

Taric ARAM Mayhem Build
The Shield of Valoran. A strong pick in ARAM Mayhem on patch 26.21: #37 of 173 champions.
- Tier
- A
- Win rate
- 51.7%
- Pick rate
- 1.6%
- Rank
- #37 of 173
- Games
- 358,606
- Patch
- 26.21
How to play Taric in ARAM Mayhem
Taric is a strong pick in ARAM Mayhem on patch 26.21: tier A, #37 of 173 champions, with a 51.7% win rate over 358,606 games. Few players take it (1.6% of games), so enemies will rarely know the matchup well. Riot rates it 3/10 for difficulty: easy to pick up when it lands on your bench.
Taric's damage is mixed (43% physical, 50% magic), which makes it awkward for the enemy team to itemize against. It keeps its team alive with 7,024 healing and 5,490 shielding on teammates in an average game; stay behind your frontline and save it for the fights that matter. It soaks 66,258 damage per game and mitigates another 96,709, so it belongs at the front: start fights and absorb the poke your carries can't.
Most Taric players go Tank (77% of games), but the Support path, support items that heal and shield allies, is ARAMKit's top-ranked build: Heartsteel, Sword of Blossoming Dawn and Whispering Circlet, with a 51.8% win rate. On this build 62% of players skip boots and spend the slot on another item.
The cards that do best on Taric are Armored Impact, Windspeaker's Blessing and Get Excited!. Cards built around health and resistances fill most of the top of its list, followed by movement speed. Skip Critical Rhythm and Group Hug when you can: they do worst on Taric. A pair to look for: Protein Shake with Enchanting Butterflies.
Take Flash and Mark (92% of players). Max Q (Starlight's Touch) first, then E, then W. Players who max Q first instead win a little more often, so it is worth trying.
Taric ARAM Mayhem build
Support build · top ranked
51.8% win rate · 1% of Taric games · 2,334 games
Start
Giant's Belt
Tear of the Goddess
Core items, in buying order
Heartsteel
Sword of Blossoming Dawn
Whispering Circlet
| Boots, best first | Players |
|---|---|
| No boots | 62% |
| 24% | |
| 9% |
Situational, after the core
Unending Despair9% buy it
Dawncore12% buy it
Jak'Sho, The Protean13% buy it
Spirit Visage21% buy it
Moonstone Renewer12% buy it
Winter's Approach9% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| TankHeartsteel, Unending Despair, Warmog's Armor | 77.0% | 51.4% |
Games: the share of all Taric games that went this way.
Most bought items
Heartsteel81% of games
Winter's Approach46% of games
Unending Despair45% of games
Warmog's Armor39% of games
Spirit Visage38% of games
Thornmail38% of games
Mercury's Treads31% of games
Jak'Sho, The Protean25% of games
Randuin's Omen13% of games
Plated Steelcaps12% of games
Best augments for Taric
PrismaticBest prismatic cards
- 1
Windspeaker's BlessingTier S - 2
Protein ShakeTier S - 3
Infinite RecursionTier S
GoldBest gold cards
- 1
Armored ImpactTier S - 2
Get Excited!Tier S - 3
The Boom and the BassTier S
SilverBest silver cards
- 1
Flash 2Tier S - 2
Escape PlanTier A - 3
Blue BarrierTier A
S- and A-tier cards for Taric
7 S tier and 37 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Prismatic | Tier S | Your Healing and Shielding also increases the target's Armor and Magic Resist by 30–60 (by level) for 3 seconds. | |
| Gold | Tier S | Gain 100% Movement Speed and 15% Attack Speed for 4 seconds on takedown. | |
| Prismatic | Tier S | Gain Heal & Shield Power (25+35% Bonus Armor+35% Bonus Magic Resist)% Heal and Shield Power based on bonus Armor and Magic Resist. | |
| Prismatic | Tier S | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Silver | Tier S | Gain a second Flash Summoner Spell and 70 Summoner Haste. | |
| Gold | Tier A | Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death… | |
| Gold | Tier A | Gain up to 50% Move Speed toward nearby allies based on their missing Health. Your healing and shielding are also increased up to 50% based… | |
| Prismatic | Tier A | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Prismatic | Tier A | Gain Melee 250 / Ranged 150 Attack Range. | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Silver | Tier A | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Silver | Tier A | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Gold | Tier A | Healing or Shielding allied champions gathers Butterflies around you. After collecting 7 Butterflies, damaging an enemy champion fires all… | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Silver | Tier A | Gain the Ocean Soul, granting high Health and Mana Regen after damaging enemies. | |
