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Hecarim ARAM Mayhem Build

The Shadow of War. A strong pick in ARAM Mayhem on patch 26.21: #30 of 173 champions.

Tier APatch 26.21FighterTankNo runes in Mayhem
Tier
A
Win rate
51.9%
Pick rate
10.9%
Rank
#30 of 173
Games
2,518,792
Patch
26.21

How to play Hecarim in ARAM Mayhem

Hecarim is a strong pick in ARAM Mayhem on patch 26.21: tier A, #30 of 173 champions, with a 51.9% win rate over 2,518,792 games. It is also one of the most picked champions, showing up in 11% of games, so expect to see it on both sides.

75% of Hecarim's damage to champions is physical, so enemy armor is what slows it down. It soaks 53,508 damage per game and mitigates another 65,901, so it belongs at the front: start fights and absorb the poke your carries can't. It dies 13.5 times per game on average: it trades its life for impact, so time your engages with your team.

The Bruiser build, bruiser items that mix damage and health, is both the most played and the top-ranked path: Spear of Shojin, Endless Hunger and Manamune, with a 53.7% win rate over 1,539,599 games. For boots, Gluttonous Greaves are both the most bought and the top-ranked pair.

The cards that do best on Hecarim are The Boom and the Bass, Take'em Down Down Down and Blue Barrier. Cards built around ability haste fill most of the top of its list, followed by attack speed and on-hit. Most of its S-tier cards are prismatic, so a prismatic offer is often the pick that shapes the game. Skip Dashing and Steel Your Heart when you can: they do worst on Hecarim. A pair to look for: Ethereal Weapon with Mystic Punch.

Take Ghost and Mark (17% of players); Flash is the common alternative. Max Q (Rampage) first, then W, then E.

Hecarim ARAM Mayhem build

ARAMKit groups every Hecarim game by build path. The top-ranked path comes first, with the items most players start with, buy first and add later.

Bruiser build · top ranked

53.7% win rate · 74% of Hecarim games · 1,539,599 games

Start

  1. Tear of the GoddessTear of the Goddess
  2. Guardian's BladeGuardian's Blade

Core items, in buying order

  1. Spear of ShojinSpear of Shojin
  2. Endless HungerEndless Hunger
  3. ManamuneManamune
Boots on the Bruiser build for Hecarim, top ranked first, with the share of players who buy them
Boots, best firstPlayers
Gluttonous GreavesGluttonous Greaves35%
Mercury's TreadsMercury's Treads24%
Boots of SwiftnessBoots of Swiftness4%

Situational, after the core

  1. Death's DanceDeath's Dance60% buy it
  2. Spirit VisageSpirit Visage20% buy it
  3. Black CleaverBlack Cleaver7% buy it
  4. EclipseEclipse5% buy it
  5. Jak'Sho, The ProteanJak'Sho, The Protean3% buy it

Other build paths

Other Hecarim build paths with share of games, win rate and core items
PathGamesWin rate
LethalityHubris, Axiom Arc, Manamune0.7%59.7%
TankHeartsteel, Unending Despair, Warmog's Armor1.3%44.7%

Games: the share of all Hecarim games that went this way.

Most bought items

  1. Spear of ShojinSpear of Shojin69% of games
  2. Death's DanceDeath's Dance68% of games
  3. ManamuneManamune64% of games
  4. Endless HungerEndless Hunger55% of games
  5. Gluttonous GreavesGluttonous Greaves26% of games
  6. Mercury's TreadsMercury's Treads26% of games
  7. HubrisHubris25% of games
  8. Spirit VisageSpirit Visage17% of games
  9. HeartsteelHeartsteel9% of games
  10. EclipseEclipse9% of games

Best augments for Hecarim

Every card with enough Hecarim games, by tier and best first within each tier. Tiers are Hecarim's own: a card can be S tier here and C tier on another champion. As Riot's policy asks, cards are shown by tier and order only, never with a win rate. Click a card for its own page; the augment tier list ranks them over all champions.

