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Rek'Sai ARAM Mayhem Build

The Void Burrower. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #63 of 173 champions.

Tier BPatch 26.21FighterTankNo runes in Mayhem
Tier
B
Win rate
50.6%
Pick rate
0.7%
Rank
#63 of 173
Games
167,913
Patch
26.21

How to play Rek'Sai in ARAM Mayhem

Rek'Sai is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #63 of 173 champions, with a 50.6% win rate over 167,913 games. Few players take it (0.7% of games), so enemies will rarely know the matchup well. Riot rates it 3/10 for difficulty: easy to pick up when it lands on your bench.

Rek'Sai's damage is mixed (63% physical, 23% magic), which makes it awkward for the enemy team to itemize against. It soaks 67,637 damage per game and mitigates another 83,175, so it belongs at the front: start fights and absorb the poke your carries can't.

The Tank build, tank items, is both the most played and the top-ranked path: Heartsteel, Unending Despair and Warmog's Armor, with a 52.9% win rate over 58,510 games. On this build 63% of players skip boots and spend the slot on another item.

The cards that do best on Rek'Sai are Circle of Death, Armored Impact and Mad Scientist. Cards built around health and resistances fill most of the top of its list, followed by movement speed. Skip Pandora's Box and Can't Touch This when you can: they do worst on Rek'Sai. A pair to look for: Circle of Death with Dawnbringer's Resolve.

Take Flash and Mark (95% of players). Max Q (Queen's Wrath / Prey Seeker) first, then E, then W.

Rek'Sai ARAM Mayhem build

ARAMKit groups every Rek'Sai game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Tank build · top ranked

52.9% win rate · 44% of Rek'Sai games · 58,510 games

Start

  1. Giant's BeltGiant's Belt
  2. Ruby CrystalRuby Crystal

Core items, in buying order

  1. HeartsteelHeartsteel
  2. Unending DespairUnending Despair
  3. Warmog's ArmorWarmog's Armor
Boots on the Tank build for Rek'Sai, top ranked first, with the share of players who buy them
Boots, best firstPlayers
No boots63%
Mercury's TreadsMercury's Treads24%
Plated SteelcapsPlated Steelcaps10%

Situational, after the core

  1. Spirit VisageSpirit Visage27% buy it
  2. Overlord's BloodmailOverlord's Bloodmail29% buy it
  3. Hollow RadianceHollow Radiance5% buy it
  4. Jak'Sho, The ProteanJak'Sho, The Protean8% buy it
  5. Randuin's OmenRanduin's Omen11% buy it
  6. Titanic HydraTitanic Hydra18% buy it

Other build paths

Other Rek'Sai build paths with share of games, win rate and core items
PathGamesWin rate
APLuden's Echo, Shadowflame, Rabadon's Deathcap0.2%41.5%
LethalityHubris, The Collector, Voltaic Cyclosword1.7%49.0%
CritHubris, The Collector, Infinity Edge2.2%46.3%
BruiserHeartsteel, Titanic Hydra, Overlord's Bloodmail10.9%49.6%

Games: the share of all Rek'Sai games that went this way.

Most bought items

  1. HeartsteelHeartsteel58% of games
  2. Unending DespairUnending Despair37% of games
  3. Titanic HydraTitanic Hydra30% of games
  4. Mercury's TreadsMercury's Treads29% of games
  5. Death's DanceDeath's Dance27% of games
  6. Spirit VisageSpirit Visage24% of games
  7. ThornmailThornmail20% of games
  8. Warmog's ArmorWarmog's Armor19% of games
  9. Sundered SkySundered Sky16% of games
  10. Overlord's BloodmailOverlord's Bloodmail15% of games

Best augments for Rek'Sai

Every card with enough Rek'Sai games, by tier and best first within each tier. Tiers are Rek'Sai's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Circle of DeathTier S
  2. 2Mad ScientistTier S
  3. 3GoliathTier S

GoldBest gold cards

  1. 1Armored ImpactTier S
  2. 2Pressure CookerTier S
  3. 3Steel Your HeartTier S

