Skip to content
LazyEloGet the app
Menu
Irelia splash art
Irelia icon

Irelia ARAM Mayhem Build

The Blade Dancer. A strong pick in ARAM Mayhem on patch 26.21: #44 of 173 champions.

Tier APatch 26.21FighterAssassinNo runes in Mayhem
Tier
A
Win rate
51.2%
Pick rate
3.1%
Rank
#44 of 173
Games
712,792
Patch
26.21

How to play Irelia in ARAM Mayhem

Irelia is a strong pick in ARAM Mayhem on patch 26.21: tier A, #44 of 173 champions, with a 51.2% win rate over 712,792 games.

70% of Irelia's damage to champions is physical, so enemy armor is what slows it down. It soaks 51,450 damage per game and mitigates another 68,716, so it belongs at the front: start fights and absorb the poke your carries can't. It dies 13.4 times per game on average: it trades its life for impact, so time your engages with your team.

Most Irelia players go Bruiser (64% of games), but the On-hit path, on-hit attack speed items, is ARAMKit's top-ranked build: Blade of The Ruined King, Kraken Slayer and Death's Dance, with a 55.2% win rate. For boots, Gluttonous Greaves are both the most bought and the top-ranked pair.

The cards that do best on Irelia are Armored Impact, Take'em Down Down Down and Ultra Hydra. Cards built around ability haste fill most of the top of its list, followed by health and resistances. Skip Bread And Jam and Spin Me Right Round when you can: they do worst on Irelia. A pair to look for: Forged By The Master with Armored Impact.

Take Flash and Mark (95% of players). Max Q (Bladesurge) first, then E, then W.

Irelia ARAM Mayhem build

ARAMKit groups every Irelia game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

On-hit build · top ranked

55.2% win rate · 2% of Irelia games · 12,294 games

Start

  1. DaggerDagger
  2. Vampiric ScepterVampiric Scepter

Core items, in buying order

  1. Blade of The Ruined KingBlade of The Ruined King
  2. Kraken SlayerKraken Slayer
  3. Death's DanceDeath's Dance
Boots on the On-hit build for Irelia, top ranked first, with the share of players who buy them
Boots, best firstPlayers
Gluttonous GreavesGluttonous Greaves19%
No boots39%
Mercury's TreadsMercury's Treads30%

Situational, after the core

  1. Endless HungerEndless Hunger17% buy it
  2. TerminusTerminus20% buy it
  3. Wit's EndWit's End19% buy it
  4. Jak'Sho, The ProteanJak'Sho, The Protean19% buy it
  5. Randuin's OmenRanduin's Omen10% buy it
  6. Titanic HydraTitanic Hydra4% buy it

Other build paths

Other Irelia build paths with share of games, win rate and core items
PathGamesWin rate
TankHeartsteel, Warmog's Armor, Overlord's Bloodmail3.1%50.6%
APMalignance, Shadowflame, Rabadon's Deathcap0.4%42.5%
BruiserRavenous Hydra, Death's Dance, Blade of The Ruined King64.3%51.0%

Games: the share of all Irelia games that went this way.

Most bought items

  1. Blade of The Ruined KingBlade of The Ruined King72% of games
  2. Death's DanceDeath's Dance69% of games
  3. Mercury's TreadsMercury's Treads37% of games
  4. Trinity ForceTrinity Force26% of games
  5. Wit's EndWit's End25% of games
  6. Sundered SkySundered Sky25% of games
  7. Jak'Sho, The ProteanJak'Sho, The Protean22% of games
  8. HeartsteelHeartsteel20% of games
  9. Ravenous HydraRavenous Hydra16% of games
  10. Endless HungerEndless Hunger14% of games

Best augments for Irelia

Every card with enough Irelia games, by tier and best first within each tier. Tiers are Irelia's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Ultra HydraTier S
  2. 2Mystic PunchTier S
  3. 3Clown CollegeTier A

GoldBest gold cards

  1. 1Armored ImpactTier S
  2. 2Take'em Down Down DownTier S
  3. 3The Boom and the BassTier S

