

Riven ARAM Mayhem Build
The Exile. A middle-of-the-pack pick in ARAM Mayhem on patch 26.21: #96 of 173 champions.
- Tier
- B
- Win rate
- 48.9%
- Pick rate
- 3.2%
- Rank
- #96 of 173
- Games
- 739,196
- Patch
- 26.21
How to play Riven in ARAM Mayhem
Riven is a solid, middle-of-the-pack pick in ARAM Mayhem on patch 26.21: tier B, #96 of 173 champions, with a 48.9% win rate over 739,196 games. Riot rates it 8/10 for difficulty, so give it a few games before you judge it.
87% of Riven's damage to champions is physical, so enemy armor is what slows it down. It soaks 39,644 damage per game and mitigates another 72,124, so it belongs at the front: start fights and absorb the poke your carries can't.
The Bruiser build, bruiser items that mix damage and health, is both the most played and the top-ranked path: Hubris, Death's Dance and Endless Hunger, with a 51.5% win rate over 357,358 games. On this build 40% of players skip boots and spend the slot on another item.
The cards that do best on Riven are Hand of Baron, Take'em Down Down Down and The Boom and the Bass. Cards built around movement speed fill most of the top of its list, followed by ability power. Skip Pin Cushion and Sound Barrier when you can: they do worst on Riven. A pair to look for: Hand of Baron with Heavy Is The Crown.
Take Flash and Mark (96% of players). Max Q (Broken Wings) first, then E, then W.
Riven ARAM Mayhem build
Bruiser build · top ranked
51.5% win rate · 60% of Riven games · 357,358 games
Start
Long Sword
Guardian's Blade
Core items, in buying order
Hubris
Death's Dance
Endless Hunger
| Boots, best first | Players |
|---|---|
| 19% | |
| No boots | 40% |
| 32% |
Situational, after the core
Axiom Arc3% buy it
Serylda's Grudge3% buy it
Lord Dominik's Regards12% buy it
Spear of Shojin26% buy it
Ravenous Hydra6% buy it
Eclipse5% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| LethalityHubris, Axiom Arc, Death's Dance | 7.8% | 52.6% | |
| TankHubris, Thornmail, Jak'Sho, The Protean | 2.3% | 46.1% | |
| CritHubris, The Collector, Lord Dominik's Regards | 3.5% | 47.4% |
Games: the share of all Riven games that went this way.
Most bought items
Death's Dance70% of games
Hubris61% of games
Endless Hunger44% of games
Mercury's Treads31% of games
Spear of Shojin27% of games
Sundered Sky26% of games
Eclipse24% of games
Black Cleaver14% of games
Ravenous Hydra13% of games
Gluttonous Greaves12% of games
Best augments for Riven
PrismaticBest prismatic cards
- 1
Hand of BaronTier S - 2
Mad ScientistTier S - 3
EarthwakeTier S
GoldBest gold cards
- 1
Take'em Down Down DownTier S - 2
The Boom and the BassTier S - 3
Weapon of DestinyTier S
SilverBest silver cards
- 1
Blunt ForceTier S - 2
Shadow RunnerTier S - 3
Swift and SafeTier S
S- and A-tier cards for Riven
13 S tier and 30 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Prismatic | Tier S | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Gold | Tier S | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier S | Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second, dealing (90–250 (by level) +60% Ability… | |
| Gold | Tier S | Gain 10 Attack Damage, 25 Ability Power, and increase your Bonus Attack Damage, Bonus Ability Power, and Total Attack Speed by 10%. Decrease… | |
| Silver | Tier S | – | |
| Silver | Tier S | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Silver | Tier S | Gain a (65–290 (by level) +26% Ability Power +65% Bonus Attack Damage) Shield for 2 seconds after a Dash or Blink (5 seconds Cooldown). | |
| Prismatic | Tier S | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Gold | Tier S | After using a Dash, Blink, or Teleport Ability you gain 12 Armor and Magic Resist up to 60 at 5 stacks. Resets every 15 seconds. | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Prismatic | Tier A | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s… | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Prismatic | Tier A | Gain a Tiamat when completing a Hydra Item. QUEST: Possess Titanic Hydra, Ravenous Hydra and Profane Hydra. REWARD: Get Ultra Hydra. | |