PrismaticBest prismatic cards

  1. 1Infinite RecursionTier S
  2. 2Mystic PunchTier S
  3. 3Mad ScientistTier S

GoldBest gold cards

  1. 1The Boom and the BassTier S
  2. 2Take'em Down Down DownTier S
  3. 3Armored ImpactTier A

SilverBest silver cards

  1. 1Blue BarrierTier S
  2. 2Stay ResoluteTier S
  3. 3Escape PlanTier S

S- and A-tier cards for Hecarim

11 S tier and 27 A tier, best first.

The S- and A-tier augments for Hecarim in ARAM Mayhem, best first, with their rarity and what they do
AugmentRarityTierWhat it does
The Boom and the BassGoldTier SAfter casting an Ability, your next Attack within 6 seconds is faster, deals Melee (50–200 (by level) +50% Bonus Attack Damage+30% Ability…
Take'em Down Down DownGoldTier SAttacks and Abilities apply a stack to enemy champions for 5 seconds and deal Melee (5–30 (by level) +35% Bonus Attack Damage+15% Ability…
Blue BarrierSilverTier SGain 200–450 (by level) % of the Max Mana Mana you spend as a Shield for 1.5 seconds. Shields up to 300–800 (by level)
Infinite RecursionPrismaticTier SGain 60 Ability Haste, plus 3 Ability Haste per takedown.
Mystic PunchPrismaticTier SOn-Hit Effects On-Hit reduce the cooldown of your abilities by 1.25 seconds Ability Haste.
Mad ScientistPrismaticTier SOn each Revive, you grow large (gaining 30% Adaptive Force and 20% Health) or tiny (gaining 70 Ability Haste and 40% Movement Speed).
Stay ResoluteSilverTier SDamaging enemy champions with selected ability grants you 1–3 (by level) Armor or Magic Resistance based on their Adaptive Force Damage…
Ultimate AwakeningPrismaticTier SGain 30 Ultimate Ability Haste. After using your Ultimate, refresh your basic abilities and gain 300 basic ability haste for 15s. (20s…
Back To BasicsPrismaticTier SYour Ultimate Ability is sealed. Gain 35% Ability Damage, Healing, Shielding, and 70 Ability Haste.
En PassantPrismaticTier SPeriodically identify Vitals on enemy champions. Hitting Vitals with Attacks or Abilities deals an additional 6% + 1.5% per stack max Health…
Escape PlanSilverTier SGain a massive (65% Max Health) decaying Shield, decaying 150% Movement Speed, and a decaying shrink effect upon reaching 35% Health (75…
Armored ImpactGoldTier AAfter casting an Ability, your next Attack deals (50–125 (by level) +250% Bonus Armor) bonus physical damage to nearby enemies.
Weapon of DestinyGoldTier AYour first Legendary Item becomes the Weapon of Destiny. When a champion you damaged within the last 3 seconds dies, increase the Weapon of…
HellbentPrismaticTier AStriking enemy champions with Attacks or Abilities grants you a stack of Revivemaxxing for 6 seconds (max: 10). At max stacks become…
Hand of BaronPrismaticTier AGain 25% Adaptive Force. Nearby allied minions are greatly empowered.
Triggered InfernoPrismaticTier ADamaging enemy champions with Attacks or Abilities different from the previous one grants Style (from F to S). Gain 4.25–5 (by level) %…
Giant SlayerPrismaticTier ABecome tiny, gain 20% Movement Speed, and deal between 10% and 30% bonus damage to champions based on how much larger they are than you.
Clown CollegePrismaticTier ABackstab: You deal (20–35 (by level) +35% Ability Power +50% Bonus Attack Damage) bonus physical damage when striking from behind. Deceive…
Final FormPrismaticTier AAfter casting your Ultimate, gain a 50% max Health Shield, 20% Omnivamp and 30% bonus Movement Speed for 10 seconds. (20 seconds Cooldown).
Tooth FairyGoldTier AWhen you deal more than 25% of an enemy champion's Health in less than 2.5 seconds, they drop a Tooth. 4 seconds cooldown per target
Blunt ForceSilverTier A–
Shadow RunnerSilverTier AAfter using a Dash, Blink, or Teleport Ability or exiting Stealth, gain 300 Movement Speed for 2 seconds.
escAPADeSilverTier AConvert Ability Power to Bonus Attack Damage and gain (15%) Attack Damage. Converts at a rate of 0.6 Attack Damage per point of Ability…
Spin To WinSilverTier AYour spin Abilities gain 30 Ability Haste and deal 30% more damage, increase to 50% for Ultimates
Sap MagicGoldTier AEvery 20 seconds, your next Attack deals (80–300 (by level) +5% Bonus Health) bonus physical damage and restores (50–250 (by level) +8% Max…
Transmute: PrismaticGoldTier AGain a random Augment Tier Prismatic Augment.
Forged By The MasterSilverTier AYour Item and Augment damage are increased by 45%.
Double TimeGoldTier ADamaging an enemy champion with 2 separate Abilities within 4 seconds deals (10% Max Mana) magic damage and grants 25 max Mana. 4 second…
Transmute: ChaosPrismaticTier AGain 2 random Augment Tier Augments.
DonationGoldTier AReceive 1750 Gold. Thanks chat!:)
Stats on Stats!GoldTier AGain 3 Stat Anvils, with a higher chance of Gold and Prismatic Anvils!
Stats on Stats on Stats!PrismaticTier AGain 4 Stat Anvils, with a higher chance of Gold and Prismatic Anvils! On your next Augment selection, gain one additional reroll per slot.
Upgrade Ravenous HydraGoldTier AYour spell hits trigger Cleave against enemies. Increase Ravenous Hydra's Life Steal to 20% Gain 500 Gold.
RecursionGoldTier AGain 60 Ability Haste.
Purist - CasterSilverTier AConversion Rate: 0.65 Ability Haste per 1% Attack Speed
From Beginning To EndGoldTier AGain the First Strike and Dark Harvest Keystone Runes. First Strike: When you initiate champion combat, deal 10% extra damage for 3 seconds…
Twin FireSilverTier AOn ability damage, fire 1 plus (3% Critical Strike Chance) missiles that deal (10–30 (by level) +7% Bonus Attack Damage+7% Ability Power)…
Ethereal WeaponGoldTier AYour Abilities apply On-Hit Effects On-Hit effects. 1 second Cooldown per target.

