability Power) Shield. Resets on death or 70 seconds after depletion. | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Silver | Tier A | Gain 1% bonus damage per 10 Movement Speed more you have than the target. | |
| Gold | Tier A | Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier A | Replace a Summoner Spell with A Dance with Death. A Dance with Death: Become Unkillable for 5 seconds and blink forward. If you get a… | |
| Gold | Tier A | Stormsurge's Squall now always detonates in an area, dealing (10%+2% Ability Power) maximum Health magic damage to all nearby enemies. Enemy… | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Silver | Tier A | Convert Bonus Attack Damage to Ability Power, and gain (15%) Ability Power. Converts at a rate of 1.67 Ability Power per point of Attack… | |
| Silver | Tier A | On ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. |
Average on Locke
53 cards, best first
Donation
Final Form
Dive Bomber
Goredrink
Forged By The Master
Shark Bait
Goliath
Veil of Warding
Transmute: Gold
Stats on Stats on Stats!
Witchful Thinking
Marksmage
Stats!
Leg Day
Upgrade Zhonya's
Eureka
Upgrade Sheen
Earthwake
Biggest Snowball Ever
Jeweled Gauntlet
Hellbent
En Passant
Get Jinxed
Get Excited!
Juiced
Zealot
Infernal Soul
Ominous Pact
Flashy
Shrink Engine
With Haste
Kill Secured
Rite of Ascension
Urf's Champion
Can't Touch This
Homeguard
Ocean Soul
Outlaw's Grit
Nightstalking
Prom Queen
Recursion
Infinite Recursion
Lonely Warrior
Siphon
Overflow
Lich Brain
Flashbang
Fey Magic
Thread the Needle
It's Killing Time
Holy Snowball
Pandora's Box
Bread And Jam
Below average on Locke
31 cards, best first
Triggered Inferno
Ice Cold
Flow of Spirit
Ultimate Recursion
Pursuit of Power
Mind to Matter
Double Time
Snowday
Divine Intervention
Quickstep
Arcane Axiom
Ultimate Awakening
Pat On The Back
Mystic Punch
Erosion
Shark Tempest
Ultimate Unstoppable
Mountain Soul
Endless Decimation
Pinball
Brass Blast
Titan's Resolve
Purist - Caster
Bread And Butter
Apex Inventor
Pursuit of Haste
Bread and Cheese
Snowblast
Poltergeist
Ultimate Revolution
Dashing
Weakest on Locke
6 cards, best first
Best first augment for Locke
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark88% of players · 46.4% win rate
Flash + Ghost10% of players · 45.5% win rate
Flash + Ignite0% of players · 46.7% win rate
Skill order
QRitual Nails
EAshen Pursuit
WSoul Ignition
Max Q first. 91% of players use this order (47.3% win rate); put points in R whenever you can.
Locke in an average Mayhem game
- K / D / A
- 17.9 / 12.7 / 17.7
- KDA
- 3.01
- Damage to champions
- 40,097
- Damage taken
- 38,174
- Self-mitigated
- 30,049
- Healing on allies
- 9
- Shielding on allies
- 0
- Crowd control
- 13 s
- Kill participation
- 65%
- Game length
- 16:29
Damage type
Physical 6%Magic 85%True 8%
Questions and answers
What is the best Locke build in ARAM Mayhem?
What are the best augments for Locke in ARAM Mayhem?
Is Locke good in ARAM Mayhem?
What is the best first augment for Locke in ARAM Mayhem?
Other Assassins in ARAM Mayhem
Get Locke's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Locke side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Locke counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.