| Silver | Tier A | Each time you Immobilize or Ground an enemy, gain a stack granting 10 Adaptive Force. Lose 50% stacks on death. | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Gold | Tier A | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Prismatic | Tier A | Your dash, leap, blink, or teleport Abilities gain 175 Ability Haste. | |
| Silver | Tier A | Damaging enemy champions with selected ability grants you 1–3 (by level) Armor or Magic Resistance based on their Adaptive Force Damage… | |
| Prismatic | Tier A | Gain 100 Ability Haste on Snowball. Your snowball is BIG and will pass through minions. It Slows enemies for 20% for 2 seconds, Knocks Up… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Prismatic | Tier A | Gain (150–450 (by level) +4% Max Health) Shield after Immobilizing or Grounding an enemy champion. | |
| Silver | Tier A | Your Flash causes an explosion that deals (70–240 (by level) +60% Ability Power +70% Attack Damage) damage and Slows (resets on death). | |
| Gold | Tier A | Takedowns grant a stack that makes you 4% smaller, grants 8 Ability Haste, and 1% Movement Speed. Lose 65% stacks on death… | |
| Prismatic | Tier A | Become large, gaining 35% Health and 15% Adaptive Force. | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Silver | Tier A | Gain 50 Movement Speed and 50% Slow Resist. | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Gold | Tier A | Gain 60 Ability Haste. | |
| Silver | Tier A | Gain 15% Omnivamp. | |
| Prismatic | Tier A | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Prismatic | Tier A | Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health… | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Silver | Tier A | Gain 250. Death's Dance's Ignore Pain is increased to Melee 40% / Ranged 15% of damage received, and heals for (125% Bonus Attack Damage)… | |
| Gold | Tier A | Gain (70% Ability Haste) Move Speed. |
Average on Riven
54 cards, best first
Upgrade Ravenous Hydra
Mighty Shield
Transmute: Gold
Still Here
Overloaded
Mosh Monster
Goldrend
Flashy
Get Excited!
Spin To Win
Triggered Inferno
Get Jinxed
Kill Secured
Archmage
Hellbent
Bread and Cheese
Omni Soul
Stats!
BEES!!!
Ravenous Bind
Lonely Warrior
Impassable
Urf's Champion
Veil of Warding
Rite of Ascension
Ultimate Unstoppable
Totentanz
Dive Bomber
Jeweled Gauntlet
Pinball
It's Go Time
Blade Waltz
Twin Fire
Dawnbringer's Resolve
Prom Queen
Soul Eater
Snowday
Bolstered
Infernal Soul
Nightstalking
Bread And Butter
Titan's Resolve
Endless Decimation
Holy Snowball
Thread the Needle
Soul Siphon
Purist - Caster
Lil' Extra Help
Bread And Jam
Scopier Weapons
Ocean Soul
Pandora's Box
Mystic Punch
Ultimate Recursion
Below average on Riven
35 cards, best first
Shark Tempest
Cruelty
Pat On The Back
Scopiest Weapons
Upgrade Collector
Pursuit of Haste
Jeweled Bracelet
Heavy Hitter
Surge Field
Divine Intervention
FireFox
Shark Bait
Upgrade Sundered Sky
Mountain Soul
It's Killing Time
Celestial Body
Ethereal Weapon
Tank Engine
Arcane Axiom
Flash 2
Erosion
Echo Cast
Fey Magic
Can't Touch This
Pursuit of Power
Upgrade Sheen
Squishy Slappy Grab
Ultimate Revolution
Porcupine
Scoped Weapons
Apex Inventor
Steel Your Heart
Snowblast
Nature is Healing
Pressure Cooker
Weakest on Riven
7 cards, best first
Best first augment for Riven
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Flash + Mark96% of players · 49.1% win rate
Flash + Ghost3% of players · 44.9% win rate
Ghost + Mark0% of players · 43.5% win rate
Skill order
QBroken Wings
EValor
WKi Burst
Max Q first. 89% of players use this order (50.7% win rate); put points in R whenever you can.
Riven in an average Mayhem game
- K / D / A
- 11.3 / 12.6 / 20.6
- KDA
- 2.71
- Damage to champions
- 33,423
- Damage taken
- 39,644
- Self-mitigated
- 72,124
- Healing on allies
- 1
- Shielding on allies
- 0
- Crowd control
- 36 s
- Kill participation
- 59%
- Game length
- 16:24
Damage type
Physical 87%Magic 6%True 7%
Questions and answers
What is the best Riven build in ARAM Mayhem?
What are the best augments for Riven in ARAM Mayhem?
Is Riven good in ARAM Mayhem?
What is the best first augment for Riven in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Riven's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Riven side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Riven counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.