Best first augment for Hecarim

Your first card decides the early fights, and a card that is great as a first pick can be a weak fourth. ARAMKit ranks Hecarim's cards for each pick on its own; these are the top five per pick, with their tier in that pick. For the first pick, The Boom and the Bass, Take'em Down Down Down and Infinite Recursion come out on top.
The best augments for Hecarim in each pick of an ARAM Mayhem game, best first, with their tier in that pick
#First pickSecond pickThird pickFourth pick
1The Boom and the BassTier SBread And ButterTier SThe Boom and the BassTier SThe Boom and the BassTier S
2Take'em Down Down DownTier SThe Boom and the BassTier STake'em Down Down DownTier STake'em Down Down DownTier S
3Infinite RecursionTier STake'em Down Down DownTier SMystic PunchTier SBlue BarrierTier S
4Armored ImpactTier SStay ResoluteTier SMad ScientistTier SMystic PunchTier S
5Back To BasicsTier SMystic PunchTier SBlue BarrierTier SMad ScientistTier S

Strong card pairs

Two cards that do especially well together on Hecarim, best pair first.

Summoner spells and skill order

Summoner spells

  • Ghost + Mark17% of players · 53.5% win rate
  • Flash + Mark64% of players · 51.7% win rate
  • Flash + Ghost19% of players · 51.4% win rate

Skill order

  1. QRampage
  2. WSpirit of Dread
  3. EDevastating Charge

Max Q first. 76% of players use this order (53.3% win rate); put points in R whenever you can.

Hecarim in an average Mayhem game

Averages per game over every game on this patch.
K / D / A
12.4 / 13.5 / 23.5
KDA
2.83
Damage to champions
41,232
Damage taken
53,508
Self-mitigated
65,901
Healing on allies
1
Shielding on allies
0
Crowd control
23 s
Kill participation
67%
Game length
16:20

Damage type

Physical 75%Magic 20%True 5%

Questions and answers

What is the best Hecarim build in ARAM Mayhem?

On patch 26.21 ARAMKit ranks the Bruiser build first for Hecarim: Spear of Shojin, Endless Hunger and Manamune. It is also the most played build.

What are the best augments for Hecarim in ARAM Mayhem?

The S-tier cards for Hecarim, best first: The Boom and the Bass, Take'em Down Down Down, Blue Barrier, Infinite Recursion and Mystic Punch. The full list by tier is on this page.

Is Hecarim good in ARAM Mayhem?

Hecarim is tier A on patch 26.21, #30 of 173 champions, with a 51.9% win rate over 2.5 million games. That makes it a strong pick in ARAM Mayhem right now.

What is the best first augment for Hecarim in ARAM Mayhem?

For Hecarim's first pick on patch 26.21: The Boom and the Bass, Take'em Down Down Down, Infinite Recursion, Armored Impact and Back To Basics, best first. Cards rank differently in later picks; the table on this page has all four.

Other Fighters in ARAM Mayhem

Get Hecarim's build and card tiers in your game

LazyElo is a free Windows app that sits next to the League client. In the Mayhem lobby it shows which champion on your bench is strongest; in the game you type the three cards you're offered and see their tier for Hecarim side by side, with this build in the overlay.

Source: ARAMKit, used with permission. Patch 26.21, 23,177,263 ARAM Mayhem games, data of October 28, 2026. Riot keeps Mayhem games out of its public match API, so these aggregates come from ARAMKit. Card tiers are shown without win rates, as Riot's developer policy asks.