

Hecarim ARAM Mayhem Build
The Shadow of War. A strong pick in ARAM Mayhem on patch 26.21: #30 of 173 champions.
- Tier
- A
- Win rate
- 51.9%
- Pick rate
- 10.9%
- Rank
- #30 of 173
- Games
- 2,518,792
- Patch
- 26.21
How to play Hecarim in ARAM Mayhem
Hecarim is a strong pick in ARAM Mayhem on patch 26.21: tier A, #30 of 173 champions, with a 51.9% win rate over 2,518,792 games. It is also one of the most picked champions, showing up in 11% of games, so expect to see it on both sides.
75% of Hecarim's damage to champions is physical, so enemy armor is what slows it down. It soaks 53,508 damage per game and mitigates another 65,901, so it belongs at the front: start fights and absorb the poke your carries can't. It dies 13.5 times per game on average: it trades its life for impact, so time your engages with your team.
The Bruiser build, bruiser items that mix damage and health, is both the most played and the top-ranked path: Spear of Shojin, Endless Hunger and Manamune, with a 53.7% win rate over 1,539,599 games. For boots, Gluttonous Greaves are both the most bought and the top-ranked pair.
The cards that do best on Hecarim are The Boom and the Bass, Take'em Down Down Down and Blue Barrier. Cards built around ability haste fill most of the top of its list, followed by attack speed and on-hit. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Dashing and Steel Your Heart when you can: they do worst on Hecarim. A pair to look for: Ethereal Weapon with Mystic Punch.
Take Ghost and Mark (17% of players); Flash is the common alternative. Max Q (Rampage) first, then W, then E.
Hecarim ARAM Mayhem build
Bruiser build · top ranked
53.7% win rate · 74% of Hecarim games · 1,539,599 games
Start
Tear of the Goddess
Guardian's Blade
Core items, in buying order
Spear of Shojin
Endless Hunger
Manamune
| Boots, best first | Players |
|---|---|
| 35% | |
| 24% | |
| 4% |
Situational, after the core
Death's Dance60% buy it
Spirit Visage20% buy it
Black Cleaver7% buy it
Eclipse5% buy it
Jak'Sho, The Protean3% buy it
Other build paths
| Path | Core items | Games | Win rate |
|---|---|---|---|
| LethalityHubris, Axiom Arc, Manamune | 0.7% | 59.7% | |
| TankHeartsteel, Unending Despair, Warmog's Armor | 1.3% | 44.7% |
Games: the share of all Hecarim games that went this way.
Most bought items
Spear of Shojin69% of games
Death's Dance68% of games
Manamune64% of games
Endless Hunger55% of games
Gluttonous Greaves26% of games
Mercury's Treads26% of games
Hubris25% of games
Spirit Visage17% of games
Heartsteel9% of games
Eclipse9% of games
Best augments for Hecarim
PrismaticBest prismatic cards
- 1
Infinite RecursionTier S - 2
Mystic PunchTier S - 3
Mad ScientistTier S
GoldBest gold cards
- 1
The Boom and the BassTier S - 2
Take'em Down Down DownTier S - 3
Armored ImpactTier A
SilverBest silver cards
- 1
Blue BarrierTier S - 2
Stay ResoluteTier S - 3
Escape PlanTier S
S- and A-tier cards for Hecarim
11 S tier and 27 A tier, best first.
| Augment | Rarity | Tier | What it does |
|---|---|---|---|
| Gold | Tier S | After casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability… | |
| Gold | Tier S | Attacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability… | |
| Silver | Tier S | Gain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level) | |
| Prismatic | Tier S | Gain 60 Ability Haste, plus 3 Ability Haste per takedown. | |
| Prismatic | Tier S | On-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste. | |
| Prismatic | Tier S | On each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed). | |
| Silver | Tier S | Damaging enemy champions with selected ability grants you 1–3 (by level) Armor or Magic Resistance based on their Adaptive Force Damage… | |
| Prismatic | Tier S | Gain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s… | |
| Prismatic | Tier S | Your Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste. | |
| Prismatic | Tier S | Periodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health… | |
| Silver | Tier S | Gain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75… | |
| Gold | Tier A | After casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies. | |
| Gold | Tier A | Your first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of… | |
| Prismatic | Tier A | Striking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become… | |
| Prismatic | Tier A | Gain 25% Adaptive Force. Nearby allied minions are greatly empowered. | |
| Prismatic | Tier A | Damaging enemy champions with Attacks or Abilities different from the previous one grants Style (from F to S). Gain 4.25–5 (by level) %… | |
| Prismatic | Tier A | Become tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you. | |
| Prismatic | Tier A | Backstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive… | |
| Prismatic | Tier A | After casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown). | |
| Gold | Tier A | When you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target | |
| Silver | Tier A | – | |
| Silver | Tier A | After using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds. | |
| Silver | Tier A | Convert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability… | |
| Silver | Tier A | Your spin Abilities gain 30 Ability Haste and deal 30% more damage, increase to 50% for Ultimates | |
| Gold | Tier A | Every 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max… | |
| Gold | Tier A | Gain a random Augment Tier Prismatic Augment. | |
| Silver | Tier A | Your Item and Augment damage are increased by 45%. | |
| Gold | Tier A | Damaging an enemy champion with 2 separate Abilities within 4 seconds deals (10% Max Mana) magic damage and grants 25 max Mana. 4 second… | |
| Prismatic | Tier A | Gain 2 random Augment Tier Augments. | |
| Gold | Tier A | Receive 1750 Gold. Thanks chat!:) | |
| Gold | Tier A | Gain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! | |
| Prismatic | Tier A | Gain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot. | |
| Gold | Tier A | Your spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold. | |
| Gold | Tier A | Gain 60 Ability Haste. | |
| Silver | Tier A | Conversion Rate: 0.65 Ability Haste per 1% Attack Speed | |
| Gold | Tier A | Gain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds… | |
| Silver | Tier A | On ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)… | |
| Gold | Tier A | Your Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target. |
Average on Hecarim
51 cards, best first
Leg Day
Trusty Weapon
Erosion
Stuck In Here With Me
With Haste
Kill Secured
Get Excited!
