

Jarvan IV ARAM Mayhem Build
The Exemplar of Demacia. A below-average pick in ARAM Mayhem on patch 26.21: #133 of 173 champions.
- Tier
- C
- Win rate
- 47.1%
- Pick rate
- 9.2%
- Rank
- #133 of 173
- Games
- 2,123,905
- Patch
- 26.21
How to play Jarvan IV in ARAM Mayhem
Jarvan IV is a below-average pick in ARAM Mayhem on patch 26.21: tier C, #133 of 173 champions, with a 47.1% win rate over 2,123,905 games. It is also one of the most picked champions, showing up in 9% of games, so expect to see it on both sides.
80% of Jarvan IV's damage to champions is physical, so enemy armor is what slows it down. It soaks 49,499 damage per game and mitigates another 61,867, so it belongs at the front: start fights and absorb the poke your carries can't. It dies 13.4 times per game on average: it trades its life for impact, so time your engages with your team.
Most Jarvan IV players go Lethality (42% of games), but the Tank path, tank items, is ARAMKit's top-ranked build: Heartsteel, Unending Despair and Warmog's Armor, with a 48.5% win rate. On this build 66% of players skip boots and spend the slot on another item.
The cards that do best on Jarvan IV are Ultra Hydra, Clown College and Mad Scientist. Cards built around ability haste fill most of the top of its list, followed by movement speed. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Flashbang and Third Times the Harm when you can: they do worst on Jarvan IV. A pair to look for: Mad Scientist with Third Times the Harm.
Take Flash and Mark (96% of players). Max Q (Dragon Strike) first, then E, then W.
Jarvan IV ARAM Mayhem build
Tank build · top ranked
48.5% win rate · 18% of Jarvan IV games · 330,470 games
Start
Giant's Belt
Ruby Crystal
Core items, in buying order
Heartsteel
Unending Despair
Warmog's Armor
| Boots, best first | Players |
|---|---|
| No boots | 66% |
| 25% | |
| 7% |
Situational, after the core
Overlord's Bloodmail42% buy it
Sunfire Aegis4% buy it
Hollow Radiance8% buy it
Titanic Hydra7% buy it
Jak'Sho, The Protean13% buy it
Spirit Visage12% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| LethalityHubris, Axiom Arc, Death's Dance | 41.8% | 47.8% | |
| BruiserHubris, Death's Dance, Endless Hunger | 5.4% | 46.7% | |
| CritThe Collector, Axiom Arc, Infinity Edge | 7.2% | 46.8% |
Games: the share of all Jarvan IV games that went this way.
Most bought items
Hubris54% of games
The Collector47% of games
Axiom Arc44% of games
Death's Dance30% of games
Heartsteel29% of games
Mercury's Treads21% of games
Infinity Edge17% of games
Warmog's Armor17% of games
Lord Dominik's Regards17% of games
Unending Despair14% of games
Best augments for Jarvan IV
PrismaticBest prismatic cards
- 1
Ultra HydraTier S - 2
Clown CollegeTier S - 3
Mad ScientistTier S
GoldBest gold cards
- 1
The Boom and the BassTier S - 2
Armored ImpactTier S - 3
Weapon of DestinyTier S
SilverBest silver cards
- 1
Escape PlanTier S - 2
Heavy HitterTier S - 3
Upgrade ImmolateTier A
S- and A-tier cards for Jarvan IV
11 S tier and 32 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Prismatic | Tier S | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Gold | Tier S | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Prismatic | Tier S | QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula. | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Silver | Tier S | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Prismatic | Tier S | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Gold | Tier A | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Silver | Tier A | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Gold | Tier A | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Silver | Tier A | – | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Silver | Tier A | Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier A | Replace a Summoner Spell with A Dance with Death. A Dance with Death: Become Unkillable for 5 seconds and blink forward. If you get a… | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Prismatic | Tier A | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Prismatic | Tier A | Casting your Ultimate makes you Invulnerable for 2 seconds (8s Cooldown). | |
| Gold | Tier A | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Gold | Tier A | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Silver | Tier A | Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown). | |
| Silver | Tier A | Explodes when you die, dealing 20% of the target's max Health as true damage to nearby enemies. | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Gold | Tier A | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Silver | Tier A | Gain 250. Death's Dance's Ignore Pain is increased to Melee 40% / Ranged 15% of damage received, and heals for (125% Bonus Attack Damage)… |
Average on Jarvan IV
56 cards, best first
Shrink Engine
Stats!
Rite of Ascension
Lonely Warrior
Blade Waltz
Blue Barrier
Get Jinxed
En Passant
Ocean Soul
Outlaw's Grit
Growth Spurt
Leg Day
Deft
Scopier Weapons
Dual Wield
Fey Magic
Transmute: Gold
Get Excited!
Shark Bait
Dawnbringer's Resolve
Celestial Body
Jeweled Gauntlet
Mystic Punch
Scopiest Weapons
With Haste
Recursion
Earthwake
BEES!!!
Scoped Weapons
Mind to Matter
Hellbent
Goldrend
Soul Siphon
Biggest Snowball Ever
Twin Fire
Upgrade Ravenous Hydra
Endless Decimation
Upgrade Collector
Prom Queen
Kill Secured
Titan's Resolve
Slap Around
Nightstalking
Porcupine
Impassable
Jeweled Bracelet
Symphony of War
Bread and Cheese
Thread the Needle
Apex Inventor
Bread And Jam
CRIMSON COBALT
Archmage
Courage of the Colossus
Nature is Healing
Tap Dancer
Below average on Jarvan IV
37 cards, best first
Ultimate Unstoppable
Pandora's Box
FireFox
Flashy
Squishy Slappy Grab
Mountain Soul
Surge Field
Triggered Inferno
Shark Tempest
Pat On The Back
Infernal Soul
Juiced
Ravenous Bind
Ultimate Recursion
Stuck In Here With Me
It's Killing Time
Critical Rhythm
Soul Eater
Bread And Butter
Holy Snowball
Upgrade Sheen
Snowday
Ethereal Weapon
Erosion
Dashing
Typhoon
Divine Intervention
Upgrade Sundered Sky
Pinball
Terrain'd
Ultimate Revolution
Arcane Axiom
Pursuit of Haste
Overflow
Flash 2
Pursuit of Power
Shrink Ray
Weakest on Jarvan IV
11 cards, best first
Best first augment for Jarvan IV
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark96% of players · 47.2% win rate
Flash + Ghost3% of players · 45.7% win rate
Flash + Barrier0% of players · 45.9% win rate
Skill order
QDragon Strike
EDemacian Standard
WGolden Aegis
Max Q first. 89% of players use this order (48.2% win rate); put points in R whenever you can.
Jarvan IV in an average Mayhem game
- K / D / A
- 11.9 / 13.4 / 33.2
- KDA
- 3.64
- Damage to champions
- 37,851
- Damage taken
- 49,499
- Self-mitigated
- 61,867
- Healing on allies
- 2
- Shielding on allies
- 0
- Crowd control
- 35 s
- Kill participation
- 81%
- Game length
- 16:50
Damage type
Physical 80%Magic 12%True 8%
Questions and answers
What is the best Jarvan IV build in ARAM Mayhem?
What are the best augments for Jarvan IV in ARAM Mayhem?
Is Jarvan IV good in ARAM Mayhem?
What is the best first augment for Jarvan IV in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Jarvan IV's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Jarvan IV side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Jarvan IV counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.