| Prismatic | Tier A | Your healing and Health Regen deal 70% of the value magic damage to the nearest enemy champion. | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Prismatic | Tier A | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s… | |
| Silver | Tier A | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Gold | Tier A | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Gold | Tier A | Gain Melee 150 / Ranged 100 Attack Range. | |
| Silver | Tier A | Gain 2 Stat Anvils! | |
| Prismatic | Tier A | Healing and Shielding builds up a Spirit Bomb. At max stacks, toss the Spirit Bomb at your lowest Health ally. After reaching the target, it… | |
| Silver | Tier A | Buffing, healing, or Shielding your ally deals 30–150 (by level) true damage and Slows enemies surrounding them by 30% for 2 seconds (2… | |
| Silver | Tier A | Gain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range. | |
| Silver | Tier A | Gain Melee 75 / Ranged 50 Attack Range. | |
| Gold | Tier A | Your Flash has 3 charges. After 120 seconds, regain all charges. | |
| Silver | Tier A | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Gold | Tier A | Gain 60 Ability Haste. | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Gold | Tier A | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Gold | Tier A | Heal amount equal to (30–100 (by level) +5% Bonus Health+15% Ability Power +25% Bonus Attack Damage), scale up to 50% more for longer… | |
| Gold | Tier A | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Prismatic | Tier A | – | |
| Silver | Tier A | Damaging enemies shreds 1.5% Armor and Magic Resist for 4s, up to 30% at 20 stacks. |
Average on Taric
60 cards, best first
Weapon of Destiny
Mind to Matter
Ravenous Bind
Forged By The Master
Empyrean Promise
Archmage
Urf's Champion
Transmute: Prismatic
Pursuit of Haste
Transmute: Gold
Dawnbringer's Resolve
Divine Intervention
With Haste
Bread And Jam
Biggest Snowball Ever
First-Aid Kit
Celestial Body
Lich Brain
Sound Barrier
Growth Spurt
Hand of Baron
Omni Soul
Rite of Ascension
Impassable
Quickstep
Critical Healing
Warlock Juicebox
Soul Eater
Endless Decimation
Typhoon
Still Here
Mystic Punch
Squishy Slappy Grab
Deft
Sonata
Porcupine
Kill Secured
Bread and Cheese
Ultimate Recursion
FireFox
Stuck In Here With Me
Slap Around
Hellbent
Transmute: Chaos
Giant Slayer
Upgrade Sword of Blossoming Dawn
Titan's Resolve
Bread And Butter
Take'em Down Down Down
Final Form
Upgrade Sheen
Juiced
Arcane Axiom
Cruelty
Witchful Thinking
Ultimate Unstoppable
Prom Queen
Courage of the Colossus
Shark Tempest
All For You
Below average on Taric
37 cards, best first
Snowday
Ultimate Revolution
Ethereal Weapon
Apex Inventor
Overflow
Blade Waltz
BEES!!!
Shrink Ray
Dual Wield
Get Jinxed
Pinball
Mountain Soul
Echo Cast
Nature is Healing
Tap Dancer
Holy Snowball
Twin Fire
ADAPt
Triggered Inferno
Empowered By The Faithful
En Passant
Symphony of War
Ice Cold
Goldrend
Firebrand
Can't Touch This
Purist - Caster
Pat On The Back
Totentanz
Infernal Soul
Ominous Pact
Jeweled Gauntlet
Master of Duality
Snowblast
Searing Dawn
Pandora's Box
Upgrade Zhonya's
Best first augment for Taric
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark92% of players · 51.8% win rate
Ghost + Mark1% of players · 52.9% win rate
Flash + Ignite0% of players · 53.3% win rate
Skill order
QStarlight's Touch
EDazzle
WBastion
Max Q first. 38% of players use this order (52.4% win rate); put points in R whenever you can. Maxing Q first (14% of players) wins 54.2%.
Taric in an average Mayhem game
- K / D / A
- 5.9 / 10.2 / 36.2
- KDA
- 4.65
- Damage to champions
- 24,631
- Damage taken
- 66,258
- Self-mitigated
- 96,709
- Healing on allies
- 7,024
- Shielding on allies
- 5,490
- Crowd control
- 46 s
- Kill participation
- 79%
- Game length
- 16:30
Damage type
Physical 43%Magic 50%True 7%
Questions and answers
What is the best Taric build in ARAM Mayhem?
What are the best augments for Taric in ARAM Mayhem?
Is Taric good in ARAM Mayhem?
What is the best first augment for Taric in ARAM Mayhem?
Other Supports in ARAM Mayhem
Get Taric's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Taric side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Taric counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.