Mind to Matter
Lonely Warrior
Juiced
Omni Soul
Don't Blink
Fruitify
Shrink Engine
Flashy
BEES!!!
Goredrink
Goldrend
Ultimate Unstoppable
Ultra Hydra
Bread And Butter
Upgrade Death's Dance
Urf's Champion
Transmute: Gold
Ocean Soul
Stats!
Archmage
Arcane Axiom
Totentanz
Adaptive Ward
Swift and Safe
Get Jinxed
Dive Bomber
Dawnbringer's Resolve
Overflow
FireFox
Goliath
Gift of the Drowned
Nightstalking
Porcupine
Poltergeist
Heavy Is The Crown
Upgrade Immolate
Prom Queen
Homeguard
Growth Spurt
Echo Cast
Thread the Needle
Can't Touch This
Biggest Snowball Ever
Titan's Resolve
Below average on Hecarim
33 cards, best first
Ultimate Recursion
Mountain Soul
Rite of Ascension
Quickstep
Surge Field
Pandora's Box
It's Killing Time
Pat On The Back
Bread And Jam
Shark Bait
Shark Tempest
Jeweled Gauntlet
Bread and Cheese
Celestial Body
Ultimate Revolution
Divine Intervention
Snowday
Pinball
Infernal Soul
Circle of Death
Endless Decimation
Holy Snowball
Upgrade Sheen
Nature is Healing
Chain Reaction
Pursuit of Haste
Squishy Slappy Grab
Flashbang
Tank Engine
Upgrade Collector
Fey Magic
Heavy Hitter
Snowblast
Weakest on Hecarim
9 cards, best first
Best first augment for Hecarim
| # | First pick | Second pick | Third pick | Fourth pick |
|---|---|---|---|---|
| 1 | ||||
| 2 | ||||
| 3 | ||||
| 4 | ||||
| 5 |
Strong card pairs
Summoner spells and skill order
Summoner spells

Ghost + Mark17% of players · 53.5% win rate
Flash + Mark64% of players · 51.7% win rate
Flash + Ghost19% of players · 51.4% win rate
Skill order
QRampage
WSpirit of Dread
EDevastating Charge
Max Q first. 76% of players use this order (53.3% win rate); put points in R whenever you can.
Hecarim in an average Mayhem game
- K / D / A
- 12.4 / 13.5 / 23.5
- KDA
- 2.83
- Damage to champions
- 41,232
- Damage taken
- 53,508
- Self-mitigated
- 65,901
- Healing on allies
- 1
- Shielding on allies
- 0
- Crowd control
- 23 s
- Kill participation
- 67%
- Game length
- 16:20
Damage type
Physical 75%Magic 20%True 5%
Questions and answers
What is the best Hecarim build in ARAM Mayhem?
What are the best augments for Hecarim in ARAM Mayhem?
Is Hecarim good in ARAM Mayhem?
What is the best first augment for Hecarim in ARAM Mayhem?
Other Fighters in ARAM Mayhem
Get Hecarim's build and card tiers in your game
LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Hecarim side by side, with this build in the overlay.
Free plan, no ads. For Windows 10 and 11.
Related
- ARAM Mayhem tier list
Every champion by tier on patch 26.21.
- ARAM Mayhem augment tier list
Every card from S to D over all champions.
- All Mayhem builds
Pick a champion from the full list.
- ARAM Mayhem rules
Augment levels, rerolls and why there are no runes.
- ARAM Mayhem guide
How the mode, the cards and the picks work.
- Hecarim counters
Its lane matchups on Summoner's Rift.
- ARAM Mayhem overlay
The card picker and build in the app.
Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.