

Diana ARAM Mayhem Build
Scorn of the Moon. A below-average pick in ARAM Mayhem on patch 26.21: #130 of 173 champions.
- Tier
- C
- Win rate
- 47.5%
- Pick rate
- 3.7%
- Rank
- #130 of 173
- Games
- 860,657
- Patch
- 26.21
How to play Diana in ARAM Mayhem
Diana is a below-average pick in ARAM Mayhem on patch 26.21: tier C, #130 of 173 champions, with a 47.5% win rate over 860,657 games.
73% of Diana's damage to champions is magic, so enemy magic resist is what slows it down. It soaks 51,202 damage per game and mitigates another 78,499, so it belongs at the front: start fights and absorb the poke your carries can't.
Most Diana players go AP (42% of games), but the Tank path, tank items, is ARAMKit's top-ranked build: Heartsteel, Unending Despair and Warmog's Armor, with a 50.9% win rate. On this build 66% of players skip boots and spend the slot on another item.
The cards that do best on Diana are Take'em Down Down Down, Steel Your Heart and Armored Impact. Cards built around health and resistances fill most of the top of its list, followed by attack speed and on-hit. Skip Purist - Caster and Ultra Hydra when you can: they do worst on Diana. A pair to look for: Steel Your Heart with Lich Brain.
Take Flash and Mark (95% of players). Max Q (Crescent Strike) first, then W, then E. Players who max W first instead win a little more often, so it is worth trying.
Diana ARAM Mayhem build
Tank build · top ranked
50.9% win rate · 30% of Diana games · 224,029 games
Start
Giant's Belt
Ruby Crystal
Core items, in buying order
Heartsteel
Unending Despair
Warmog's Armor
| Boots, best first | Players |
|---|---|
| 22% | |
| No boots | 66% |
| 4% |
Situational, after the core
Sunfire Aegis3% buy it
Riftmaker36% buy it
Hollow Radiance9% buy it
Jak'Sho, The Protean14% buy it
Rabadon's Deathcap3% buy it
Spirit Visage13% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| BruiserHeartsteel, Riftmaker, Overlord's Bloodmail | 0.2% | 48.2% | |
| On-hitHeartsteel, Nashor's Tooth, Dusk and Dawn | 0.5% | 47.8% | |
| APStormsurge, Shadowflame, Rabadon's Deathcap | 42.4% | 46.6% |
Games: the share of all Diana games that went this way.
Most bought items
Shadowflame49% of games
Heartsteel45% of games
Rabadon's Deathcap34% of games
Stormsurge32% of games
Unending Despair31% of games
Riftmaker28% of games
Dusk and Dawn26% of games
Sorcerer's Shoes23% of games
Zhonya's Hourglass21% of games
Mercury's Treads15% of games
Best augments for Diana
PrismaticBest prismatic cards
- 1
Titan's ResolveTier S - 2
Hand of BaronTier S - 3
GoliathTier S
GoldBest gold cards
- 1
Take'em Down Down DownTier S - 2
Steel Your HeartTier S - 3
Armored ImpactTier S
SilverBest silver cards
- 1
Heavy HitterTier S - 2
Upgrade ImmolateTier S - 3
Lich BrainTier S
S- and A-tier cards for Diana
13 S tier and 32 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Gold | Tier S | QUEST: Possess Heartsteel with 300 stacks. REWARD: Multiply Heartsteel stacks by 3. | |
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Silver | Tier S | Your Attacks deal additional (3.5% Max Health) physical damage. | |
| Gold | Tier S | Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target. | |
| Silver | Tier S | Hollow Radiance and Sunfire Aegis grant 12 Gold per target affected with Immolate. Gain 250 Gold. | |
| Silver | Tier S | Gain (30+4% Bonus Health) Ability Power. | |
| Prismatic | Tier S | Dealing and receiving champion damage grants you 1 stack of Juggernauting for 6 seconds. For every 10 stacks of Juggernauting you gain 25–75… | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Prismatic | Tier S | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Gold | Tier S | Every second, apply an infinitely stacking Burn to nearby enemy champions, dealing (0.5% Max Health) magic damage per second for 2 seconds… | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Prismatic | Tier A | Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become… | |
| Prismatic | Tier A | QUEST: Possess Rabadon's Deathcap and Zhonya's Hourglass. REWARD: Get Wooglet's Witchcap. | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier A | Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health… | |
| Gold | Tier A | Gain 1500 Health, but you deal 10% less damage. | |