SilverBest silver cards

  1. 1Escape PlanTier A
  2. 2Forged By The MasterTier A
  3. 3Heavy HitterTier A

S- and A-tier cards for Irelia

6 S tier and 32 A tier, best first.

The S- and A-tier augments for Irelia in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Armored ImpactGoldTier SAfter casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
Take'em Down Down DownGoldTier SAttacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability…
Ultra HydraPrismaticTier SGain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Mystic PunchPrismaticTier SOn-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste.
Weapon of DestinyGoldTier SYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
Escape PlanSilverTier AGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Clown CollegePrismaticTier ABackstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive…
Forged By The MasterSilverTier AYour Item and Augment damage are increased by 45%.
Heavy HitterSilverTier AYour Attacks deal additional (3.5% Max Health) physical damage.
Back To BasicsPrismaticTier AYour Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
Sap MagicGoldTier AEvery 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max…
Mad ScientistPrismaticTier AOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
HellbentPrismaticTier AStriking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become…
Final FormPrismaticTier AAfter casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
Still HereGoldTier AGain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health.
Hand of BaronPrismaticTier AGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Swift and SafeSilverTier AGain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown).
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
Outlaw's GritGoldTier AAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds.
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
GoliathPrismaticTier ABecome large, gaining 35% Health and 15% Adaptive Force.
Ethereal WeaponGoldTier AYour Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target.
Blunt ForceSilverTier A–
GoredrinkSilverTier AGain 15% Omnivamp.
Third Times the HarmPrismaticTier A–
En PassantPrismaticTier APeriodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health…
Urf's ChampionPrismaticTier AQUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
TotentanzPrismaticTier AReplace a Summoner Spell with A Dance with Death. A Dance with Death: Become Unkillable for 5 seconds and blink forward. If you get a…
Upgrade Ravenous HydraGoldTier AYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.
Flow of SpiritSilverTier ACasting selected ability grants you 60–120 (by level) % Attack Speed for 4 seconds.
Stats on Stats on Stats!PrismaticTier AGain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
escAPADeSilverTier AConvert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability…
Transmute: ChaosPrismaticTier AGain 2 random Augment Tier Augments.
DonationGoldTier AReceive 1750 Gold. Thanks chat!:)
From Beginning To EndGoldTier AGain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds…
Symphony of WarPrismaticTier AGain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6…
Tier D

Weakest on Irelia
5 cards, best first

Best first augment for Irelia

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Irelia's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Armored Impact, Ultra Hydra and Take'em Down Down Down come out on top.
The best augments for Irelia in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Armored ImpactTier SArmored ImpactTier SThe Boom and the BassTier SThe Boom and the BassTier S
2Ultra HydraTier STake'em Down Down DownTier STake'em Down Down DownTier STake'em Down Down DownTier S
3Take'em Down Down DownTier SThe Boom and the BassTier SArmored ImpactTier SMystic PunchTier S
4The Boom and the BassTier SMystic PunchTier SMystic PunchTier SHellbentTier S
5Weapon of DestinyTier SUltra HydraTier SMad ScientistTier SEscape PlanTier S

Strong card pairs

Two cards that do especially well together on Irelia, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Mark95% of players · 51.5% win rate
  • Flash + Cleanse0% of players · 54.1% win rate
  • Flash + Ghost4% of players · 49.0% win rate

Skill order

  1. QBladesurge
  2. EFlawless Duet
  3. WDefiant Dance

Max Q first. 78% of players use this order (52.6% win rate); put points in R whenever you can.

Irelia in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
13.5 / 13.4 / 21.2
KDA
2.75
Damage to champions
41,491
Damage taken
51,450
Self-mitigated
68,716
Healing on allies
2
Shielding on allies
0
Crowd control
20 s
Kill participation
65%
Game length
16:08

Damage type

Physical 70%Magic 25%True 5%

Questions and answers

What is the best Irelia build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the On-hit build first for Irelia: Blade of The Ruined King, Kraken Slayer and Death's Dance. The most played build is Bruiser.

What are the best augments for Irelia in ARAM Mayhem?

The S-tier cards for Irelia, best first: Armored Impact, Take'em Down Down Down, Ultra Hydra, The Boom and the Bass and Mystic Punch. The full list by tier is on this page.

Is Irelia good in ARAM Mayhem?

Irelia is tier A on patch 26.21, #44 of 173 champions, with a 51.2% win rate over 712,792 games. That makes it a strong pick in ARAM Mayhem right now.

What is the best first augment for Irelia in ARAM Mayhem?

For Irelia's first pick on patch 26.21: Armored Impact, Ultra Hydra, Take'em Down Down Down, The Boom and the Bass and Weapon of Destiny, best first. Cards rank differently in later picks; the table on this page has all four.

Other Fighters in ARAM Mayhem

Get Irelia's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Irelia side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.