

Lee Sin ARAM Mayhem Build
The Blind Monk. A below-average pick in ARAM Mayhem on patch 26.21: #152 of 173 champions.
- Tier
- C
- Win rate
- 46.2%
- Pick rate
- 6.7%
- Rank
- #152 of 173
- Games
- 1,556,578
- Patch
- 26.21
How to play Lee Sin in ARAM Mayhem
Lee Sin is a below-average pick in ARAM Mayhem on patch 26.21: tier C, #152 of 173 champions, with a 46.2% win rate over 1,556,578 games.
74% of Lee Sin's damage to champions is physical, so enemy armor is what slows it down. It keeps its team alive with 2,714 shielding on teammates in an average game; stay behind your frontline and save it for the fights that matter. It soaks 41,689 damage per game and mitigates another 58,611, so it belongs at the front: start fights and absorb the poke your carries can't.
Most Lee Sin players go Lethality (40% of games), but the Bruiser path, bruiser items that mix damage and health, is ARAMKit's top-ranked build: Hubris, Death's Dance and Endless Hunger, with a 46.7% win rate. On this build 45% of players skip boots and spend the slot on another item.
The cards that do best on Lee Sin are The Boom and the Bass, Armored Impact and Take'em Down Down Down. Cards built around movement speed fill most of the top of its list, followed by ability haste. Skip Fey Magic and Spin Me Right Round when you can: they do worst on Lee Sin. A pair to look for: Armored Impact with The Boom and the Bass.
Take Flash and Mark (95% of players). Max Q (Sonic Wave / Resonating Strike) first, then E, then W. Players who max Q first instead win a little more often, so it is worth trying.
Lee Sin ARAM Mayhem build
Bruiser build · top ranked
46.7% win rate · 29% of Lee Sin games · 381,414 games
Start
Long Sword
Guardian's Blade
Core items, in buying order
Hubris
Death's Dance
Endless Hunger
| Boots, best first | Players |
|---|---|
| 23% | |
| No boots | 45% |
| 26% |
Situational, after the core
Axiom Arc4% buy it
Lord Dominik's Regards14% buy it
Infinity Edge3% buy it
Ravenous Hydra10% buy it
Serylda's Grudge3% buy it
Profane Hydra2% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| CritHubris, The Collector, Infinity Edge | 5.5% | 46.1% | |
| TankHeartsteel, Unending Despair, Warmog's Armor | 1.9% | 44.9% | |
| LethalityHubris, The Collector, Death's Dance | 40.3% | 45.6% |
Games: the share of all Lee Sin games that went this way.
Most bought items
Hubris73% of games
Death's Dance59% of games
The Collector47% of games
Eclipse35% of games
Mercury's Treads29% of games
Sundered Sky20% of games
Endless Hunger19% of games
Ravenous Hydra17% of games
Lord Dominik's Regards13% of games
Gluttonous Greaves12% of games
Best augments for Lee Sin
PrismaticBest prismatic cards
- 1
Hand of BaronTier S - 2
Mad ScientistTier S - 3
Ultra HydraTier S
GoldBest gold cards
- 1
The Boom and the BassTier S - 2
Armored ImpactTier S - 3
Take'em Down Down DownTier S
SilverBest silver cards
- 1
Escape PlanTier S - 2
Swift and SafeTier S - 3
escAPADeTier A
S- and A-tier cards for Lee Sin
11 S tier and 32 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Gold | Tier S | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Gold | Tier S | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Gold | Tier S | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Prismatic | Tier S | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Silver | Tier S | Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown). | |
| Prismatic | Tier S | Gain 3 random Dragon Souls. | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Silver | Tier A | Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Silver | Tier A | – | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Prismatic | Tier A | Damaging a champion with Attacks or Abilities deals an additional (50–150 (by level) +20% Ability Power +40% Bonus Attack Damage) magic… | |