| Gold | Tier A | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Gold | Tier A | On takedown, gain a stack that grants 5% increased size and 5% max Health. Lose 65% of stacks on death. | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Silver | Tier A | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Gold | Tier A | Permanently gain 1 Ability Power when you damage enemy champions with Abilities. If taken as your second Augment, starts with 40 Ability… | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Prismatic | Tier A | Makes you untargetable while you dash at and deal (30–150 (by level) +10% Bonus Attack Damage+6% Ability Power) damage to enemies 8 times… | |
| Prismatic | Tier A | After using your Ultimate, gain 50% damage reduction for 2 seconds, after which you Taunt enemies inside for 2 seconds. Gain 30 Ultimate… | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | Gain 15% Attack Speed, 10 Armor, and 10 Magic Resist for each nearby enemy champion within 600 Range. | |
| Prismatic | Tier A | Damaging enemy champions with Attacks or Abilities different from the previous one grants Style (from F to S). Gain 4.25–5 (by level) %… | |
| Silver | Tier A | Gain (50% Max Mana) Health. | |
| Silver | Tier A | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Gold | Tier A | Gain Growth Spurt as a Summoner Spell. Growth Spurt suddenly increases your size, Knocking Up nearby enemies for 1 second and granting… | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Silver | Tier A | Scoring a Takedown causes the slain champion to explode into 3–6 (by level) Fruit. Fruit restores 6% of your maximum health and restores 6%… | |
| Prismatic | Tier A | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s… | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Prismatic | Tier A | Gain 3 random Dragon Souls. | |
| Prismatic | Tier A | On-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste. | |
| Prismatic | Tier A | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. |
Average on Diana
60 cards, best first
Porcupine
FireFox
Final Form
Ocean Soul
Rite of Ascension
Leg Day
Transmute: Gold
Endless Decimation
Apex Inventor
Dawnbringer's Resolve
Third Times the Harm
Erosion
Warlock Juicebox
Shadow Runner
Big Brain
Marksmage
Zealot
Homeguard
Twin Fire
Get Jinxed
Biggest Snowball Ever
Dual Wield
Stats on Stats on Stats!
Upgrade Stormsurge
Upgrade Zhonya's
Can't Touch This
Bread And Jam
Mighty Shield
ADAPt
Dive Bomber
Urf's Champion
Goredrink
Swift and Safe
Eureka
Squishy Slappy Grab
Stats!
Totentanz
Recursion
Flow of Spirit
Outlaw's Grit
Tooth Fairy
Still Here
Witchful Thinking
Heavy Is The Crown
Mountain Soul
Deft
Master of Duality
Jeweled Gauntlet
Shrink Engine
Prom Queen
Typhoon
Ominous Pact
Archmage
CRIMSON COBALT
Flashy
Get Excited!
Shark Bait
Kill Secured
Upgrade Sheen
Lil' Extra Help
Below average on Diana
36 cards, best first
Juiced
Scoped Weapons
Don't Blink
Pandora's Box
Echo Cast
Surge Field
Firebrand
Nightstalking
Infernal Soul
Shark Tempest
Ultimate Unstoppable
Quickstep
Bread and Cheese
With Haste
Earthwake
Ultimate Recursion
Tap Dancer
Nature is Healing
Bread And Butter
Divine Intervention
Scopiest Weapons
Snowday
Overflow
Thread the Needle
It's Killing Time
Fey Magic
Scopier Weapons
Double Time
Ultimate Revolution
Holy Snowball
Pinball
Arcane Axiom
Overloaded
Dashing
Pat On The Back
Flash 2
Best first augment for Diana
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark95% of players · 47.8% win rate
Flash + Ghost4% of players · 45.7% win rate
Ghost + Mark0% of players · 47.3% win rate
Skill order
QCrescent Strike
WPale Cascade
ELunar Rush
Max Q first. 61% of players use this order (48.5% win rate); put points in R whenever you can. Maxing W first (12% of players) wins 51.3%.
Diana in an average Mayhem game
- K / D / A
- 11.6 / 12.6 / 24.0
- KDA
- 3.06
- Damage to champions
- 40,978
- Damage taken
- 51,202
- Self-mitigated
- 78,499
- Healing on allies
- 6
- Shielding on allies
- 0
- Crowd control
- 10 s
- Kill participation
- 65%
- Game length
- 16:45
Damage type
Physical 21%Magic 73%True 6%
Questions and answers
What is the best Diana build in ARAM Mayhem?
What are the best augments for Diana in ARAM Mayhem?
Is Diana good in ARAM Mayhem?
What is the best first augment for Diana in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Diana's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Diana side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Diana counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.