

Kled ARAM Mayhem Build
The Cantankerous Cavalier. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #61 of 173 champions.
- Tier
- B
- Win rate
- 50.6%
- Pick rate
- 0.9%
- Rank
- #61 of 173
- Games
- 204,063
- Patch
- 26.21
How to play Kled in ARAM Mayhem
Kled is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #61 of 173 champions, with a 50.6% win rate over 204,063 games. Few players take it (0.9% of games), so enemies will rarely know the matchup well.
83% of Kled's damage to champions is physical, so enemy armor is what slows it down. It soaks 70,108 damage per game and mitigates another 79,410, so it belongs at the front: start fights and absorb the poke your carries can't. It brings almost no crowd control, so it relies on teammates to set up kills.
Most Kled players go Bruiser (44% of games), but the Tank path, tank items, is ARAMKit's top-ranked build: Heartsteel, Titanic Hydra and Warmog's Armor, with a 52.4% win rate. On this build 52% of players skip boots and spend the slot on another item.
The cards that do best on Kled are Steel Your Heart, Ultra Hydra and Take'em Down Down Down. Cards built around health and resistances fill most of the top of its list, followed by attack speed and on-hit. Skip FireFox and Flashbang when you can: they do worst on Kled. A pair to look for: Prom Queen with Ultra Hydra.
Take Flash and Mark (94% of players). Max Q (Bear Trap on a Rope) first, then W, then E.
Kled ARAM Mayhem build
Tank build · top ranked
52.4% win rate · 19% of Kled games · 30,130 games
Start
Giant's Belt
Ruby Crystal
Core items, in buying order
Heartsteel
Titanic Hydra
Warmog's Armor
| Boots, best first | Players |
|---|---|
| 29% | |
| No boots | 52% |
| 4% |
Situational, after the core
Overlord's Bloodmail54% buy it
Unending Despair7% buy it
Sundered Sky6% buy it
Death's Dance11% buy it
Blade of The Ruined King4% buy it
Jak'Sho, The Protean6% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| BruiserHeartsteel, Titanic Hydra, Overlord's Bloodmail | 43.9% | 50.6% | |
| CritThe Collector, Infinity Edge, Lord Dominik's Regards | 1.4% | 52.1% | |
| LethalityHubris, The Collector, Axiom Arc | 2.4% | 49.8% | |
| ADProfane Hydra, Lord Dominik's Regards, Blade of The Ruined King | 0.3% | 42.9% |
Games: the share of all Kled games that went this way.
Most bought items
Heartsteel58% of games
Titanic Hydra54% of games
Overlord's Bloodmail38% of games
Death's Dance34% of games
Mercury's Treads30% of games
Sundered Sky21% of games
Warmog's Armor18% of games
Plated Steelcaps14% of games
Thornmail14% of games
Sterak's Gage12% of games
Best augments for Kled
PrismaticBest prismatic cards
- 1
Ultra HydraTier S - 2
GoliathTier S - 3
Mad ScientistTier S
GoldBest gold cards
- 1
Steel Your HeartTier S - 2
Take'em Down Down DownTier S - 3
Still HereTier S
SilverBest silver cards
- 1
Heavy HitterTier S - 2
Forged By The MasterTier S - 3
Upgrade ImmolateTier A
S- and A-tier cards for Kled
9 S tier and 37 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Prismatic | Tier S | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Prismatic | Tier S | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Silver | Tier S | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Gold | Tier S | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. | |
| Silver | Tier S | Your Item and Augment damage are increased by 45%. | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Gold | Tier S | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Gold | Tier A | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Gold | Tier A | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Gold | Tier A | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Silver | Tier A | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Prismatic | Tier A | Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become… | |
| Gold | Tier A | Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting… | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier A | Gain Melee 250 / Ranged 150 Attack Range. | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Prismatic | Tier A | Gain the Lethal Tempo and Conqueror Keystone Runes. Lethal Tempo - Attacking champions grants Attack Speed, stacking up to 6 times. At 6… | |
| Gold | Tier A | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Prismatic | Tier A | When you Attack, fire a bolt that deals 40% damage and applies your On-Hit Effects On-Hit effects at 40% effectiveness. Gain 10% total… | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Gold | Tier A | Gain Melee 150 / Ranged 100 Attack Range. | |
| Silver | Tier A | Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies. | |
| Silver | Tier A | Gain a random Augment Tier Gold Augment. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Silver | Tier A | – | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Silver | Tier A | Your Attacks shoot a missile at an additional target, dealing 30% damage and applying On-Hit Effects On-Hit effects. | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Prismatic | Tier A | Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up… | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Gold | Tier A | After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds. | |
| Prismatic | Tier A | On ultimate cast, spawn a Zone around you. While in it, gain 50 Ability Haste, 40% Movement Speed, and fire missiles that deal 20% of damage… | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Prismatic | Tier A | Damaging enemy champions with Attacks or Abilities different from the previous one grants Style (from F to S). Gain 4.25–5 (by level) %… | |
| Prismatic | Tier A | Every 35 seconds, Autocast a sparkly tiara descends upon you. When it lands, gain Rakan's Ultimate, charming enemies you touch. | |
| Silver | Tier A | Gain Attack Speed 60% Attack Speed. | |
| Prismatic | Tier A | Makes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times… | |
| Silver | Tier A | Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown). | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target |
Average on Kled
46 cards, best first
Scoped Weapons
Donation
Goredrink
Dashing
Get Excited!
Celestial Body
Titan's Resolve
Ethereal Weapon
Stats on Stats!
Kill Secured
Lonely Warrior
En Passant
Dawnbringer's Resolve
Get Jinxed
Recursion
Porcupine
Stats on Stats on Stats!
Endless Decimation
Upgrade Death's Dance
Flashy
Shrink Engine
Thread the Needle
Stuck In Here With Me
From Beginning To End
Infinite Recursion
Back To Basics
Snowday
Critical Rhythm
Dive Bomber
Third Times the Harm
Upgrade Sheen
Final Form
Fey Magic
With Haste
Mountain Soul
Holy Snowball
Apex Inventor
Erosion
Pinball
Upgrade Collector
Squishy Slappy Grab
Nightstalking
Soul Siphon
Shark Tempest
Mystic Punch
Jeweled Gauntlet
Below average on Kled
22 cards, best first
Weakest on Kled
11 cards, best first
Best first augment for Kled
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark94% of players · 50.8% win rate
Flash + Ghost5% of players · 49.5% win rate
Ghost + Mark0% of players · 50.7% win rate
Skill order
QBear Trap on a Rope
WViolent Tendencies
EJousting
Max Q first. 65% of players use this order (51.8% win rate); put points in R whenever you can.
Kled in an average Mayhem game
- K / D / A
- 10.5 / 11.0 / 26.0
- KDA
- 3.64
- Damage to champions
- 41,261
- Damage taken
- 70,108
- Self-mitigated
- 79,410
- Healing on allies
- 1
- Shielding on allies
- 0
- Crowd control
- 9 s
- Kill participation
- 67%
- Game length
- 16:33
Damage type
Physical 83%Magic 10%True 6%
Questions and answers
What is the best Kled build in ARAM Mayhem?
What are the best augments for Kled in ARAM Mayhem?
Is Kled good in ARAM Mayhem?
What is the best first augment for Kled in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Kled's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Kled side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Kled counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.