| Gold | Tier A | Every 15–10 (by level) seconds, your next Ability hit against an enemy champion throws a beehive at the target. Upon arriving, the hive… | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier A | QUEST: Score 18 takedowns. REWARD: Gain The Golden Spatula. | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Gold | Tier A | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Gold | Tier A | After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds. | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Gold | Tier A | Heal amount equal to (30–100 (by level) +5% Bonus Health+15% Ability Power +25% Bonus Attack Damage), scale up to 50% more for longer… | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Silver | Tier A | Autocast: Gain 25% movement speed and conjure three flames that orbit you every 9 seconds, targetting the closest visible enemy in range and… | |
| Silver | Tier A | Gain 2 Stat Anvils! | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Prismatic | Tier A | Your Abilities can Critically Strike for 45% increased damage. Gain Critical Strike Chance (25%+4.5% Ability Power) Crit Chance. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Gold | Tier A | When dropping below 50% Health, heal for 30% max Health over 3 seconds. Resets on death or every 45 seconds. | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up… | |
| Silver | Tier A | Gain 250. Death's Dance's Ignore Pain is increased to Melee 40% / Ranged 15% of damage received, and heals for (125% Bonus Attack Damage)… | |
| Gold | Tier A | Gain 100% Movement Speed and 15% Attack Speed for 4 seconds on takedown. | |
| Gold | Tier A | Gain 2% Attack Speed and 0.35% Lifesteal for each 1% of missing Health. |
Average on Lee Sin
46 cards, best first
Twin Fire
Porcupine
En Passant
Get Jinxed
Shrink Engine
Triggered Inferno
Totentanz
Veil of Warding
With Haste
Blade Waltz
Transmute: Gold
Lonely Warrior
Upgrade Ravenous Hydra
Shark Bait
Ocean Soul
Infernal Soul
Dive Bomber
Rite of Ascension
Tank Engine
Pinball
Siphon
Thread the Needle
Growth Spurt
Snowday
Kill Secured
Prom Queen
Surge Field
Earthwake
Can't Touch This
Pursuit of Power
Hellbent
Ethereal Weapon
Flashy
Heavy Hitter
Soul Siphon
Upgrade Collector
Recursion
Mountain Soul
Nature is Healing
Nightstalking
Holy Snowball
Pressure Cooker
Infinite Recursion
Shark Tempest
Bolstered
Titan's Resolve
Below average on Lee Sin
29 cards, best first
Erosion
Bread And Jam
Celestial Body
Pandora's Box
Dashing
Upgrade Sheen
Bread And Butter
Pat On The Back
Squishy Slappy Grab
Apex Inventor
Arcane Axiom
Chain Reaction
Steel Your Heart
Upgrade Sundered Sky
Gift of the Drowned
Archmage
Ultimate Recursion
It's Killing Time
Pursuit of Haste
Flash 2
Endless Decimation
Flashbang
Divine Intervention
Ultimate Awakening
Bread and Cheese
Mystic Punch
Ultimate Revolution
Ultimate Unstoppable
Snowblast
Weakest on Lee Sin
5 cards, best first
Best first augment for Lee Sin
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark95% of players · 46.3% win rate
Flash + Ignite1% of players · 46.0% win rate
Flash + Ghost4% of players · 45.0% win rate
Skill order
QSonic Wave / Resonating Strike
ETempest / Cripple
WSafeguard / Iron Will
Max Q first. 69% of players use this order (45.9% win rate); put points in R whenever you can. Maxing Q first (29% of players) wins 49.1%.
Lee Sin in an average Mayhem game
- K / D / A
- 14.1 / 11.9 / 24.4
- KDA
- 3.58
- Damage to champions
- 38,895
- Damage taken
- 41,689
- Self-mitigated
- 58,611
- Healing on allies
- 11
- Shielding on allies
- 2,714
- Crowd control
- 21 s
- Kill participation
- 70%
- Game length
- 16:30
Damage type
Physical 74%Magic 19%True 7%
Questions and answers
What is the best Lee Sin build in ARAM Mayhem?
What are the best augments for Lee Sin in ARAM Mayhem?
Is Lee Sin good in ARAM Mayhem?
What is the best first augment for Lee Sin in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Lee Sin's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Lee Sin side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Lee Sin counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.