SilverBest silver cards

  1. 1Upgrade ImmolateTier S
  2. 2Heavy HitterTier A
  3. 3Escape PlanTier A

S- and A-tier cards for Rek'Sai

9 S tier and 30 A tier, best first.

The S- and A-tier augments for Rek'Sai in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
Circle of DeathPrismaticTier SYour healing and Health Regen deal 70% of the value magic damage to the nearest enemy champion.
Armored ImpactGoldTier SAfter casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
Mad ScientistPrismaticTier SOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
GoliathPrismaticTier SBecome large, gaining 35% Health and 15% Adaptive Force.
Pressure CookerGoldTier SEvery second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds…
Steel Your HeartGoldTier SQUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3.
Celestial BodyGoldTier SGain 1500 Health, but you deal 10% less damage.
Upgrade ImmolateSilverTier SHollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold.
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Tank EngineGoldTier AOn takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death.
Outlaw's GritGoldTier AAfter using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds.
ImpassableGoldTier AGain the Aftershock and Glacial Augment Keystone Runes. Aftershock: After Immobilizing an enemy champion, gain defenses and later deal a…
Heavy HitterSilverTier AYour Attacks deal additional (3.5% Max Health) physical damage.
Escape PlanSilverTier AGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Ocean SoulSilverTier AGain the Ocean Soul, granting high Health and Mana Regen after damaging enemies.
Hand of BaronPrismaticTier AGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Titan's ResolvePrismaticTier ADealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25–75…
Growth SpurtGoldTier AGain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting…
Dawnbringer's ResolveGoldTier AWhen dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds.
FruitifySilverTier AScoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%…
Sap MagicGoldTier AEvery 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max…
Omni SoulPrismaticTier AGain 3 random Dragon Souls.
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
Forged By The MasterSilverTier AYour Item and Augment damage are increased by 45%.
Apex InventorGoldTier AGain 100 Item Haste (equivalent to 50% Item CDR). Item Haste reduces the cooldown Cooldown of all Item Abilities.
Slap AroundSilverTier AEach time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death.
Take'em Down Down DownGoldTier AAttacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability…
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
BEES!!!GoldTier AEvery 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive…
Scopiest WeaponsPrismaticTier AGain Melee 250 / Ranged 150 Attack Range.
DonationGoldTier AReceive 1750 Gold. Thanks chat!:)
Leg DaySilverTier AGain 50 Movement Speed and 50% Slow Resist.
Urf's ChampionPrismaticTier AQUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula.
Endless DecimationGoldTier AAutocast a circular axe swing that deals physical damage every 8 seconds in combat. Enemies along the outer edge take increased damage…
Ultra HydraPrismaticTier AGain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra.
Biggest Snowball EverPrismaticTier AGain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up…
Soul EaterGoldTier AImmobilizing an enemy champion grants 20 max Health. If taken as your second Augment, starts with 300 Health.
FlashyGoldTier AYour Flash has 3 charges. After 120 seconds, regain all charges.
GoredrinkSilverTier AGain 15% Omnivamp.

Best first augment for Rek'Sai

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Rek'Sai's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, Armored Impact, Circle of Death and Celestial Body come out on top.
The best augments for Rek'Sai in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1Armored ImpactTier SFireFoxTier SOutlaw's GritTier SCircle of DeathTier S
2Circle of DeathTier SCircle of DeathTier SMountain SoulTier SMad ScientistTier S
3Celestial BodyTier SPressure CookerTier SThe Boom and the BassTier SApex InventorTier S
4Upgrade ImmolateTier SArmored ImpactTier SGoliathTier SImpassableTier S
5Mad ScientistTier SSteel Your HeartTier SMad ScientistTier SGoliathTier S

Strong card pairs

Two cards that do especially well together on Rek'Sai, best pair first.

Summoner spells and skill order

Summoner spells

  • Flash + Mark95% of players · 50.8% win rate
  • Flash + Ghost4% of players · 47.0% win rate
  • Ghost + Mark0% of players · 49.8% win rate

Skill order

  1. QQueen's Wrath / Prey Seeker
  2. EFurious Bite / Tunnel
  3. WBurrow / Un-burrow

Max Q first. 87% of players use this order (51.8% win rate); put points in R whenever you can.

Rek'Sai in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
10.2 / 10.9 / 25.1
KDA
3.71
Damage to champions
34,662
Damage taken
67,637
Self-mitigated
83,175
Healing on allies
3
Shielding on allies
0
Crowd control
40 s
Kill participation
64%
Game length
16:32

Damage type

Physical 63%Magic 23%True 14%

Questions and answers

What is the best Rek'Sai build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Tank build first for Rek'Sai: Heartsteel, Unending Despair and Warmog's Armor. It is also the most played build.

What are the best augments for Rek'Sai in ARAM Mayhem?

The S-tier cards for Rek'Sai, best first: Circle of Death, Armored Impact, Mad Scientist, Goliath and Pressure Cooker. The full list by tier is on this page.

Is Rek'Sai good in ARAM Mayhem?

Rek'Sai is tier B on patch 26.21, #63 of 173 champions, with a 50.6% win rate over 167,913 games. That makes it a solid, middle-of-the-pack pick in ARAM Mayhem right now.

What is the best first augment for Rek'Sai in ARAM Mayhem?

For Rek'Sai's first pick on patch 26.21: Armored Impact, Circle of Death, Celestial Body, Upgrade Immolate and Mad Scientist, best first. Cards rank differently in later picks; the table on this page has all four.

Other Fighters in ARAM Mayhem

Get Rek'Sai's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Rek'Sai side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.