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Patch 26.16 Champion Changes

What League of Legends patch 26.16 (game version 16.16) changed for every champion, compared with patch 26.15: base stats, and the cooldown, cost and range of each ability. 31 champions changed: 2 buffed, 1 nerfed, 28 mixed.

Damage, ratios and how abilities work are not in Data Dragon, so they are not here: read those in Riot's patch 26.16 notes (or all patch notes).

Champions changed
31
Buffs
2
Nerfs
1
Mixed
28
Number changes
63
Compared with
Patch 26.15

Buffs in patch 26.16

Champions whose numbers mostly went up (or, for cooldowns and costs, down).
  • Camille

    Buff
    • base mana from 339 to 375 (buff)
    • W cooldown from 15/14/13/12/11 to 12/11.5/11/10.5/10 s (buff)

    CountersMayhem build

  • Poppy

    Buff
    • base AD from 60 to 56 (nerf)
    • HP regen from 8 to 9 (buff)
    • base mana from 280 to 300 (buff)
    • mana per level from 40 to 45 (buff)

    CountersMayhem build

Nerfs in patch 26.16

Champions whose numbers mostly went the other way.

Mixed in patch 26.16

Buffs and nerfs in about equal measure.
  • Akshan

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Aphelios

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Ashe

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Caitlyn

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Corki

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Draven

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Ezreal

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Graves

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Jhin

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Jinx

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Kai'Sa

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Kalista

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Kindred

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Kog'Maw

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Lucian

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Miss Fortune

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Quinn

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Samira

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Senna

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Sivir

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Smolder

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Tristana

    Mixed
    • base magic resist from 28 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Twitch

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Varus

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Vayne

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Xayah

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Yunara

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

  • Zeri

    Mixed
    • base magic resist from 30 to 33 (buff)
    • magic resist per level from 1.3 to 1.1 (nerf)

    CountersMayhem build

How this page is made

  • Data Dragon's champion data of patch 26.16 (16.16.1) next to that of patch 26.15 (16.15.1), the same comparison the LazyElo app's patch check makes for your own champions.
  • A higher number is a buff, except for cooldowns and costs, where lower is better. A change that goes both ways across ranks, or changes the number of ranks, counts as neither. A champion is a buff or a nerf when that side has at least twice as many changes as the other.
  • Data Dragon is updated by hand after a patch and has known gaps. A stat that reads 0 for every champion is broken data, not a change, and a range of 25,000 means "no range" (self casts and global ultimates); both are left out.
  • Damage, scaling, passives and anything about how an ability works are in Riot's official patch notes.

The patch check for your own champions

On patch day LazyElo shows what changed for the champions in your own pool, in one card in the app, so you know before your first game which of your picks got better or worse.